XCOM 2
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WotC Combat Knives
   
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74.669 MB
14 Sep, 2017 @ 3:43pm
10 Apr, 2020 @ 2:03pm
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WotC Combat Knives

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Adds a combat knife and a throwing knife for all tiers to the game.

SpecOps Throwing Knife Aim: 5 Damage: 3-5 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 25 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard action. 30% chance of getting revealed, 15% if target is killed, 0% if target is killed and no enemy sees the kill). * The throwing knife uses the soldiers grenade slot. * The throwing knife costs 20 supplies and can be build when the advent officer is researched. SpecOps Alloy Throwing Knife Aim: 10 Damage: 4-6 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 30 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard action. 30% chance of getting revealed, 15% if target is killed, 0% if target is killed and no enemy sees the kill). * The throwing knife uses the soldiers grenade slot. * The throwing knife costs 40 supplies, 10 alien alloy and can be build when magnetic weapons are researched. SpecOps Plasma Throwing Knife Aim: 15 Damage: 5-7 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 35 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard action. 30% chance of getting revealed, 15% if target is killed, 0% if target is killed and no enemy sees the kill). * The throwing knife uses the soldiers grenade slot. * The throwing knife costs 80 supplies, 10 alien alloy, 10 elerium and can be build when the plasma rifle is researched. SpecOps Combat Knife Aim: 25 Damage: 2-4 Pierce: 1 Shred: 0 Crit Damage: 3 Crit Chance: 25 Sound Range: 0 * Grants the silent takedown ability. * Soldiers equipped with the combat knife gain + 1 mobility and have 20% less detection radius. * The first tier is added by default and does not have to be bought. SpecOps Alloy Combat Knife Aim: 25 Damage: 3-5 Pierce: 2 Shred: 0 Crit Damage: 7 Crit Chance: 30 Sound Range: 0 * Grants the silent takedown abilit. * Soldiers equipped with the alloy combat knife gain + 1 mobility and have 20% less detection radius. * The second tier costs 80 supplies, 10 alien alloy and can be built when magnetic weapons are researched. SpecOps Plasma Combat Knife Aim: 25 Damage: 4-6 Pierce: 3 Shred: 0 Crit Damage: 9 Crit Chance: 35 Sound Range: 0 * Grants the silent takedown ability. * Soldiers equipped with the plasma combat knife gain + 1 mobility and have 20% less detection radius. * The third tier costs 120 supplies, 10 alien alloy, 10 elerium and can be built when the plasma rifle is researched.
Silent Takedown Ability
You have no detection radius for the xcom turn. 3 turn cooldown. Can only be activated while concealed. You have 50% chance of getting revealed, 25% if the target is killed, 0% if target is killed and no enemy sees the kill. For more information on the stealth mechanic refer to the Musashis Stealth Overhaul Mod page.

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Credits:
All Combat Knife models are made by by Escrimator.
The Kunai model (Kunai - PBR) by fizzlefreshh is licensed under CC Attribution
NeIVIeSiS - UI Images

FAQ:
I don't see the throwing knives in the inventory
You need to research advent officer first to buy the tier 1 throwing knives.

I don't see the the combat knives in the inventory
Try to unsub, start the game, exit and resub.

Is this mod compatible with Mod xxx?
Should be compatible with all WotC mods. If you encounter a problem let me know.
Popular Discussions View All (5)
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228 Comments
Torres 23 Apr @ 6:52am 
Yeah there's an oversight, throwing knives are set as utility slot items so reapers can't actually use them since they're forced to use normal ones and once you research the improved alloy ones and such they cannot equip them since they already are forced to use the normal ones.

These should be in the 2ndary slot type of weapons not as utility items or maybe find a workaround for Reapers to actually take advantage of these items.
lety4ayavoropaeva 19 Apr @ 6:53pm 
It is possible to use it without the Stealth Overhaul ?
RambelZambel 18 Apr @ 12:54am 
yes thx, but what i meant was to use them as secondary weapon, not just in utility slot(i have knife category in class.ini assigned)
LogiosHermes 17 Apr @ 1:15pm 
You have to research the captain for the throwing knives. For silent take down you have to activate it first, if i'm not mistaken.
RambelZambel 19 Mar @ 2:29pm 
can someone tell me pls how to use throwing knifes as secondary weapon?
VII 25 Aug, 2024 @ 5:23am 
I thought it would be easy or maybe it is and im missing somthing but can someone tell me how to add the silent take down to all swords?
JP 54464 8 Jul, 2024 @ 5:00pm 
does this mod work with LWotC?
Stolas 29 Apr, 2024 @ 3:28pm 
Is it normal that when they use the knife at close range, they don't seem to hold it properly? o.o
Alexman 19 Apr, 2024 @ 2:57am 
overwatches, they'll throw the knife instead of shooting with the pistol and sometimes the main weapon too...good mod but it dosnt work right.
DonYohKu 2 Mar, 2024 @ 7:36pm 
would there be any reason why I can't dual wield the spec op combat knife? I have one equipped in primary but secondary it doesn't show..