XCOM 2
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[WOTC] Consistency Weapon Pack
   
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2.604 MB
1 Oct, 2020 @ 5:45pm
2 Oct, 2020 @ 12:23am
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[WOTC] Consistency Weapon Pack

In 1 collection by NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 items
Description
Swap from Ballistic-Magnetic-Plasma to Ballistic-Laser-Coil with COMPLETE CONSISTENCY. Except for the poor SPARKs. I'm working on something for them, but it isn't ready yet.

This mod serves two purposes. It's an example on how to use Wolf's Asset Pack, and it's a backup of my preferred way to use the assets in that pack.

- Magnetic Weapons become Laser Weapons.
- Plasma Weapons become Gauss Weapons.
- Exceptions are Autopistols and Autocannons.

- Autopistols are disabled and Templars carry regular pistols.
- SPARKs remain with Magnetic and Plasma weapons sadly.

- Assault Rifles become Battle Rifles.
- Vektor Rifles become Strike Rifles.
- Bullpups become Carbines.

- Research images and text changed to reflect the new tiers.
- Schematic images and text changed to reflect the new tiers.

Alternatively, Assault Rifles can stay as they are and Boltcasters can become Battle Rifles if you edit the configs. I don't have the Alien Hunters DLC so that's not the default. Configs can be found at: <SteamInstallLocation>\steamapps\workshop\content\268500\2245278552\Config

Lots of kudos to DotVHS for creating the Coil Shotgun and Coil Sniper research images!
24 Comments
lichen93 25 Oct, 2024 @ 3:40am 
hums are they different weapon or just reskin?
Trax 15 Dec, 2022 @ 5:36pm 
in last tier Ar got magazin on left not like on ss u know like normal ar
Whiskers of Sheogorath 15 Jul, 2022 @ 9:39am 
No tracers for a tier 1 automatic rifle as well
MrBananaClipps 22 Jun, 2022 @ 11:20pm 
You wouldn't think that such a simple concept would be one of the best mods known to man but it is
Salamander-King 25 Mar, 2022 @ 12:41pm 
@Rofl did you figure out how to fix that issue?
PreConceptor 27 Jan, 2021 @ 12:30pm 
@NickSheperd pretty sure they aren't 'new' weapons, the base game weapons at all tiers are just reskinned with assets from the Wolf Asset Pack. As there aren't thematically consistent Coil models of the new WotC weapons...yet (Iridar made some laser ones and has plans to make Coil ones but it might be a while)...the Wolf pack has kitbashed model tiers for laser and coil guns that can be substituted for all weapons at all levels so they have a consistent look. TL;DR, they use the base game stats
NickSheperd 26 Dec, 2020 @ 10:47pm 
Sooo where's the stats for these weapons come from? Don't see any values in the config but they have stats in-game.
Hogarth 13 Dec, 2020 @ 8:50am 
It might be that i have a few other weapon mods conflicting with the file im going to try and uninstall a few of them till its fixed
Valvatorez(Cox Cable = awful ISP 9 Dec, 2020 @ 8:04pm 
@Bluenoose
I get sounds but not animations for the Laser Assault rifle. It might be because of the Laser and Coil guns ghost templates conflicting with the resource Asset mod.
Hogarth 6 Dec, 2020 @ 3:39pm 
anyone else having an issue with the T1 weapons not having any weapon sounds or bullets when shooting specifcally?