Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Počet komentářů: 6 341
Wairui před 1 hodinou 
@Auspician I found similar mutually exclusive planet modifiers in older versions when I last played a few years ago. They weren't common but quite noticeable.
brown.brandon.p před 2 hodinami 
Ahhhh, Thanks for the heads up. Sad to see them go but excited to see what else you might come up with
Auspician před 3 hodinami 
Incredibly excited to be playing 4.0 with my favorite mod again! Thank you! I also wanted to share that I found a planet with both a Weak magnetic field and a Strong magnetic field... maybe it should be mutually exclusive? Thanks again for breathing life back into the game!
Royal Raven před 4 hodinami 
Alright, my favorite mod is back! Thanks for the update.
Guilliman  [autor] před 8 hodinami 
Probably in some form, either as a separate mod or as something ontop of existing relic worlds. I have some ideas to experiment with.
Voidlord před 9 hodinami 
Is there a chance Ancient Archaepolis will be brought back at some point?
hydra před 9 hodinami 
Hi Guilli, small thing found the description of Precursor Prison Planet is a bit broken, other than that i love the new modifiers! thanks!
Guilliman  [autor] před 10 hodinami 
Those have been deleted, please have steam verify your game files, it'll force the mod to update correctly. Steam sometimes doesnt correctly delete/update files from the workshop mods.
brown.brandon.p před 10 hodinami 
Ancient Archaeopolis. I believe they are added by this mod? It looks like the districts jobs and benefits arent updated to 4.0. A restored city district gave 20 housing and 5 clerk jobs.
Guilliman  [autor] před 12 hodinami 
Updated: Fixed nu bael life seeding decision: it now appears as expected
LysdexicsUntied před 12 hodinami 
Thanks for updating Guilli, I can play Stellaris again
Cicilka před 14 hodinami 
Hi! Found out yesterday that the option to terraform to gaia world doesn't appear after activating the Baol relic. Just checked file integrity and waited a month in-game, but no change.
SEVEN GOON SESH před 14 hodinami 
Will force update then, thanks.
VVenchov před 15 hodinami 
I Love this mod, great work :Gifting:
Guilliman  [autor] před 15 hodinami 
Have steam check integrity of game files @SEVEN, i have a feeling steam bugged the update download.

---
Also just patched:
* Lowered balance option building upkeep cost from 2 to 1
* Some fixes to galaxy gen deposits
* Fixed mining nexus building from appearing in the wrong zone
* Updated some more modifier bonuses
* Adjusted a few trade modifier bonuses
* Lowed building cost modifier bonuses
* Updated all survey events megacorp option rewards from energy to trade
* Adjusted materialist survey event reward options so they are more likely to give a smaller science deposit
* Prevented tidally locked modifier from appearing of PD or Real Space mods are detected
* Restructured start menu options in Feature Options and QOL options, also added an option to disable coloured planet names.

See changelog for details
SEVEN GOON SESH před 21 hodinami 
Update: Having only this mod enabled still results in inability to produce special resources on planet. Something went very wrong in a recent update to the mod
SEVEN GOON SESH 24. kvě. v 19.07 
Currently cannot produce special resources (motes, gases, etc) on planets. When I disabled this mod it began working
jchokey 24. kvě. v 18.00 
THank you!
Azriel Ragia 24. kvě. v 14.38 
@doctornull
That did it. Thank you!
doctornull 24. kvě. v 14.19 
@Azriel Ragia - try telling Steam to verify the integrity of Stellaris game files, that also forces it to refresh out-of-date mods
Azriel Ragia 24. kvě. v 13.59 
@Guiliman. Good Sir and/or Madam. The one whose Mod I cannot play without. My launcher is still telling me this is for version 3.13. Is this true or is my display lying to me and this is playable right now?
Guilliman  [autor] 24. kvě. v 13.15 
Good call, ill prevent that modifier from spawning if those mods are detected.
WalrusMan 24. kvě. v 12.49 
Hey idk if you were still interested in doing compatability with Planetary Diversity and Real Space but one thing I've noticed is this mod adds a tidally locked modifier with no graphical element whereas both of those mods have tidally locked worlds as distinct subclasses with graphics. Creates a kinda weird inconsistency, it'd be nice if that modifier was disabled if either of those mods were detected. Might be a lot of work for a small nitpick tho, only affects immersion and not gameplay.
Guilliman  [autor] 24. kvě. v 12.29 
I don't think there will be any issues to use those mods together with my mod. I'm pretty sure in fact. Maybe worst thing that can happen is that the AI still does archeology on my own precursor dig sites. But that would be it
Wairui 24. kvě. v 12.05 
@Guilliman
Would your mod work without adversely interacting with these 3 mods that also touch on precursors/archaeology sites?
1) 'More Precursors' in kroun's Workshop - This mod adds 3 new precursors.

