Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
that is very stonks
@JadeXXIII: Pretty cool idea actually. I'll look into that!
плиз
@KABOOM: I'm dropping support for NEEDS and am working of implementing parts of it directly into Hungry Europans.
@Fortune: That isn't really helpful. Are you talking about the big update or the hotfix I just posted? Also please post issues and bug reports in the corresponding issue and bugs discussion and not on my profile.
@Grelik4Always: Thank you! I will!
@Masdock: Would be nice, but I'd be completely lost. Modding the game via XML could be compared to building with lego. I get the bricks and puzzle them together to create something new, but I still rely on the supplier (Devs) to create the bricks. I'll need proper C# knowledge before I can think about applying anywhere.
10/10