XCOM 2
[Non-Wotc]Better Demolishing!
7 Comments
iisnothere 10 Sep, 2019 @ 6:02pm 
Hi! I like the concept of this mod though I've noticed I miss every demolition shot i make while using, maybe i'm just REALLY unlucky though... I'll have to try with a setup with 100% to hit...
Conefed 4 Jun, 2019 @ 6:49am 
Demolish is still weak. It super hurts when a shot that doesn't do damage anyway misses, I'd love to be able to .ini edit values such as aim bonuses
Shavy 13 Mar, 2019 @ 12:00am 
Lw2?
Gwynbleiid 23 Oct, 2018 @ 5:37pm 
And thank you for the rapid response also, very NICE of you...
Gwynbleiid 23 Oct, 2018 @ 5:35pm 
Ohhh right, thank you very much, i'm not inglish native so sometimes i don't get it right away :steamfacepalm:, now demolish can be a usefull skill :steamhappy:
Mr. Nice  [author] 23 Oct, 2018 @ 4:16pm 
Ok, vanilla demolish had aim+10% chance to hit. Presumably the 10% was put in since there's no other way to buff it, and Grenadiers have low aim. With this mod there are several ways, including of course range, to increase the Hit % so arguably the flat +10% is no longer needed. The obvious options are getting rid of the +10% entirely, and just leaving it in. The inbetween "Use as Minimum" option, means you are guranteed a minimum to hit of aim+10%. So say your range bonus is +6% and no scope, then you are given an extra +4% to make it up to 10%. If you are closer, so the range bonus is +13%, then you get no additional bonus.
Gwynbleiid 23 Oct, 2018 @ 4:09pm 
Hi, your mod seems quite good but, could you care to explain a little better how the three options work please?