2) 'Prevent AI from Discovering Archaeology Sites...' and its sister mod,
3) 'Disable AI Archaeology... Exploration' both in 小咕咚's Workshop.
I'm considering to use one of the two to allow me to complete a precursor chain, which is often hard to do.
Any insight how well or bad the interaction of your mod with the above, would be much appreciated!
Demognomicon 24. kvě. v 11.54 
@Guilliman It doesn't seem like the science ship "further investigation" type events that add system resources like science actually get added.
Guilliman  [autor] 24. kvě. v 6.54 
@provenSin, thanks for letting me know. I've done a search and found a few forgotten modifiers. They'll get correct amenities values next update (later today)
ProvenSin 24. kvě. v 6.40 
The Elder Planet Modifier "Primitive Reserve" with +25 Amenities is underwhelming.
arieviloj 24. kvě. v 5.48 
tnx fr the answer and for the update!
Guilliman  [autor] 24. kvě. v 5.42 
This one: https://sp.zhabite.com/sharedfiles/filedetails/?id=1688887083

if you're also playing with other big mods like NSC it's recommended to also use the modifier mod. It's not needed if you just play with my mod and most other mods. I'll add it to the description
arieviloj 24. kvě. v 5.33 
"* Updated economic categories file overwrites (still recommend to also download the economic categories mod )"

what and where is this?
Guilliman  [autor] 24. kvě. v 3.37 
@clone, what empire ethics and civics did you have? That didnt happen to me in my test runs (just UNE testing) so im wondering what might influence it unexpectedly.

Deposits were toned down a bit in my previous update, it might still be a bit too RNG dependent but ill see in time.
clone 24. kvě. v 3.13 
The balanced option doesnt seem balanced for the game start. On your normal regular empire you start with a negative food and mineral income and +- 0 energy. Building yourself out of it with just 200 minerals is a bit pointless.

Maybe if using the balance option, just give everyone a flat 25 income bonus for food, minerals and energy so they can start the game.

And yeah, its insane how many resources there are. Pretty much every star system has lots of minerals, energy + a bit of space food.
WalrusMan 23. kvě. v 23.53 
I love this mod but I hate the little James Webb telescope so much lol. I know it's an extremely dumb nitpick but it feels kinda visually distracting and inconsistent, and why would a 200 year old telescope be worth singling out with a huge text label in a system full of huge space constructs.

Maybe it could just be labelled JWT on the map so as to not be as visually distracting?
Iadria 23. kvě. v 22.31 
Yesss, I am so excited to see this update, thank you Guilliman!
Wairui 23. kvě. v 17.02 
I'm also glad you've considered compatibility with the Planet Diversity mod - thanks!
Since I don't see a Compatibility Section here, I wonder how good your mod would interact with these mods that also touch on precursors/archaeology sites:
'More Precursors' in kroun's Workshop - This mod adds 3 new precursors.
'Prevent AI from Discovering Archaeology Sites...' and its sister mod, 'Disable AI Archaeology... Exploration' both in 小咕咚's Workshop. I'm considering to use one of the two to allow me to complete a precursor chain. Almost always, I miss an precursor site which is located in another empires territory.
Any insight how to use your mod with the above, would be much appreciated!
Veltas 23. kvě. v 15.47 
woohoo 4.0!!
Kavvan Shrike 23. kvě. v 15.26 
megacorp survey events still need to be tweaked, but it is nice to have most of the good stuff back.
raventh3mage 23. kvě. v 13.29 
Thank you so much Guilli! This is my favorite mod and I've been checking almost everyday to see if it was updated :steamhappy:
Deki 23. kvě. v 13.00 
I was sitting here kinda grumpy that nothing seemed to have changed or been fixed.

turns out steam and/or the paradox launcher just chose to not update it. working now. thanks for the hard work man!
doctornull 23. kvě. v 12.29 
Do the AIs do better without the balance stuff?

Honestly I want the AIs to be a bit stronger in the mid-to-late game.
Guilliman  [autor] 23. kvě. v 12.05 
Without them I find that you get way too many resources too fast, within 40 years you can cap out your storages. With this setting it's a lot more balanced and you have to think about balancing your resources and building which I find much more fun.

Up to you really :)
Futstub 23. kvě. v 11.47 
Should I turn on the balance changes? They are off by default, but it says they'll be gone when the game itself is more balanced, it's somewhat irritating for me... :)
Futstub 23. kvě. v 11.27 
Neat. Thank you.
Raven 23. kvě. v 10.03 
not sure if world terraforming modifier comes from this mod but if yes its absolute useless for wilderness who after purity have unlimited districts so maybe a swap needed if its from this mod
Nanao-kun 23. kvě. v 9.55 
welcome back
Curly Horse 23. kvě. v 9.49 
I Love this mod, great work <3
Zalera 23. kvě. v 9.27 
Lets gooo!! Appreciate the update!
beahmont 23. kvě. v 9.19 
Noo! My beloved Archeo Planets! I'll miss you so!

But the rest is very nice and I'm happy the mod is ready for 4.0.
Ratzenflink 23. kvě. v 9.18 
THX!!!