XCOM 2
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[Non-WOTC] Cinematic Rapid Fire
   
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13 Mar, 2016 @ 3:14am
14 Feb, 2017 @ 8:32am
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[Non-WOTC] Cinematic Rapid Fire

In 1 collection by Mr. Nice
Mr. Nice's Workshop - Vanilla (non-WotC)
7 items
Description
This is the base game version of this mod. The War of the Chosen version is here:
[WOTC] Cinematic Rapid Fire

NEW IMPROVED!!!

Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Of course they keep the welcome speed up between shots from the patch. Both shots are now also commented upon without slowing down the animation. The comment for the first shot is heard over the ready/aiming animation of the second shot.

Finally got rid of the brief return to the overhead cam between shots, with it's brief return of the UI!

There are two options in XComCinematicRapidFire.ini:
  • SEPERATE_SHOT_REPORTS Controls if both shots are commented upon seperately. If set to False, only one comment after the second shot, summing up the result of the two shots. Defaults to True.
  • SHOW_ACTIVATION Controls if the Activation Flyover is shown as the second shot is fired. With the new more seamless flow, this can look out of place. Defaults to False.


Compatability
This mod doesn't override any classes. May have compatability issues with other mods which also change Rapid Fire or Chain Shot. Has specific code to make it play nice and give the full benefit to Grimy's Loot Mod (specifically, the weapons which come with limited use Rapid Fire).
Is compatible with Long War 2.

Other Mods by me
  • Non-WOTC Mods (WOTC versions also exist if appropriate)
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers.
    • AWC Cost & Other Fixes, which makes abilities granted by AWC which fire the main weapon (eg. Rupture, Deadeye etc.) match the normal action cost of firing the primary weapon. The majority of such abilitieswere hard coded with the action cost of firing the primary weapon of the class the ability comes from. Also fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire". Individual ability fixes can be toggled and and off iwith a .ini file.
    • Armoury Navigation Fixes, which fixes various issues with the navigation bar in the Amoury screens, largely stemming from the controller support patch.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
  • WOTC Only
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
39 Comments
Mr. Nice  [author] 31 Aug, 2017 @ 11:27am 
The War of the Chosen compatible version is now available here:

http://sp.zhabite.com/sharedfiles/filedetails/?id=1124794449
Mr. Nice  [author] 29 Aug, 2017 @ 5:37pm 
Not at the moment it doesn't. They've made substantial changes to the "visualization" system in WotC. It's almost certain I'll have to fork the mod for with/without WotC.
Tencer386 29 Aug, 2017 @ 4:31pm 
hey, does this work with WOTC
Dragon32 2 Feb, 2017 @ 10:51am 
@3dahs; Mr. Nice:
It's deaconivory
3dahs 2 Feb, 2017 @ 8:17am 
I believe one of the longwar authors does. Try Johnny or one of the others.
Mr. Nice  [author] 1 Feb, 2017 @ 2:02am 
I saw a link to that list in passing, but I'm not sure who owns/runs it?
3dahs 31 Jan, 2017 @ 6:06pm 
Glad to hear! :) Can we get it added to the Compatability list? I dont see it on there
Mr. Nice  [author] 22 Jan, 2017 @ 7:08am 
Just to note, I've checked and this mod is compatible with Long War 2.
biddar 13 Sep, 2016 @ 4:34pm 
Thanks to both of you! This one's a keeper for me too then!
Mr. Nice  [author] 13 Sep, 2016 @ 1:24pm 
Can confirm what Dragon32 says, both AWC Squadsight Fix and my mods are fairly "polite" in how they modify the existing abilities, which helps with mod compatability. The disclaimer is fairly standard when you modify an ability in any way, since another mod could modify abilities in a more rough shod or perhaps conflicting way!