Stellaris

Stellaris

Guilli's Planet Modifiers and Features
6,326 Comments
SEVEN GOON SESH 3 hours ago 
Update: Having only this mod enabled still results in inability to produce special resources on planet. Something went very wrong in a recent update to the mod
SEVEN GOON SESH 7 hours ago 
Currently cannot produce special resources (motes, gases, etc) on planets. When I disabled this mod it began working
jchokey 8 hours ago 
THank you!
Azriel Ragia 11 hours ago 
@doctornull
That did it. Thank you!
doctornull 11 hours ago 
@Azriel Ragia - try telling Steam to verify the integrity of Stellaris game files, that also forces it to refresh out-of-date mods
Azriel Ragia 12 hours ago 
@Guiliman. Good Sir and/or Madam. The one whose Mod I cannot play without. My launcher is still telling me this is for version 3.13. Is this true or is my display lying to me and this is playable right now?
Guilliman  [author] 12 hours ago 
Good call, ill prevent that modifier from spawning if those mods are detected.
WalrusMan 13 hours ago 
Hey idk if you were still interested in doing compatability with Planetary Diversity and Real Space but one thing I've noticed is this mod adds a tidally locked modifier with no graphical element whereas both of those mods have tidally locked worlds as distinct subclasses with graphics. Creates a kinda weird inconsistency, it'd be nice if that modifier was disabled if either of those mods were detected. Might be a lot of work for a small nitpick tho, only affects immersion and not gameplay.
Guilliman  [author] 13 hours ago 
I don't think there will be any issues to use those mods together with my mod. I'm pretty sure in fact. Maybe worst thing that can happen is that the AI still does archeology on my own precursor dig sites. But that would be it
Wairui 14 hours ago 
@Guilliman
Would your mod work without adversely interacting with these 3 mods that also touch on precursors/archaeology sites?
1) 'More Precursors' in kroun's Workshop - This mod adds 3 new precursors.

2) 'Prevent AI from Discovering Archaeology Sites...' and its sister mod,
3) 'Disable AI Archaeology... Exploration' both in 小咕咚's Workshop.
I'm considering to use one of the two to allow me to complete a precursor chain, which is often hard to do.
Any insight how well or bad the interaction of your mod with the above, would be much appreciated!
Demognomicon 14 hours ago 
@Guilliman It doesn't seem like the science ship "further investigation" type events that add system resources like science actually get added.
Guilliman  [author] 19 hours ago 
@provenSin, thanks for letting me know. I've done a search and found a few forgotten modifiers. They'll get correct amenities values next update (later today)
ProvenSin 19 hours ago 
The Elder Planet Modifier "Primitive Reserve" with +25 Amenities is underwhelming.
arieviloj 20 hours ago 
tnx fr the answer and for the update!
Guilliman  [author] 20 hours ago 
This one: https://sp.zhabite.com/sharedfiles/filedetails/?id=1688887083

if you're also playing with other big mods like NSC it's recommended to also use the modifier mod. It's not needed if you just play with my mod and most other mods. I'll add it to the description
arieviloj 20 hours ago 
"* Updated economic categories file overwrites (still recommend to also download the economic categories mod )"

what and where is this?
Guilliman  [author] 22 hours ago 
@clone, what empire ethics and civics did you have? That didnt happen to me in my test runs (just UNE testing) so im wondering what might influence it unexpectedly.

Deposits were toned down a bit in my previous update, it might still be a bit too RNG dependent but ill see in time.
clone 23 hours ago 
The balanced option doesnt seem balanced for the game start. On your normal regular empire you start with a negative food and mineral income and +- 0 energy. Building yourself out of it with just 200 minerals is a bit pointless.

Maybe if using the balance option, just give everyone a flat 25 income bonus for food, minerals and energy so they can start the game.

And yeah, its insane how many resources there are. Pretty much every star system has lots of minerals, energy + a bit of space food.
WalrusMan 23 May @ 11:53pm 
I love this mod but I hate the little James Webb telescope so much lol. I know it's an extremely dumb nitpick but it feels kinda visually distracting and inconsistent, and why would a 200 year old telescope be worth singling out with a huge text label in a system full of huge space constructs.

