Space Engineers

Space Engineers

MArmOS V3.0 Example Large Excavator
17 kommentarer
Deizelpunk 18. jan. kl. 11:51 
I dont understand how to use the arm. everything just says recompile but pressing the recompile button does nothing.
三星赵四★★★ 29. nov. 2019 kl. 8:26 
should be var S2 = new SolidLG( 3, 0, 11 ); ?
[RS] eagle40 3. juni 2019 kl. 0:49 
tested it in survival spend 90% of the time fixing the convayor on the drill bit every 2 minutes
GalvazimGX 4. apr. 2019 kl. 11:42 
Is it possible to get this survival ready?
Kel_Thezuad 1. apr. 2019 kl. 18:11 
(basiclly asking for help)
Kel_Thezuad 1. apr. 2019 kl. 18:11 
So I attempted to replicate this in a small grid & I was successful though I needed to add another advanced rotor to 3 so it would have a little more strength so I added what I thought could work with your program and i'm confident I made a mistake since it's quite gittery.
pyroexplosive 23. feb. 2018 kl. 8:25 
This is the most effective excavator I have ever opperated! Wonderful control of the mining head. I like how i can look side to side while still drilling away! I have not yet tried it in survival. But otherwise, What a great piece of work!
Esend 14. feb. 2018 kl. 7:31 
Wow, just wow. This is probably the greatest mining vehicle I've ever seen! Great work! I was having problems moving the first one but the second one seems to be functioning wonderfully, thanks!
Timotei~  [ophavsmand] 21. nov. 2017 kl. 20:07 
Updated for 1.185 :steamhappy:
priorius 23. okt. 2017 kl. 8:05 
The excavator arm works like a dream, but the vehicle itself doesn't move at all. The wheels won't spin no matter what, only turn left and right. The same goes for other example trucks, which is a shame. Still awesome work nonetheless.
Cabal-2140 22. sep. 2017 kl. 18:03 
THX this helps a lot.
Timotei~  [ophavsmand] 22. sep. 2017 kl. 16:05 
@Cabal-2140 I added the controls and their commands in the description. Thanks for pointing that out.
Also, for informations about the controllers parameters, you can look at the steam guide in the UserControl section. You will see a list of parameters. The ShipControllerKeyword is the one that define the name of the cockpit. dhttp://sp.zhabite.com/sharedfiles/filedetails/?id=766770842
Cabal-2140 22. sep. 2017 kl. 15:07 
@Timotei~ can you please provide use with no great programming knowledge the commands that you used in the Timer and Control 9, i only figured out atm that 8 is -GH. I'd like to relocate the timer and did understand the Cockpit needs the Name: Cockpit Arm Controller but without knowing the rest i have a hard time figuring all out. THX.
BLOODFALLEN 29. juli 2017 kl. 14:57 
How I drive this vehicle? It dont move at all matter no what I tried it. Help?
Incus 25. juli 2017 kl. 12:40 
Why do none of your BP have the arms. Was hoping for a lot easier build.
hgwaz 14. juli 2017 kl. 13:24 
The arm's really great and all,but how do I drive it? And how do I keep it from trying to tear itseld apart every time I press A or D?
Freeze 28. juni 2017 kl. 5:06 
Looks great