Sid Meier's Civilization V

Sid Meier's Civilization V

Terrain - Terrace Farm Extension
26 bình luận
BlouBlou  [tác giả] 8 Thg04, 2020 @ 5:42am 
@Hawkeye

They indeed use it, anytime a mountain is near and it become superior to normal farm they will build one.

If you are using a mod that alter the AI i cant answer for that but even then if its well made it shouldnt be a problem.

Good day!
MostlyHarmless 6 Thg04, 2020 @ 8:42am 
Doesn't seem like the AI was using it, might be because I was using an AI mod, not sure.
Prainex 16 Thg06, 2018 @ 9:32am 
I think this mod is pretty fitting because many other civilizations have as well had terraced agriculture, like the rice paddies of East Asia.
Qua 5 Thg10, 2016 @ 5:43pm 
Is it possible to change the stone temple icon to the Chichen Itza icon, as this would be more historically accurate. Thnks
BlouBlou  [tác giả] 22 Thg08, 2015 @ 10:23am 
@Erron Prof

That has been discussed many times earliers n the previous comments, and the majority of users prefered it that way for one reason, the building maintenance cost reduction mechanics.

They didnt wanted the building to be nerfed by changing it to a no mantenance version, so it was left that way. I agree that this is clearly debatable.

It is a very minor effect one way or another thau, so i just went with what people preffered at that time.
Proffy 22 Thg08, 2015 @ 7:47am 
Great mod, but why have the Stone Temple give +1 gpt if the maintenance is =2 gpt? It would make more sense to either remove its maintenance cost, or just only give it the culture boost.
inahut 17 Thg01, 2015 @ 10:57am 
A colorful and enjoyable addition to Civ 5 gameplay. TU for this mod BlouBlou. UR2B sincerely commended for bringing this and your similar mods to practical application.
Raszagal 25 Thg09, 2014 @ 4:08am 
BlouBlou, I'm looking to create a different approach for releasing the improvement for all civilizations But I can't seem to find where the tech requirement for the improvement is. Could you point it out to me or is that part hard-coded?
coolguyz667 16 Thg02, 2014 @ 9:04am 
Consider the idea that instead of a unique building for incas you could simply improve the yield of all terrace farms instead. I would love that. Something like +1 F base, and another +1F if next to mountain. Just a thought.
Silverfishv9 11 Thg02, 2014 @ 4:04am 
Wait, don't. That bonus bold adds into Percenttage based boosts (like the market). It's better this way.
BlouBlou  [tác giả] 10 Thg02, 2014 @ 10:55pm 
@Black-Adder

The goal was to reduce maintenance by one to reflec the nature of those temple, i had on a to do list to reduce maintenance by 1 instead of +1 Gold, its a fix i forgot to implement, thx for reminding me!
UnStashable 10 Thg02, 2014 @ 5:05am 
Intresting concept, thank you for your work, might I suggest removing the maitenence of the stone temple if at all possible. I might think its still a bit light but having the temples provide plus 1 gold a turn but cost 2 seems odd.
Silverfishv9 31 Thg01, 2014 @ 1:11pm 
@Keanor, whoward69 made just such a mod, you can get it on his site (he doesn't like the workshop).
Scuttlefriend 25 Thg01, 2014 @ 10:32pm 
Would it be possible to change the mountain into a diffrent type of terrain, perhaps a custom one?
BlouBlou  [tác giả] 20 Thg01, 2014 @ 8:07pm 
@Keanor

Hi keanor, Glad you like!.

unfortunatly what you suggest would need a lot of work, not to mention new custom graphics for the improvements. Also, i already tried editing mountain behavior many times, and most of the code is in the dll, and the only ability to cross mountain are by using Unit-oriented promotions or native abilities.

Anyway to be brief, it would be very hard and long to do, so i dont think it will be done.

In anyway case, thx for your suggestion and have a great day!
Keanor 19 Thg01, 2014 @ 2:42pm 
Love your work!!
Great mod :-)
Is it possible to do create a tunnel mod, under the mountain :-/
BlouBlou  [tác giả] 8 Thg12, 2013 @ 12:59pm 
@Omar_joe

Glad you like it! thx for your comment =)
Heero__Yuy 7 Thg12, 2013 @ 11:39am 
Awesome Mod! Thank you!
BlouBlou  [tác giả] 13 Thg07, 2013 @ 5:59am 
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Compatibility:

-Tested for Brave New World Expansion and fully functional.

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BlouBlou  [tác giả] 13 Thg07, 2013 @ 5:59am 
UPDATE V.3

- Corrected a bug where the Stone temple didn't required shrine to be built.
TnB=Braemar 31 Thg07, 2012 @ 2:35pm 
Great mod :D
BlouBlou  [tác giả] 30 Thg07, 2012 @ 6:08pm 
Pretty sure you need the inca DLC as stated in mod description, feel free to try thau they maybe included this model in the base game.
Pyromaiden 30 Thg07, 2012 @ 5:54pm 
Do you need the Inca civilization for this mod to work? Or can it work without it?
Sol 27 Thg07, 2012 @ 10:30am 
sweet, no the maori?
BlouBlou  [tác giả] 27 Thg07, 2012 @ 8:24am 
my pleasure
M1K3 27 Thg07, 2012 @ 7:45am 
Yes! Big Thanks!