Space Engineers

Space Engineers

MArmOS V3.0 Example Large Excavator
17 Comments
Deizelpunk 18 Jan @ 11:51am 
I dont understand how to use the arm. everything just says recompile but pressing the recompile button does nothing.
三星赵四★★★ 29 Nov, 2019 @ 8:26am 
should be var S2 = new SolidLG( 3, 0, 11 ); ?
[RS] eagle40 3 Jun, 2019 @ 12:49am 
tested it in survival spend 90% of the time fixing the convayor on the drill bit every 2 minutes
GalvazimGX 4 Apr, 2019 @ 11:42am 
Is it possible to get this survival ready?
Kel_Thezuad 1 Apr, 2019 @ 6:11pm 
(basiclly asking for help)
Kel_Thezuad 1 Apr, 2019 @ 6:11pm 
So I attempted to replicate this in a small grid & I was successful though I needed to add another advanced rotor to 3 so it would have a little more strength so I added what I thought could work with your program and i'm confident I made a mistake since it's quite gittery.
pyroexplosive 23 Feb, 2018 @ 8:25am 
This is the most effective excavator I have ever opperated! Wonderful control of the mining head. I like how i can look side to side while still drilling away! I have not yet tried it in survival. But otherwise, What a great piece of work!
Esend 14 Feb, 2018 @ 7:31am 
Wow, just wow. This is probably the greatest mining vehicle I've ever seen! Great work! I was having problems moving the first one but the second one seems to be functioning wonderfully, thanks!
Timotei~  [author] 21 Nov, 2017 @ 8:07pm 
Updated for 1.185 :steamhappy:
priorius 23 Oct, 2017 @ 8:05am 
The excavator arm works like a dream, but the vehicle itself doesn't move at all. The wheels won't spin no matter what, only turn left and right. The same goes for other example trucks, which is a shame. Still awesome work nonetheless.
Cabal-2140 22 Sep, 2017 @ 6:03pm 
THX this helps a lot.
Timotei~  [author] 22 Sep, 2017 @ 4:05pm 
@Cabal-2140 I added the controls and their commands in the description. Thanks for pointing that out.
Also, for informations about the controllers parameters, you can look at the steam guide in the UserControl section. You will see a list of parameters. The ShipControllerKeyword is the one that define the name of the cockpit. dhttp://sp.zhabite.com/sharedfiles/filedetails/?id=766770842
Cabal-2140 22 Sep, 2017 @ 3:07pm 
@Timotei~ can you please provide use with no great programming knowledge the commands that you used in the Timer and Control 9, i only figured out atm that 8 is -GH. I'd like to relocate the timer and did understand the Cockpit needs the Name: Cockpit Arm Controller but without knowing the rest i have a hard time figuring all out. THX.
BLOODFALLEN 29 Jul, 2017 @ 2:57pm 
How I drive this vehicle? It dont move at all matter no what I tried it. Help?
Incus 25 Jul, 2017 @ 12:40pm 
Why do none of your BP have the arms. Was hoping for a lot easier build.
hgwaz 14 Jul, 2017 @ 1:24pm 
The arm's really great and all,but how do I drive it? And how do I keep it from trying to tear itseld apart every time I press A or D?
Freeze 28 Jun, 2017 @ 5:06am 
Looks great