Counter-Strike 2

Counter-Strike 2

Dust 2.5
248 comentarii
MYK531 8 sept. 2020 la 6:53 
mükemmel vs atılır
ref 26 sept. 2019 la 12:53 
Anlatılmaz Yaşanır...
ylw 25 dec. 2018 la 8:52 
güzel vs mapı he
SenseiUwU 1 dec. 2018 la 12:12 
Harika map güzel vs atılıyor
Leafzy 12 aug. 2018 la 8:09 
güzel map yani tavsiye ederim
sungerbob kaptani 11 aug. 2018 la 11:50 
YouTube
AleRi0N_ 7 aug. 2018 la 6:21 
Far superior than the old Dust2 in terms of gameplay wise and visual aspects.
Sexico  [autor] 18 mai 2018 la 4:52 
❤️
Dennis 2 sept. 2017 la 9:43 
Honestly better than dust 2 10/10
tuneto 29 aug. 2017 la 10:43 
I wish this becomes the official 1 its really cool
K=FC² 20 aug. 2017 la 4:55 
SOSO:steammocking:
Jettson 28 iul. 2017 la 13:24 
great changes gj bro
Simzi 8 iun. 2017 la 5:54 
nice
LankyGiraffe 14 mai 2017 la 7:35 
Very nice changes!
Stone Cold Jane Austen 12 mai 2017 la 5:30 
fantastic changes, well done!!
Ski1ton 6 mai 2017 la 15:53 
I love the changes, especially to mid, getting rid of the double doors and giving B a second way to get there was great man! I hope Valve sees these changes. :csgoct:
MJStoness 2 mai 2017 la 0:25 
69/100
walefenta 1 mai 2017 la 23:24 
very nice map 10/10
plg 1 mai 2017 la 17:28 
looks nice, good idea for new dust
leksik 29 apr. 2017 la 3:31 
not bad man ))) 10\10
Grouse 26 apr. 2017 la 9:49 
Great map 10/10
76561198341637211 25 apr. 2017 la 13:11 
This map is great! Good job :D
Zhaakar 11 apr. 2017 la 1:37 
Great job on the remake!! I really love the cleaning up of the map and visual differances. One comment I would like to make is there are a problems i see with it, like the change of times from T spawn to B site as well as there were some out of the map bomb glitches you missed (good job getting most of them though) specifically in the new connector from lower T / Outside tunnels to mid. I didnt get to play test it more but I think its a great remake and keep up the good work!
MusuZo 9 apr. 2017 la 12:02 
Great work i think should be put in game
Verbi 5 apr. 2017 la 22:05 
amazing work on this map
✪ Lulu 28 mart. 2017 la 10:34 
should be the next dust 2, much better than present dust 2!! congrats sexico!
SLOTH MASTER 28 mart. 2017 la 10:23 
i make a video in this map ! chedk it :D
https://www.youtube.com/watch?v=WXGyGdu8AzA&t
XanDer-XTX 22 mart. 2017 la 17:22 
Amazing re-creation of D2 :csgoct:
Sexico  [autor] 16 mart. 2017 la 8:39 
Almost at 50,000 Unique Visitors, 40,000 Current Subscribers, 1000 Ratings... huge milestone for me, thank you all so much! ♥
MY7H 14 mart. 2017 la 10:38 
great DD2 version!
☆ niko 13 mart. 2017 la 13:11 
This map is so great! I love it!!
Sexico  [autor] 13 mart. 2017 la 10:24 
Update comes within the next 6 HOUR so stay tuned!
aB 13 mart. 2017 la 5:44 
Remove the van in ct spawn. Remove the stuff in pit. Then you have a good map.

The only thing I'm not too sure about is having both the connector from tspawn to mid and lower dark. I think removing lower dark (RIP) would be a great way to balance the map for a couple of reasons:

1. It would make rotation, as T, from Short to B longer, giving the ct's a longer time to react to a potential fake on A, shifting the map a bit more towards ct-side (we've all been in the situation, you have guys on short, but deside to do a mid round call and go b from lower -> tunnels instead).

2. It would make it more difficult for the T's to do a surprise, early round, tec9 rush from mid-b to b, because you can't get close to the mid-doors as easily without being spotted by the CT's and thereby strengthening the CT hold on mid and B, which has been the main concern about the old map for a lot of people.
gp 13 mart. 2017 la 3:57 
great
BoxN 12 mart. 2017 la 18:42 
Great map, I love the lighting that makes the map actually feel dusty and hot.

