Counter-Strike 2

Counter-Strike 2

Dust 2.5
248 Comments
MYK531 8 Sep, 2020 @ 6:53am 
mükemmel vs atılır
ref 26 Sep, 2019 @ 12:53pm 
Anlatılmaz Yaşanır...
ylw 25 Dec, 2018 @ 8:52am 
güzel vs mapı he
SenseiUwU 1 Dec, 2018 @ 12:12pm 
Harika map güzel vs atılıyor
Leafzy 12 Aug, 2018 @ 8:09am 
güzel map yani tavsiye ederim
sungerbob kaptani 11 Aug, 2018 @ 11:50am 
YouTube
AleRi0N_ 7 Aug, 2018 @ 6:21am 
Far superior than the old Dust2 in terms of gameplay wise and visual aspects.
Sexico  [author] 18 May, 2018 @ 4:52am 
❤️
Dennis 2 Sep, 2017 @ 9:43am 
Honestly better than dust 2 10/10
tuneto 29 Aug, 2017 @ 10:43am 
I wish this becomes the official 1 its really cool
K=FC² 20 Aug, 2017 @ 4:55am 
SOSO:steammocking:
Jettson 28 Jul, 2017 @ 1:24pm 
great changes gj bro
Simzi 8 Jun, 2017 @ 5:54am 
nice
LankyGiraffe 14 May, 2017 @ 7:35am 
Very nice changes!
Stone Cold Jane Austen 12 May, 2017 @ 5:30am 
fantastic changes, well done!!
Ski1ton 6 May, 2017 @ 3:53pm 
I love the changes, especially to mid, getting rid of the double doors and giving B a second way to get there was great man! I hope Valve sees these changes. :csgoct:
MJStoness 2 May, 2017 @ 12:25am 
69/100
walefenta 1 May, 2017 @ 11:24pm 
very nice map 10/10
plg 1 May, 2017 @ 5:28pm 
looks nice, good idea for new dust
leksik 29 Apr, 2017 @ 3:31am 
not bad man ))) 10\10
Grouse 26 Apr, 2017 @ 9:49am 
Great map 10/10
76561198341637211 25 Apr, 2017 @ 1:11pm 
This map is great! Good job :D
Zhaakar 11 Apr, 2017 @ 1:37am 
Great job on the remake!! I really love the cleaning up of the map and visual differances. One comment I would like to make is there are a problems i see with it, like the change of times from T spawn to B site as well as there were some out of the map bomb glitches you missed (good job getting most of them though) specifically in the new connector from lower T / Outside tunnels to mid. I didnt get to play test it more but I think its a great remake and keep up the good work!
MusuZo 9 Apr, 2017 @ 12:02pm 
Great work i think should be put in game
Verbi 5 Apr, 2017 @ 10:05pm 
amazing work on this map
✪ Lulu 28 Mar, 2017 @ 10:34am 
should be the next dust 2, much better than present dust 2!! congrats sexico!
SLOTH MASTER 28 Mar, 2017 @ 10:23am 
i make a video in this map ! chedk it :D
https://www.youtube.com/watch?v=WXGyGdu8AzA&t
XanDer-XTX 22 Mar, 2017 @ 5:22pm 
Amazing re-creation of D2 :csgoct:
Sexico  [author] 16 Mar, 2017 @ 8:39am 
Almost at 50,000 Unique Visitors, 40,000 Current Subscribers, 1000 Ratings... huge milestone for me, thank you all so much! ♥
MY7H 14 Mar, 2017 @ 10:38am 
great DD2 version!
☆ niko 13 Mar, 2017 @ 1:11pm 
This map is so great! I love it!!
Sexico  [author] 13 Mar, 2017 @ 10:24am 
Update comes within the next 6 HOUR so stay tuned!
aB 13 Mar, 2017 @ 5:44am 
Remove the van in ct spawn. Remove the stuff in pit. Then you have a good map.

The only thing I'm not too sure about is having both the connector from tspawn to mid and lower dark. I think removing lower dark (RIP) would be a great way to balance the map for a couple of reasons:

1. It would make rotation, as T, from Short to B longer, giving the ct's a longer time to react to a potential fake on A, shifting the map a bit more towards ct-side (we've all been in the situation, you have guys on short, but deside to do a mid round call and go b from lower -> tunnels instead).