Maybe it could just be labelled JWT on the map so as to not be as visually distracting?
Iadria 23 May @ 10:31pm 
Yesss, I am so excited to see this update, thank you Guilliman!
Wairui 23 May @ 5:02pm 
I'm also glad you've considered compatibility with the Planet Diversity mod - thanks!
Since I don't see a Compatibility Section here, I wonder how good your mod would interact with these mods that also touch on precursors/archaeology sites:
'More Precursors' in kroun's Workshop - This mod adds 3 new precursors.
'Prevent AI from Discovering Archaeology Sites...' and its sister mod, 'Disable AI Archaeology... Exploration' both in 小咕咚's Workshop. I'm considering to use one of the two to allow me to complete a precursor chain. Almost always, I miss an precursor site which is located in another empires territory.
Any insight how to use your mod with the above, would be much appreciated!
Veltas 23 May @ 3:47pm 
woohoo 4.0!!
Kavvan Shrike 23 May @ 3:26pm 
megacorp survey events still need to be tweaked, but it is nice to have most of the good stuff back.
raventh3mage 23 May @ 1:29pm 
Thank you so much Guilli! This is my favorite mod and I've been checking almost everyday to see if it was updated :steamhappy:
Deki 23 May @ 1:00pm 
I was sitting here kinda grumpy that nothing seemed to have changed or been fixed.

turns out steam and/or the paradox launcher just chose to not update it. working now. thanks for the hard work man!
doctornull 23 May @ 12:29pm 
Do the AIs do better without the balance stuff?

Honestly I want the AIs to be a bit stronger in the mid-to-late game.
Guilliman  [author] 23 May @ 12:05pm 
Without them I find that you get way too many resources too fast, within 40 years you can cap out your storages. With this setting it's a lot more balanced and you have to think about balancing your resources and building which I find much more fun.

Up to you really :)
Futstub 23 May @ 11:47am 
Should I turn on the balance changes? They are off by default, but it says they'll be gone when the game itself is more balanced, it's somewhat irritating for me... :)
Futstub 23 May @ 11:27am 
Neat. Thank you.
Raven 23 May @ 10:03am 
not sure if world terraforming modifier comes from this mod but if yes its absolute useless for wilderness who after purity have unlimited districts so maybe a swap needed if its from this mod
Nanao-kun 23 May @ 9:55am 
welcome back
Curly Horse 23 May @ 9:49am 
I Love this mod, great work <3
Zalera 23 May @ 9:27am 
Lets gooo!! Appreciate the update!
beahmont 23 May @ 9:19am 
Noo! My beloved Archeo Planets! I'll miss you so!

But the rest is very nice and I'm happy the mod is ready for 4.0.
Ratzenflink 23 May @ 9:18am 
THX!!!
ChoniclerVI 23 May @ 9:06am 
Thank you Guilliman!
wendigo-Actual 23 May @ 9:02am 
WE ARE BACK BBYYY
Catalyst 23 May @ 8:36am 
thanks a bunch for the update boss :steamhappy:
Next Door 23 May @ 8:12am 
Only one word
GEART!
Tamara McNamara 23 May @ 7:40am 
Thank you very much
doctornull 23 May @ 7:21am 
Awesome
VI6 D DARK KING 23 May @ 7:01am 
We're Back Boys!
Aphyxia 23 May @ 6:50am 
What is the economic categories mod?
From the changelog "(still recommend to also download the economic categories mod)"
Mosstello 23 May @ 6:49am 
Yay!
Eris [48/50] (33/200) 23 May @ 6:30am 
Incredible! I can finally start my 4.0 run, thank you so much.
AlexNidhogg 23 May @ 6:16am 
Thanks for the update. Stellaris feels so much worse without this mod.
hydra 23 May @ 6:05am 
Thank you so much for updates!
xSurvivalist 23 May @ 5:55am 
LETS GOOO
super human 23 May @ 5:35am 
i love u Guilliman
Quiz 23 May @ 4:00am 
You really don't know what you have until you don't have it. I was trying out 4.0 and the planets felt so flat and lifeless playing without this mod. Really appreciate the hard work you do modding.