Garry's Mod

Garry's Mod

TTT Rollermine Traitor Weapon
13 Comments
Badger  [author] 13 Apr, 2021 @ 2:51am 
Thank you!
Donato Dias 12 Apr, 2021 @ 4:06pm 
Amazing addon. I especially apreciate the fact that this works with the damagelogs and registers the rollermine damage as been inflicted by it's owner. Good job man.
Badger  [author] 9 Jun, 2018 @ 3:40pm 
Cheers xoxo
Dimerson 9 Jun, 2018 @ 8:47am 
Amazing addon dude!
PussyClench 2 Mar, 2018 @ 5:59am 
Can you make this a thing for sandbox?
fskin 28 Apr, 2017 @ 8:47am 
Nice!
Badger  [author] 26 Apr, 2017 @ 8:21pm 
I have updated the weapon to support customisable health and damage for the rollermine.
See the change notes for a full list.
Badger  [author] 11 Apr, 2017 @ 11:18am 
The rollermine npc is the Half-Life 2 npc entity, so there's no lua for it.
This is also where the difficulty in changing the NPC comes from.
Here is the line where the weapon creates the entity [github.com].
fskin 11 Apr, 2017 @ 8:56am 
Could you tell me where the rollermine NPC lua is located? I could just edit it myself because we're usually playing with fewer players. Thx for your replies.
Badger  [author] 11 Apr, 2017 @ 7:18am 
At the moment with its default settings it works as something that will keep dealing little bits of damage throughout the round (so a long term investment) as well as something which discourages people from staying in that part of the map.
So you could throw it into a group of people who are staying in one area and potentially get some players leaving the group on their own to get away from the rollermine.

This isn't as effective for shorter rounds or smaller amounts of players, although you could still throw it into the tester room.

I'm going to keep playing around with the rollermine NPC to try and change its stats like damage and health.
fskin 11 Apr, 2017 @ 6:26am 
Digging it, a console command or a simple lua line that lets you modify the damage dealt would be cool though! At the moment it doesn't do enough damage for how avoidable it is imo so making it customizable would be great.
Badger  [author] 10 Apr, 2017 @ 2:18pm 
I'll have a look into adding an option to make the rollermines more easily destructable.
Danny 10 Apr, 2017 @ 1:32pm 
So this looks great, but I'd need to actually be destroyable to use it on TTT in my opinion. There's to many maps where there aren't a lot of explosions or no water whatsoever. So it'd be difficult and confusing on how to destroy it when you're not aware of how to destroy it.