Stellaris
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District Overhaul 2
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5.773 MB
2020년 3월 18일 오전 7시 34분
2020년 5월 14일 오후 2시 45분
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District Overhaul 2

설명
If you want to use District Overhaul in 3.0, you can use a nearly complete
Test Branch for 3.0.




District Overhaul 2 for Stellaris Version 2.7.*
Make sure to put this mod at the bottom of the list in the Stellaris Launcher.

If your resolution is lower than 1080p, you can use any other UI mod that allows you to have more than 4 districts.

Ever felt that the Stellaris District Mechanics don't 100% make sense? This mod aims to improve that. District Overhaul 2 will semi-randomly generate alternative districts on all your planets. Additionally it adds new unique mechanics to improve the district system.

Content added by District Overhaul 2:
  • 40+ new districts
  • Many new jobs and deposits
  • Semi-Random District Generation depending on the planetclass, planet subclass and some planet modifiers
  • District Configuration Menu to disable districts from random generation
  • new Housing Districts: Ocean Housing, Ascended Housing, Underground City, Slums
  • new Mining Districts: Low Cost Mining, High Cost Mining, Surface Mining
  • new Farming Districts: Hydroponic Bay, Nature Farm, Ocean Farm, Exotic Farm
  • new Generator Districts: Wind Park, Geothermal Power Plant, Solar Array, Tidal Generator
  • Primary Districts: Nature Reserve, Research Complex, Tourism, Chemical Industry, Gas Refinery, Crystal Mines, Gardens, Ecogardens, Cloning Facility, Robot Assembly, Drone Lab, Archeology
  • Secondary Districts (two tiers): Local Stores, Spaceport, Workshops, Local Industry, Production Hub, Academy, University, Logistics Hub, Bureaucratic District
  • new Ringworld Districts: Asteroid Belt Mining, Universal District
  • technologys and decisions to construct secondary districts
  • Special mechanics for special colonys like resort worlds
  • A new ascension perk that will allow you to construct underground cities
  • A new ascension perk that will allow you to infinitly expand your habitats
  • A new policy to switch between centralized and rural housing
The new district system:
  • Each planet has the basic housing district (city/hive/nexus)
  • Random weighted generation that every planet has a semi-random mining, farming and generator district
  • Primary districts are randomly added to planets to provide special resources (primary districts are those that require deposits)
  • Secondary districts that are choseable via decisions after unlocking the respecitve technology (secondary districts are uncapped and limited to one type per planet)
  • A decision to upgrade your secondary district when you unlock an additional tech and you planet has more than 40 pops to get powerful bonuses
  • Special districts like slums for thrall worlds (those worlds have modified mechanics)
  • Expanded ringworld districts with the asteroid belt mining (counts as a secondary) and a universal district for gestalt empires
  • Ocean districts as a unique mechanic, their deposits reduce the planets max amount of districts, but the districts increase to planets max amout of districts
  • Underground cities as a powerful district locked behind an ascension perk, which grants a one time per planet decision to find suitable caves, in those caves you can constuct cities which won't indirectly reduce the planets possible amount of districts
District Overhaul AI:
  • the district AI has been completly overhauled
  • the AI will build the districts requiered to stabilize it's economy
  • the AI will prioritize building districts on planets that have relevamt positive modifiers on them
Stellaris Origin System:
District Overhaul 2 rebalances some of the Origins in Stellaris. Sometimes this is simply a job rebalance, but especially the remnants origin has been reworked to add new districts to your homeworld

Mods with an advanced compatibility:Mods with integrated compatibility:
Localisation Patches:
Russian
Japanese

Stellaris load order:

- [Every other mod you can think of that doesn't change UIOD files]

- UI Overhaul Dynamic (aka UIOD)

- 36 Building Slots

- Planetary Diversity (aka PD)

- [Any other PD submod after main PD... Exotic Worlds, Habitats, etc.]

- UI Overhaul Dynamic + Planetary Diversity

- District Overhaul 2 [***always the very last mod in your order***]

Legacy Versions:
District Overhaul 2 for Stellaris 2.6.*.

인기 토론 모두 보기(5)
187
2021년 10월 24일 오전 2시 22분
Bug Reports
RevansSchatten
45
2021년 3월 3일 오전 9시 50분
Compatibilites
RevansSchatten
15
2022년 4월 11일 오전 8시 27분
Suggestions
Forever
댓글 887
Hecker Man 2024년 10월 2일 오후 6시 30분 
F
Joedain 2024년 7월 15일 오후 4시 21분 
rest in peace one of the best damn mods out there
lelkr 2023년 7월 20일 오후 1시 47분 
damn this mod was good, I agree with myself from a year ago sad that it's no longer maintained.
gwog. 2023년 2월 14일 오후 3시 20분 
FFF
yeah 2023년 2월 13일 오후 11시 19분 
@Xenos Yatagarasu just do it lol
lelkr 2022년 10월 14일 오후 8시 43분 
damn
Lord and savior, DaddyGaylord 2022년 9월 24일 오전 8시 37분 
@cat2002 is it okay if I use some of the districts in my own mod? Credits will be provided of course
GoddessGaming1520 2022년 9월 20일 오전 9시 46분 
@cat2002 add me i have a question for you
Raminagrobis 2022년 7월 8일 오후 10시 56분 
f