My one suggestion would be to remove the baskets in the middle of short, they're literally the bane of my existence.
gEck0_ 12 mart. 2017 la 7:59 
I don't say it often, but this is AWESOME! Dust II isn't my favorite map, but you have done a fantastic work right here!
Sexico  [autor] 12 mart. 2017 la 7:36 
Thank you L3PR3CH4UN, appreciate it. :)
negəv 12 mart. 2017 la 7:34 
To add on my last comment, i absolutley LOVE the new entrance to b-window.
negəv 12 mart. 2017 la 7:05 
I hope VALVe takes some notes from this map.
DarkWubi 12 mart. 2017 la 3:33 
good map the best dust 2 for me
:2016trophy::2016trophy::2016trophy:
Sexico  [autor] 12 mart. 2017 la 3:20 
Glad to hear that Ayro, thank you! :)
ayro 12 mart. 2017 la 0:39 
This is a great rework of Dust2. It feels brighter, more like the dusty feeling.
I love how the idea of Tunnels got open up, brighter. The removal of "Mid Doors", changing into Boxes. can also work. The "Car" near A or can be called "Temple" is also a great idea. The Passage way around Mid to Tunnels or T Flat, rather than going back to T Spawn and go to T Flat or going to Lower Tunnels, is another great idea.

There is one thing I wanted to change. The SWAT Truck at CT Spawn. It kinda obstructs between Mid and A. It also obstructs CT and B. The actual Dust2 in CT, uses IDF rather that SWAT. Overall Great Map remake! GJ!
ThourCS2.com 10 mart. 2017 la 5:23 
Pretty nice job, looks better now.
Sexico  [autor] 10 mart. 2017 la 5:12 
IT'S FINALLY BACK!
SuddenlyPandas 26 febr. 2017 la 19:08 
Finally, Middle

The removal of the double doors is a breath of fresh air and i welcome the arches that take the doors place. I also like the new Ct spawn, giving the cts more room to play with when reataking B from ct spawn. However I did find that the small curb you added at the end of Ct spawn was annoying when trying to smoke middle.

the new xbox is nice and having players forced to go around to do the orginal jump instead of the skillful shortcut from the ct side of the box. please consider making the box a little smaller so that a player playing that spot has more than one way of peaking a player on ct middle. Unfortanatly I do not like the little pallet you added on the side of the xbox and i recomend that the pallet be placed upright and slanted on the xbox for an easy run up and less confusion to a player.

I hope you can consider my recomendations and I can't wait for another update

Great work, I hope you can keep it up

Sp^

(3/3)
SuddenlyPandas 26 febr. 2017 la 19:08 
Moving to Bombsite A

The site remains very similar from the original which is nice altough im a bit confused to why you removed part of the cat walk's wall at the start. Also I liked the shorter pit at long A, this original long was too long and annoying.

(2/3)
SuddenlyPandas 26 febr. 2017 la 19:08 
Hey Sexico,

I'm back again to give some feedback on your updating remake of dust 2

I hope that my comments were helpful last time and I hope they are helpful this time as well.

(unfortanatly I cannot add everyting i want to say in one post so you'll have to excuse me for making three posts)

I'll start with bombsite B

the planks you added on the middle boxes are nice because it was a nice boost from the original map and it helps new players have a visual where I can stand.

The extra wall that is replacing the car is an interesting move and I am curious to see what it brings to the table.

finally I really like the windows on top of the tunnel entrace to B they are perfect for helping Ts get into the site and punishing Cts for overusing the platform. I wonder if you'll add glass to the windows to worn Cts of a push into the site.

(1/3)
Sexico  [autor] 26 febr. 2017 la 12:35 
I removed ddors because it's only purpose was a cheap way of optimizing the map/middle.
I'm currently working on a new cover type for CT middle, update soon along with bug fixes.

D.R.i. 26 febr. 2017 la 12:27 
Nice map. Need a few fixes though. First the mid which is open more than it should be any one with a little awp skills can kill the ct passing. Secondly, the ct spawn area if you need to retake B as a Ct you cannot come out of ct spawn the opening is small until you have a few smokes & flash bangs.