Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
@victor this doesn't conflict with anything that breaks the rules, no.
Stellaris uses sprite sheets to display galactic icons, and the colorized version of active wormholes and gates this mod puts out requires overwriting them.
So when Stellaris gets a new feature that shows up on the galaxy map, I need to update this mod, but it can sometimes slip by me because I don't track graphics changes as closely.
Anyway, should be good now.
I'm sorry to tell you that this mod has an icon anomaly.
("gfx\interface\icons"→"ship_classes" and "ship_classes_medium")
The primary purpose of the mod (making gateways more rare) remains.
Does it mean the gateway part was scrapped from this mod?