Stellaris

Stellaris

Bypass Adjustments
67 Comments
Dath 16 May @ 8:30am 
Do you have a 3.14 version of this saved somewhere?
Ariphaos  [author] 5 May @ 5:53pm 
Updated, probably not 3.14 compatible, unfortunately.

@victor this doesn't conflict with anything that breaks the rules, no.
victor 29 Dec, 2024 @ 5:36pm 
Could this conflict with an event mod that spawns a non-black hole system with a gateway? Should I load it last with your Unofficial Patch to avoid conflict?
Rage000 3 Nov, 2024 @ 3:43pm 
Yeah the unannounced changes really affected many mods
Ariphaos  [author] 2 Nov, 2024 @ 8:16am 
@焱淼 @Rage000

Stellaris uses sprite sheets to display galactic icons, and the colorized version of active wormholes and gates this mod puts out requires overwriting them.

So when Stellaris gets a new feature that shows up on the galaxy map, I need to update this mod, but it can sometimes slip by me because I don't track graphics changes as closely.

Anyway, should be good now.
Rage000 30 Oct, 2024 @ 2:55pm 
yeah it keeps coming back, I think its something in the game that is inconsistent between each release of versions.
焱淼 30 Oct, 2024 @ 9:50am 
@Ariphaos
I'm sorry to tell you that this mod has an icon anomaly.
("gfx\interface\icons"→"ship_classes" and "ship_classes_medium")
Ariphaos  [author] 9 Sep, 2024 @ 6:03pm 
@Menty28 it was an attempt to temporarily disable gateways and to allow them to be destroyed or disabled.

The primary purpose of the mod (making gateways more rare) remains.
Menty28 9 Sep, 2024 @ 3:12pm 
@Ariphaos 5) As gateways can no longer be used in controlled-but-not owned systems, I have disabled the tech for the time being. My solution was pretty hacky so I don't much care for it.

Does it mean the gateway part was scrapped from this mod?
Caramel 8 Jun, 2024 @ 1:23am 
need update
Rage000 9 May, 2024 @ 1:32pm 
the icons are good now, but Pre-FTL icons have reverted to the old style Axe instead of showing the UFO
Rage000 8 May, 2024 @ 1:34pm 
the latest update 3.12 has once again caused icons to be scaled incorrectly (megastructures specifically and slight misalignment of stations)
Angry Canadian 9 Feb, 2024 @ 12:05pm 
this causes a crash with the More Events Mod when you try to go to the orphan gate sector.
Rage000 18 Nov, 2023 @ 1:55pm 
working fine now - thank you !
Rage000 18 Nov, 2023 @ 2:24am 
i will check it in the morning - 2:30am here. Im sure it will be fine it has always been. thank you!
Ariphaos  [author] 18 Nov, 2023 @ 1:36am 
@Rage000 oops, try now.

Note if you have anything that adds new ship classes, be sure this mod goes first so it can be overridden. All I do to the graphic is colorize a few icons.
Rage000 17 Nov, 2023 @ 10:30am 
I have noticed that this mod which usually works fine with my mod list is causing icons to be scaled incorrectly (stations specifically). Have not figured out why
Ariphaos  [author] 9 May, 2023 @ 10:09am 
You may get some errors if you are using this on 3.7 (tech weight changes), but it should work fine.
WHR | TMaekler 7 May, 2023 @ 2:20am 
It seems like (Basegame) AI still uses enemy gateways when at war, if the enemies are AI. Seems to only block using human player gateways. Is that intentional or a bug?
Ariphaos  [author] 26 Apr, 2023 @ 6:52am 
@WHR and 4, but yes.
WHR | TMaekler 26 Apr, 2023 @ 1:50am 
If I am using a coloring mod as well as your unofficial patch, if I read it right ATM this mod only adds point 2 to my game, correct? Gateways can only spawn in, and can only be built in, black hole systems... .
Ariphaos  [author] 14 Mar, 2023 @ 10:32am 
Fully backwards compatible. I did bump black hole spawns slightly to compensate for the fact some were blocked from spawning.
Dath 14 Mar, 2023 @ 10:32am 
Did you have modder early access? If so, you gotten anywhere on the unofficial patch by any chance?
Ariphaos  [author] 2 Dec, 2022 @ 12:34pm 
There were some logic changes but it should work. I'll get an update out.
Pawmee 2 Dec, 2022 @ 4:02am 
does this still work in 3.6? :)
jcardii 25 May, 2022 @ 3:30am 
The glitch that @Resdat describes happens because giga incorrectly overwrites the number of frames from 49 to 37 in the ship_classes.dds and ship_classes_medium.dds. giga is self-consistent to match its own graphic resources, and does this in "interface/z_overwrite_sprite_icons.gfx" . A patch that works to undo this that allows Bypass to be below giga is:

spriteTypes = {

spriteType = {
name = "GFX_ship_class_small"
textureFile = "gfx/interface/icons/ship_classes.dds"
noOfFrames = 49
}

spriteType = {
name = "GFX_ship_class_medium"
textureFile = "gfx/interface/icons/ship_classes_medium.dds"
noOfFrames = 49
}

