Stellaris

Stellaris

3,568 ratings
APSR: Anomalies, Planetary and Space Resources
10
6
4
13
3
11
5
4
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
230.311 MB
30 Mar, 2018 @ 10:02am
22 May @ 9:45am
90 Change Notes ( view )

Subscribe to download
APSR: Anomalies, Planetary and Space Resources

Description
Does the galaxy seem boring and monotonous?
Are the planets different from each other?
Do you want variety?
Then you found what you need!

This mod adds a lot of unique for the whole galaxy and very unusual resources, exciting quest chains, interesting events. From the legacy of a galaxy-spanning empire to the infinite depths of a mine. And although it is not difficult to get such a resource, retaining it becomes a real test. Not everyone will like a neighbor who has a unique weapon or an incredible power plant.

Up to 24 special planets can appear in the galaxy, each of which has a planetary feature that exists in a single copy. Possession of it can greatly affect the development of the empire.

In general terms, this mod can be represented as follows:
  1. found
  2. colonized (or took away from a neighbor)
  3. built a special building
  4. digged up a special relic
  5. won in... However, this is still in the plans...

Translations:

Links:
Mod WIKI
Compatibility list
Our Discord[discord.gg]
Our Patreon[www.patreon.com]

Due to changes in the game code, Stellaris version 3.8 and higher is required.
Old versions:
Mod version 1.08 for Stellaris version 2.1:GoogleDisc[drive.google.com]
Mod version 2.04 for Stellaris version 2.3:GoogleDisc[drive.google.com]
Mod version 2.08 for Stellaris version 2.8:GoogleDisc[drive.google.com]
Mod version 3.00 for Stellaris version 3.14:GoogleDisc[drive.google.com]
Popular Discussions View All (7)
209
24 May @ 12:03am
PINNED: Reports
Dimuch62 [RUS]
30
4 Nov, 2024 @ 12:53am
Ideas
Dimuch62 [RUS]
0
15 Sep, 2023 @ 1:52am
Donation list
Dimuch62 [RUS]
1,237 Comments
Dimuch62 [RUS]  [author] 11 hours ago 
That's right, because the mod should work both on vanilla and with BPV.
BPV should overwrite the necessary variables with its own, and then everything will work.
Ugly Hamster 19 hours ago 
There seems to be a compatibility issue with BPV - More buildings/districts/etc, if this mod is loaded after BPV, it overwrites them to be 2 city districts regardless of how many it was meant to be.
Loading this mod first, so that BPV overwrites it after works however.
Dimuch62 [RUS]  [author] 26 May @ 9:56pm 
@PURUNGUI Yes, the mod converts a random planet of the appropriate size. It can be a habitable planet of a normal type (9 types), gaia, nuked, barren, toxic, frozen, molten.
Sometimes, holy worlds of the Fallen Empire are converted. Sometimes, planets spawn in the territory of marauders or leviathans.
PURUNGUI 26 May @ 3:42pm 
Love the mod has been a must have for me for years, but I do wonder if this mod converts habitable planets or barren rocks into mod ones on configuration on game start?
Dimuch62 [RUS]  [author] 25 May @ 12:22am 
@ Endsieg ты уверен? Я играл и все было нормально. Возможно дело в самих Гигаструктурах, так как многое в них еще не обновлено на версию 4 и может работать криво.
@570486155 after what mutation? how did it happen that the ideal world has a habitability of 0?
@Futstub There is a balance, but the planets will still be stronger than vanila. It's like finding an ecumenopolis in a vanila game.
Futstub 24 May @ 9:39pm 
Is this somewhat balanced? I really like the mod, but there isn't really a description, and I don't wanna make the game too easy... :)
570486155 24 May @ 6:29pm 
Habitability is 0 after mutation
Endsieg 24 May @ 12:13pm 
прости, я ошибся крч могу сразу сказать что лучше не ставить этот мод с гигаструктурами у вас будет лагать очень сильно и крашить после 2300
Dimuch62 [RUS]  [author] 24 May @ 12:10pm 
@Endsieg что такое орбитальный иллизиум?
Endsieg 24 May @ 3:26am 
при строительстве жилого района в орбитальном иллизиуме игра крашится