XCOM 2
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[Non-Wotc]Better Demolishing!
   
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Tags:  gameplay
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385.329 KB
28 Sep, 2018 @ 11:20am
28 Sep, 2018 @ 11:22am
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[Non-Wotc]Better Demolishing!

In 1 collection by Mr. Nice
Mr. Nice's Workshop - Vanilla (non-WotC)
7 items
Description
This is the base game version of this mod. The War of the Chosen version is here:

[WotC]Better Demolishing!

This mod buffs give the often overlooked ability "Demolition" some love, by improving it's hit chance by allowing it to get the close range bonus and also any aim bonus from the weapon or upgrades like the Scope.
By default, the existing 10% aim buff from the ability itself is treated as a minimum buff. In other words if the range and weapon ugrade bonuses add up to less than 10%, then this is made up to 10%, so the hit % is never lower than without this mod. Optionally, you can either keep the 10% ability buff for all demolition shots, or disable it entirely.
This is configurable in game with the Mod Configuration Manager. If you wish, they are also changeable in "XComDemolitionBuff_DEFAULT.ini" in the mod install folder.

Other Mods by me:
  • Non-WOTC Mods (WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Keeps the other improvements added in the patch.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers.
    • AWC Cost & Other Fixes, which makes abilities granted by AWC which fire the main weapon (eg. Rupture, Deadeye etc.) match the normal action cost of firing the primary weapon. The majority of such abilitieswere hard coded with the action cost of firing the primary weapon of the class the ability comes from. Also fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire". Individual ability fixes can be toggled and and off iwith a .ini file.
    • Armoury Navigation Fixes, which fixes various issues with the navigation bar in the Amoury screens, largely stemming from the controller support patch.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
  • WOTC Only
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
7 Comments
iisnothere 10 Sep, 2019 @ 6:02pm 
Hi! I like the concept of this mod though I've noticed I miss every demolition shot i make while using, maybe i'm just REALLY unlucky though... I'll have to try with a setup with 100% to hit...
Conefed 4 Jun, 2019 @ 6:49am 
Demolish is still weak. It super hurts when a shot that doesn't do damage anyway misses, I'd love to be able to .ini edit values such as aim bonuses
Shavy 13 Mar, 2019 @ 12:00am 
Lw2?
Gwynbleiid 23 Oct, 2018 @ 5:37pm 
And thank you for the rapid response also, very NICE of you...
Gwynbleiid 23 Oct, 2018 @ 5:35pm 
Ohhh right, thank you very much, i'm not inglish native so sometimes i don't get it right away :steamfacepalm:, now demolish can be a usefull skill :steamhappy:
Mr. Nice  [author] 23 Oct, 2018 @ 4:16pm 
Ok, vanilla demolish had aim+10% chance to hit. Presumably the 10% was put in since there's no other way to buff it, and Grenadiers have low aim. With this mod there are several ways, including of course range, to increase the Hit % so arguably the flat +10% is no longer needed. The obvious options are getting rid of the +10% entirely, and just leaving it in. The inbetween "Use as Minimum" option, means you are guranteed a minimum to hit of aim+10%. So say your range bonus is +6% and no scope, then you are given an extra +4% to make it up to 10%. If you are closer, so the range bonus is +13%, then you get no additional bonus.
Gwynbleiid 23 Oct, 2018 @ 4:09pm 
Hi, your mod seems quite good but, could you care to explain a little better how the three options work please?