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Raportează o problemă de traducere
They indeed use it, anytime a mountain is near and it become superior to normal farm they will build one.
If you are using a mod that alter the AI i cant answer for that but even then if its well made it shouldnt be a problem.
Good day!
That has been discussed many times earliers n the previous comments, and the majority of users prefered it that way for one reason, the building maintenance cost reduction mechanics.
They didnt wanted the building to be nerfed by changing it to a no mantenance version, so it was left that way. I agree that this is clearly debatable.
It is a very minor effect one way or another thau, so i just went with what people preffered at that time.
The goal was to reduce maintenance by one to reflec the nature of those temple, i had on a to do list to reduce maintenance by 1 instead of +1 Gold, its a fix i forgot to implement, thx for reminding me!
Hi keanor, Glad you like!.
unfortunatly what you suggest would need a lot of work, not to mention new custom graphics for the improvements. Also, i already tried editing mountain behavior many times, and most of the code is in the dll, and the only ability to cross mountain are by using Unit-oriented promotions or native abilities.
Anyway to be brief, it would be very hard and long to do, so i dont think it will be done.
In anyway case, thx for your suggestion and have a great day!
Great mod :-)
Is it possible to do create a tunnel mod, under the mountain :-/
Glad you like it! thx for your comment =)
Compatibility:
-Tested for Brave New World Expansion and fully functional.
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- Corrected a bug where the Stone temple didn't required shrine to be built.