XCOM 2
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NotSoLoneWolf's XCOM 2: WOTC Mods
   
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Description
A collection featuring all the mods I've created that are compatible with WOTC. Fans of my mods can check here for any new additions. This will also let me get rid of the ever-larger section I put at the bottom of all my mods linking to all my other mods, and just link to here instead.
Items (15)
[WOTC] Mechatronic Warfare: Total SPARK Overhaul
Created by NotSoLoneWolf
MECHATRONIC WARFARE: TOTAL SPARK OVERHAUL MW is a total overhaul to the SPARK class and everything involving it. MW has three primary objectives: turn the SPARK into a unit that feels and plays uniquely from the other classes, make SPARKs economically viab...
[WOTC] Mechatronic Warfare: Beaglerush Edition
Created by NotSoLoneWolf
Everything's coming up beags! This is an addon mod for MW which makes a few tweaks requested by the beagle himself. If you don't like some of these, you can individually enable or disable them from config. Except for repair kits, those are always on. Just ...
[WOTC] Spark Pose Pack
Created by NotSoLoneWolf
WHAT The title's pretty self explanatory. Contains four new poses that SPARKs can use in the Photobooth, relating to memes or general badassery. Enjoy! WHY I was playing a campaign and having a lot of fun with the Community Pose Pack, but being the residen...
[WOTC] Fair Lost Targeting
Created by NotSoLoneWolf
A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys... This mod can be installed mid-campaign, but if y...
[WOTC] Not Enough Skirmishing
Created by NotSoLoneWolf
Changes Whiplash, Interrupt, and Battlelord from using charges to using cooldowns, revamps the Parkour perk, and allows Reflex to trigger multiple times per mission. --- CHANGES ---- Whiplash has a four turn cooldown rather than a single charge. Interrupt ...
[WOTC] Only Haven Assaults
Created by NotSoLoneWolf
Disables the Terror Missions from base-game XCOM 2, making every Retaliation the new Haven Assault mission type! In other words, the mission where you run around collecting civilians is gone. All you'll get is defending pockets of civilians with help from ...
[WOTC] Overflow Ability Points
Created by NotSoLoneWolf
Overflow Ability Points allows players to gain extra ability points in the late-game by bringing max rank soldiers on missions. If you win a mission and there is at least one maximum-rank soldier, a dialog box will open at the end of the mission before the...
[WOTC] Superheavy Battlesuits
Created by NotSoLoneWolf
Adds two new armours to the game, the Orion and the Mjolnir battlesuits. These armours focus on survivability, with high health and armour stats, powerful abilities, and regenerating energy shields. This version is for use with War of the Chosen, not for v...
Infinite TLP Weaponry
Created by NotSoLoneWolf
Just like it says on the tin. Once you've researched and built the normal Magnetic and Beam schematics, you'll receive an infinite amount of the Laser and Plasma weapons from the Tactical Legacy Pack instead of just a single one of each. The weapons also h...
Merged TLP Armors
Created by NotSoLoneWolf
THIS MOD IS OBSOLETE! Check out Spart117MC's "Modular Legacy Armors" instead. Merges the four class-restricted armor types into a single armorset that can be shared with all of the classes, and can access all four customization options through the normal s...
[WOTC] Cooldown Teamwork
Created by NotSoLoneWolf
Quick fix requested by Beaglerush on his stream. Instead of having 1/2 charges per mission, the Teamwork and Advanced Teamwork abilities now have a 6/4 turn cooldown that's shared between the two bondmates. The cooldown values are adjustable via config of ...
[WOTC] Damage Calculation Tweaks
Created by NotSoLoneWolf
CHANGES Included in this mod are two universal changes to the damage calculation of XCOM 2. The flagship change of this mod is of course armor before ablative! Damage will now be reduced by armor before ablative takes the hit. However, on the flip side, ar...
[WOTC] Energy Shield Overhaul
Created by NotSoLoneWolf
CHANGES Replaces the hitpoints of energy shields with immunity to the next attack that hits. In gameplay terms, this means every point of damage you spend to hit a shielded enemy is a wasted point of damage. You'll want to use pistols, grenades, or other l...
[WOTC] Wolf's Asset Pack
Created by NotSoLoneWolf
This pack contains 10 kitbashed weapons, along with Pavonis Interactive's entire stock of Laser and Coil weapons, all set up as ghost templates for easy use with Weapon Skin Replacer. This mod has absolutely no effect on its own and requires custom configs...
[WOTC] Consistency Weapon Pack
Created by NotSoLoneWolf
Swap from Ballistic-Magnetic-Plasma to Ballistic-Laser-Coil with COMPLETE CONSISTENCY. Except for the poor SPARKs. I'm working on something for them, but it isn't ready yet. This mod serves two purposes. It's an example on how to use Wolf's Asset Pack, and...