Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@victor this doesn't conflict with anything that breaks the rules, no.
Stellaris uses sprite sheets to display galactic icons, and the colorized version of active wormholes and gates this mod puts out requires overwriting them.
So when Stellaris gets a new feature that shows up on the galaxy map, I need to update this mod, but it can sometimes slip by me because I don't track graphics changes as closely.
Anyway, should be good now.
I'm sorry to tell you that this mod has an icon anomaly.
("gfx\interface\icons"→"ship_classes" and "ship_classes_medium")
The primary purpose of the mod (making gateways more rare) remains.
Does it mean the gateway part was scrapped from this mod?
Note if you have anything that adds new ship classes, be sure this mod goes first so it can be overridden. All I do to the graphic is colorize a few icons.
spriteTypes = {
spriteType = {
name = "GFX_ship_class_small"
textureFile = "gfx/interface/icons/ship_classes.dds"
noOfFrames = 49
}
spriteType = {
name = "GFX_ship_class_medium"
textureFile = "gfx/interface/icons/ship_classes_medium.dds"
noOfFrames = 49
}
}
This system just seems far too RNG to me.
This has been fixed for ten days now.
Can't it just be restricted to empires that are type="default" for whom the gateway's controller hasn't closed borders and who aren't at war with the controller?