}
masternetra 24 May, 2022 @ 12:04am 
Honestly my issue with gateways has always been that you had to find a disabled one and activate it to get the tech to build them and that's the only real way you could get the tech. Can't find / secure one? Sucks for you. Personally should of just been a rare tech that you could always research regardless but finding and a gateway and repairing/activating it just greatly quickens access to it.
Ariphaos  [author] 10 Apr, 2022 @ 4:00pm 
@Resdat this just colors a couple icons. So if something adds them (e.g. Gigastructures) they need to go below this mod, yes. If you want colored icons and gigastructures I believe there are submods out there.
Rezdatt 10 Apr, 2022 @ 10:32am 
I want to say that for this mod to work with gigastructural enginering, giga has to be in the bottom of the load order, otherwise all map icons will be glitched and it's very annoying. Idk if the inteaction is fault of this mod or from gigas but just to inform. Great mod anyways, I always find dumb that other empires use MY gateways.
Ariphaos  [author] 31 Mar, 2022 @ 12:02pm 
Added Russian localization, thanks @superakk32299
superakk32299 31 Mar, 2022 @ 11:51am 
Here [drive.google.com] is link with russian translated file
Ariphaos  [author] 31 Mar, 2022 @ 11:18am 
@superakk32299 if someone is willing to provide files for their language I would be happy to add it.
superakk32299 30 Mar, 2022 @ 7:11pm 
Hello, can you add localization files for other languages(russian) please?
WP 🥔 24 Feb, 2022 @ 9:15am 
Did they ever get to your bug report about windups and bypasses?
Ariphaos  [author] 24 Feb, 2022 @ 12:49am 
Version bump
Wilmfe23 22 Dec, 2021 @ 10:53am 
Other ways of balancing the gateway is frustratingly rare. You really seem like the only one.
Wilmfe23 21 Dec, 2021 @ 4:00pm 
Maybe it would be better to nerf the gateway itself. That there is more variety in options like a gateway with a limited range or an artificial wormhole.
This system just seems far too RNG to me.
Sentry Ward 19 Sep, 2021 @ 4:43am 
If you can, add "civillian gateway" which usable only for trading. For example with increasing windup time for anything => they will not be used for traveling (i think so?)
Qillin 25 Jun, 2021 @ 1:00pm 
I don't know how this beauty got into my modlist but I was pretty shocked to be honest when I started up the game and after a couple of hours could only place gateways in systems with blackholes hahaha... ;-;
FrozenParagon 24 May, 2021 @ 11:29am 
I just made a mod to upgrade gateways into l-gates. feel free to steal this idea.
lyribox 26 Apr, 2021 @ 10:52am 
@Ariphaos WoW thanks for the quick reply. I'll do that now. Paradox launchers🙄
Ariphaos  [author] 26 Apr, 2021 @ 10:07am 
@leemuita if it is still broken for you, and unsubscribing and resubscribing doesn't work, you may need to delete the launcher .sqlite database in you Stellaris document folder (on Windows in My Documents / Paradox Interactive / Stellaris by default).

This has been fixed for ten days now.
lyribox 26 Apr, 2021 @ 7:28am 
@Ariphaos, all icons are still broken. Is there a way we can remove that UI feature ourselves (with your permission) until it is fixed?
Ariphaos  [author] 16 Apr, 2021 @ 12:00pm 
@drachennklinge4 I noticed and re-updated last night with a fixed version. Try unsubscribing and resubscribing if restarting doesn't work. If that doesn't, I will re-upload.
drachenklinge4 (hart) 16 Apr, 2021 @ 7:58am 
Basically all ship and station icons whatsoever. Sorry for splitting the post, i discovered them one after another.
drachenklinge4 (hart) 16 Apr, 2021 @ 7:54am 
Wormhole icons are broken.
drachenklinge4 (hart) 16 Apr, 2021 @ 7:52am 
Since the update the icons for the digsites and for ship building seem broken.
anaphysik 20 Nov, 2020 @ 1:33am 
"Unfortunately there is no easy check for people you are allied with in a war, so non-federation allies will be unable to use your gateways."

Can't it just be restricted to empires that are type="default" for whom the gateway's controller hasn't closed borders and who aren't at war with the controller?
Ariphaos  [author] 29 Oct, 2020 @ 1:53pm 
Version bump. No meaningful changes.
Flik the Changeling 6 May, 2020 @ 5:59am 
Amazing. Finally gates got strategic value and AI dosnt spam them everywhere slowing game :D Great job :D