2. It would make it more difficult for the T's to do a surprise, early round, tec9 rush from mid-b to b, because you can't get close to the mid-doors as easily without being spotted by the CT's and thereby strengthening the CT hold on mid and B, which has been the main concern about the old map for a lot of people.
gp 13 Mar, 2017 @ 3:57am 
great
BoxN 12 Mar, 2017 @ 6:42pm 
Great map, I love the lighting that makes the map actually feel dusty and hot.

My one suggestion would be to remove the baskets in the middle of short, they're literally the bane of my existence.
gEck0_ 12 Mar, 2017 @ 7:59am 
I don't say it often, but this is AWESOME! Dust II isn't my favorite map, but you have done a fantastic work right here!
Sexico  [author] 12 Mar, 2017 @ 7:36am 
Thank you L3PR3CH4UN, appreciate it. :)
negəv 12 Mar, 2017 @ 7:34am 
To add on my last comment, i absolutley LOVE the new entrance to b-window.
negəv 12 Mar, 2017 @ 7:05am 
I hope VALVe takes some notes from this map.
DarkWubi 12 Mar, 2017 @ 3:33am 
good map the best dust 2 for me
:2016trophy::2016trophy::2016trophy:
Sexico  [author] 12 Mar, 2017 @ 3:20am 
Glad to hear that Ayro, thank you! :)
ayro 12 Mar, 2017 @ 12:39am 
This is a great rework of Dust2. It feels brighter, more like the dusty feeling.
I love how the idea of Tunnels got open up, brighter. The removal of "Mid Doors", changing into Boxes. can also work. The "Car" near A or can be called "Temple" is also a great idea. The Passage way around Mid to Tunnels or T Flat, rather than going back to T Spawn and go to T Flat or going to Lower Tunnels, is another great idea.

There is one thing I wanted to change. The SWAT Truck at CT Spawn. It kinda obstructs between Mid and A. It also obstructs CT and B. The actual Dust2 in CT, uses IDF rather that SWAT. Overall Great Map remake! GJ!
ThourCS2 10 Mar, 2017 @ 5:23am 
Pretty nice job, looks better now.
Sexico  [author] 10 Mar, 2017 @ 5:12am 
IT'S FINALLY BACK!
SuddenlyPandas 26 Feb, 2017 @ 7:08pm 
Finally, Middle

The removal of the double doors is a breath of fresh air and i welcome the arches that take the doors place. I also like the new Ct spawn, giving the cts more room to play with when reataking B from ct spawn. However I did find that the small curb you added at the end of Ct spawn was annoying when trying to smoke middle.

the new xbox is nice and having players forced to go around to do the orginal jump instead of the skillful shortcut from the ct side of the box. please consider making the box a little smaller so that a player playing that spot has more than one way of peaking a player on ct middle. Unfortanatly I do not like the little pallet you added on the side of the xbox and i recomend that the pallet be placed upright and slanted on the xbox for an easy run up and less confusion to a player.

I hope you can consider my recomendations and I can't wait for another update

Great work, I hope you can keep it up

Sp^

(3/3)
SuddenlyPandas 26 Feb, 2017 @ 7:08pm 
Moving to Bombsite A

The site remains very similar from the original which is nice altough im a bit confused to why you removed part of the cat walk's wall at the start. Also I liked the shorter pit at long A, this original long was too long and annoying.

(2/3)
SuddenlyPandas 26 Feb, 2017 @ 7:08pm 
Hey Sexico,

I'm back again to give some feedback on your updating remake of dust 2

I hope that my comments were helpful last time and I hope they are helpful this time as well.

(unfortanatly I cannot add everyting i want to say in one post so you'll have to excuse me for making three posts)

I'll start with bombsite B

the planks you added on the middle boxes are nice because it was a nice boost from the original map and it helps new players have a visual where I can stand.

The extra wall that is replacing the car is an interesting move and I am curious to see what it brings to the table.

finally I really like the windows on top of the tunnel entrace to B they are perfect for helping Ts get into the site and punishing Cts for overusing the platform. I wonder if you'll add glass to the windows to worn Cts of a push into the site.

(1/3)
Sexico  [author] 26 Feb, 2017 @ 12:35pm 
I removed ddors because it's only purpose was a cheap way of optimizing the map/middle.
I'm currently working on a new cover type for CT middle, update soon along with bug fixes.

D.R.i. 26 Feb, 2017 @ 12:27pm 
Nice map. Need a few fixes though. First the mid which is open more than it should be any one with a little awp skills can kill the ct passing. Secondly, the ct spawn area if you need to retake B as a Ct you cannot come out of ct spawn the opening is small until you have a few smokes & flash bangs.