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+AdditionalSquaddieAbilities = "Solace_LW"
under the [Resonant X2UniversalSoldierClassInfo] section in XCOMRPG.ini
This would give you the required ability for free at start
You can change “Solace” to “Solace_LW” in XCOMRPG.ini.
Did you ever find a solution for this? Seeing the same issue
You have to equip the Psi Amp as your secondary weapon in order for them to show up.
Help?
I really just want to remove the Fuse requirement, but I can't seem to find where that line is. Is it a base-game requirement? Or am I overlooking it in the config folders?
@Broham/ @HaziTru: two years late, but it make it irrelevant. You can still build it, and it technically works, but there's no point.
@TrooperCoon: I think you would need to equip a psi amp in the secondary slot. All of the abilities with this mod are based on the secondary slot. Other than that, there's no reason it wouldn't work