Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The leader in staed got a trait boosting society research which is kind of out of character since she only works as an explorer and has traits associated with this.
F
and i dont have ACOT
what mod is causing this?
There's a typo on
ship_archaeological_site_clues_add = 1
even if i get a level 10 researcher it's still 0 skill bonus
I just noticed i had that issue, was really wondering why my scientists took forever excavating. I however do not have the mod Honey_Music desribes.
https://imgur.com/a/aDmGgtg
might be related to mod "Aesthetic Cinematic Gameplay" but dont know.
From the screenshot of the scientists at work I didn't notice the stars indicating vanilla levels, so I thought they were somehow missing
Not related.
We have created a Japanese version of the mod. If you are in Japan, please use it if you like.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2814219376
E.g., surveyors, give them a one time (per inspiration) boost to anomaly discovery chance (like Meticulous).
Or archaeologists, give them a few extra clues (or whatever they're called) per inspiration, so that particular digsite will go a bit faster.
Just top of my head suggestion, I don't know how hard it would be to implement.
One harmless error won't cause CTD - check major mods.
[19:59:44][effect_impl.cpp:20401]: Error in create_message effect file: events/sls_events.txt line: 3400, target scope is invalid
I'm sure it's due to one of the dozens of other mods I have running. But I'm not seeing any of my scientists that are surveying getting the "survey corps" trait.
coz at 5 lvl they have not enough time to get traits
Survey Corps are policies now and Nullified events have been removed.
"{Scientist Name} have a major trouble about their Survey Corps.
They leaded research projects for a while, than, for a instant, a flash of light surrounded them, teleporting them into {Science Ship Name} for survey missions.
We need to wait a year for them to recover from the some-soft-of-magical-teleporter-for-leader-technology side-effects or whatsoever."
Rewriting it should have it say:
"{Scientist Name} experienced a troubling incident with their Survey Corps.
While leading a research project suddenly a flash of light surrounded them, teleporting them to a random room inside the {Science Ship Name}.
Due to the effects of the teleport, {Scientist Name} will need to recover for a year."