Stellaris

Stellaris

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VitesseDL's Expanded Traits
   
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File Size
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326.796 KB
5 May, 2018 @ 8:14am
24 Oct, 2019 @ 8:34pm
18 Change Notes ( view )

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VitesseDL's Expanded Traits

Description
Mod Contents
This mod adds 108 traits for species. This contains 20 special characteristic traits, 6 basic characteristic traits, 51 ordinary traits in total 77 traits for biological species and 8 special characteristic traits, 2 basic characteristic traits, 21 ordinary traits in total 31 robomodding traits. These traits will not affect empire directly unlike civics, only affect POPs' attributes as vanilla traits do. There are powerful traits which cost 4+ but their bonus would be less than you might expect or may have critical penalties. I hope this would be helpful to balance a late game by removing extreme POP optimizations.

Alternative Addon
There are 8 basic characteristic traits in this mod which are dummy traits to giving you bonus/penalty on the trait points. These traits would indicate you how gifted the species are (for RP purposes). But some of you may feel they are like balance breakers, ikr :D so I created an alternative addon mod changing those traits: VitesseDL's Expanded Traits - Alternative Addon.


THIS MOD IS NO LONGER SUPPORTED
As I created a new trait mod, Trait Diversity, this mod is no longer supported. I suggest you to move Trait Diversity from VDL since almost every trait in VDL is included in a new mod. Yes, you can consider Trait Diversity as a sequel of VDL.


Language Supports
  • English
  • Korean (link / Thanks to WF Ritar)
  • Russian (link / Thanks to «(PeGaS)»)

Compatibility
This mod does not modify any original Stellaris files so should be compatible with any other mods.

Fully supported with Core Game Mechanics: Buildings (Thanks to ExNihil)

Updates Log
v1.5.2: compatibility update for Shelley (v2.5.*)
v1.5.1: compatibility update for Wolfe (v2.3.*)
v1.5.0: 7 new traits added & some other changes
v1.4.3: balancing for some robotic traits
v1.4.2: major balancing for Le Guin
v1.4.1: removed some outdated codes
v1.4.0: update for Le Guin (v2.2.*)
v1.3.1: some effect changes on 8 traits
v1.3.0: 18 new traits added & some other changes
v1.2.2: compatibility update for Niven (v2.1.*)
v1.2.1: some effect changes on Vampiric, Sadists
v1.2.0: 10 new traits added & some other changes
v1.1.2: description for basic characteristic traits added
v1.1.1: built in an integral synergy with CGM: Buildings
v1.1.0: 10 new traits added & some minor changes
v1.0.1: changed icon colour for special characteristic traits
v1.0.0: released


Most Recent Update (v1.5.2)
  • Simple compatibility update for Shelley (Stellaris v2.5.*)
  • Applied the archetype allowances/restrictions for Lithoids


Special Thanks to
  • ExNihil
  • Katusha


VitesseDL:
a project for a new trait mod is finished: Trait Diversity


Please rate this mod if you enjoy it, Thanks XD
142 Comments
Yves221197 2 Nov, 2021 @ 7:34am 
no Update? shame
toxikaraidur 1 Feb, 2021 @ 7:07pm 
Is there a way to make this mod prevent AI's from picking them?
Rogueone 8 Jan, 2021 @ 1:02pm 
Update?
Willi Sänger 19 Mar, 2020 @ 10:52am 
2.6?
Gaylord Zapikowski, Pirate Lord 5 Mar, 2020 @ 5:02pm 
Heyo I'm working on my own project and the custom species/species class is not having any traits listed in empire creation. Any ideas as to what's wrong?
Der Kaiser 2 Mar, 2020 @ 8:58pm 
this mod works well with Granhyt's Additional Traits
Lylant  [author] 4 Dec, 2019 @ 11:33pm 
Announcement:
As I finished a project for a new trait mod (Trait Diversity), this mod is no longer supported. I suggest you to move Trait Diversity from VDL since almost every trait in VDL is included in a new mod. Yes, you can consider Trait Diversity as a sequel of VDL. Here is the link:

https://sp.zhabite.com/sharedfiles/filedetails/?id=1928831043

Thanks!
Årtifexian 27 Oct, 2019 @ 9:40pm 
Thank you!
Lylant  [author] 25 Oct, 2019 @ 7:09am 
@doctordynamo: nice :)
doctordynamo 25 Oct, 2019 @ 7:06am 
The update fixed it.