Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
@victor this doesn't conflict with anything that breaks the rules, no.
Stellaris uses sprite sheets to display galactic icons, and the colorized version of active wormholes and gates this mod puts out requires overwriting them.
So when Stellaris gets a new feature that shows up on the galaxy map, I need to update this mod, but it can sometimes slip by me because I don't track graphics changes as closely.
Anyway, should be good now.
I'm sorry to tell you that this mod has an icon anomaly.
("gfx\interface\icons"→"ship_classes" and "ship_classes_medium")
The primary purpose of the mod (making gateways more rare) remains.
Does it mean the gateway part was scrapped from this mod?