XCOM 2
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Infinite TLP Weaponry
   
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9 Oct, 2018 @ 11:16pm
5 Nov, 2018 @ 10:54pm
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Infinite TLP Weaponry

In 1 collection by NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 items
Description
Just like it says on the tin. Once you've researched and built the normal Magnetic and Beam schematics, you'll receive an infinite amount of the Laser and Plasma weapons from the Tactical Legacy Pack instead of just a single one of each. The weapons also have their default upgrades removed and can equip any weapon upgrade just like the normal weapons. The amount of upgrade slots the weapons have can be changed in the config files.

NOTE: Weapons still require the completion of the first Legacy Operation!!! Or you can just install the TLP Unlocker mod to skip that requirement.

The mod should be compatible with everything else, provided you have both WOTC and TLP enabled. Installing it into an ongoing campaign SHOULD work fine, but I make no promises.

In addition, the TLP weapons used to use the vanilla weapon stats. This mod splits the TLP weapons off to have their own stats, which can be changed inside this file:

Steam\steamapps\workshop\content\268500\1535154541\Config\XComGameData_WeaponData.ini

If you have mods that alter the stats of the vanilla weapons and want those changes to be mirrored over to the TLP weapons, there's also a variable in that file that will allow you to turn off the stats separation entirely.

If for some reason you do not have an infinite TLP gun, you can use the console command UpdateTLPWeaponry to automatically fix it. If that fails, use UpdateTLPWeaponry followed by the name of the weapon you are missing (AssaultRifle_CV, Cannon_MG, Pistol_BM, etc) to force grant yourself an infinite weapon. Neither of these will work if you have not bought the schematic - no cheating allowed :D
Popular Discussions View All (1)
5
12 Aug, 2020 @ 2:52pm
How to Make TLP weapons upgradable
Vorphus
168 Comments
MrCloista 2 Dec, 2024 @ 1:07pm 
@Battlestar those are vanilla numbers for ALL swords, vanilla and TLP. The TLP ones just display the number whereas vanilla ones do not.
Spotter 26 Oct, 2024 @ 4:15pm 
why, Why WHY do the X-COM goofs, keep promoting a game they quit improving at least twice a year? :steamthumbsdown::steamthumbsdown:
Battlestar 26 Oct, 2024 @ 3:24pm 
Please note any purists who want options. The alternate TLP swords have a +20 accuracy advantage still left in. You can easy change this to +0 in the 1535154541 mod number, file XComGameData_WeaponData and change at the end of the file the 3 options to - RangerSword_Conventional_Aim_TLP = 0, RangerSword_Magnetic_Aim_TLP = 0, RangerSword_Beam_Aim_TLP = 0.
Florp 15 Feb, 2024 @ 5:28pm 
Thank you so so much, I despise 2k for making the weapons look like shit and then dangling limited amounts of well designed ones in our faces.
STyGIAN 25 Dec, 2023 @ 4:18am 
Genuinely, thank you so much for this mod.
Procyon 8 Feb, 2023 @ 10:44am 
How can I keep the original bonuses of the TLP weapons?
Jess 11 Jun, 2022 @ 10:44pm 
Can a bridge mod be made to get this to work with Covert Infiltration and Prototype armoury?
Lord Jesus III 4 May, 2022 @ 8:14pm 
Did one of the breakthroughs not correctly apply to the Advanced Blade? It does one less damage than the base tier-3 Fusion Blade (7-9 vs 8-10).

For the record I just downloaded this mod mid-campaign, I don't know if that's relevant--however, breakthroughs seem to apply on everything else BUT the Advanced Blade. 1 dmg point short.
DERPKING1991 27 Jul, 2021 @ 1:54pm 
For some reason the weapons wont auto keep the upgrades when the stuff is done like it use to.
GrunsTala 20 Mar, 2021 @ 10:44am 
sorry if that was already asked before but, if i have one of those upgrade-research thing that allows me to have more upgrades on the default gun, will it also work with those ones or i have to change it manually in the files?