Stellaris

Stellaris

New Planets WH40k
237 opmerkingen
RBMK Rod Muncher 6 jan om 9:18 
I'm confused why an agri world doesn't have any option to create some food-producing arcology districts.
Inucroft [HN] 22 dec 2022 om 10:59 
@spyslug, this still works, just a bit buggy
DakBlasta 21 dec 2022 om 15:57 
ngl ive never hated a company for updating except for paradox
AlphaLoures 14 nov 2021 om 19:26 
Spiritouspath 22 sep 2021 om 2:14 
he will be updating his Mod when he gets time from IRL related stuff is priority
Inucroft [HN] 4 sep 2021 om 5:53 
@ashgabriel12345 oh no, how dare a game firm improve their game :kappa:
ashgabriel12345 20 aug 2021 om 11:11 
I hate Stellaris, used to be m favorite game. Paradox keeps "updating" it making it where modders and fans can't enjoy what we have for very long.
darrylwilson1990 24 jun 2021 om 10:21 
Please update
alidarjarok2 2 jun 2021 om 8:02 
Yes, please up date this. It such a neat mod.
Demiurge 21 apr 2021 om 22:12 
please update for terra's sake, may the emperor protect
Cirilo02 20 apr 2021 om 14:23 
so does this mod work?
malthric 17 apr 2021 om 13:06 
update it
malthric 2 apr 2021 om 11:43 
i don't see any in game
OverlordMGC 27 mrt 2021 om 4:45 
My Agri world is just another ecumenopolis withour agri benefits... what?
Cyberspacer 1 mrt 2021 om 17:11 
My point simply being, you made them all just base ecumenopoli without changing any of the bonuses to fit the world type ;-;
Cyberspacer 28 feb 2021 om 13:02 
yeah every single world gives the same modifiers, and are all Ecunemopoli ;-;
Black 27 feb 2021 om 15:22 
Hey there is it possible for you too update the spacestations??? Like when you upgrade them too a higher LVL? Wouldt be awesome to have those giant stations like in 40k :3
Whiterun Guard 22 feb 2021 om 3:49 
Jesus Finally
kamip123  [auteur] 20 feb 2021 om 9:33 
Update:
Now all planets use arcology districts
Price went up to 20.000 energy and 5000 days
Require first terraforming technology
Save game Compatible

Probably not balanced.
kamip123  [auteur] 20 feb 2021 om 9:31 
@Shiroe Sadly I don't have time for this.
Shiroe 19 feb 2021 om 19:58 
Will there be updates for your 35M Imperium mod?
Black 19 feb 2021 om 15:04 
the emperor approves
AlphaLoures 9 feb 2021 om 22:56 
@kamip123 Thanks :D
kamip123  [auteur] 9 feb 2021 om 11:55 
2.8.* update :)
AlphaLoures 21 dec 2020 om 21:22 
Guys, to fix district just go edit the 01_wh_planet_classes.txt and add this

district_set standard

under the colonizable = yes

For every planet.
Spiritouspath 21 dec 2020 om 0:01 
The Creator currently busy due to University and 2020 surviving so give him time please.
Blazingdevil 16 dec 2020 om 18:23 
need support for district overhaul and a patch for pd
Morthwyl 25 sep 2020 om 11:11 
I keep seeing the option to Terraform into a Webway or a Xeno World, what are those?
Guinness 25 jul 2020 om 1:39 
Forge World w/ iron ring planets are invisible for me.
malthric 22 jul 2020 om 11:12 
can it work with 2.7.X
Inucroft [HN] 21 jul 2020 om 5:06 
@kuj- seems that is a general bug than just to this mod. I've had this bug even when this mod isn't loaded.

I've just had to console re-add landforms
Kujamor 24 jun 2020 om 13:44 
Can you PLEASE fix the issue that terraforming a planet doesn't delete all the districts?
Its definitly an issue with the mod, because it happens even if i deactivate every other dlc or mod.
this makes the game unplayable, but ur mod is just awesome.
pls fix it <3
Inucroft [HN] 14 mei 2020 om 3:59 
Might be an conflict with the Plentyful Traditions mod
Inucroft [HN] 14 mei 2020 om 3:55 
@king - been doing that since 2.5.X and above. Hasn't been updated since May 2019
(King) Shrimp 13 mei 2020 om 19:54 
At this point, terraformed planets in 2.7 through 40k worlds is bugged, it removes all districts.
Inucroft [HN] 28 dec 2019 om 8:56 
Decided to test with vanilla terraforming, and it does seem a little borked too.
Inucroft [HN] 28 dec 2019 om 7:00 
Alot of bugs in 2.5

Worlds going invisable.
Planets wiping out all districts bar city (for example: Had a 18 title district planet i decided to teraform to Agri-World before colonisation. Terraformed and only city districts are left....)
LoReX 9 dec 2019 om 19:45 
sure
TurtleShroom 8 dec 2019 om 20:43 
@Lorex

Let us know when you upload your Mod!
Guinness 8 dec 2019 om 18:23 
Forge Worlds are invisible in 2.5
LoReX 8 dec 2019 om 16:58 
Hellow boys, I just started on modding this mod with adding districts to each planet, this is my first time doing it but happy to hear new ideas that I can make special districts for each planet type.
TurtleShroom 17 sep 2019 om 16:16 
PLEASE PLEASE PLEASE make this Mod compatible with PD!
TurtleShroom 15 sep 2019 om 20:33 
Are there means to turn a normal world to a special one and back? If you designate a Penal Colony, can you terraform the worldinto a Penal World?
jtexasboyz 15 sep 2019 om 18:47 
Working perfect with my mod and his overides my planets but keeps my bonuses. https://sp.zhabite.com/sharedfiles/filedetails/?id=1849992312
TurtleShroom 23 aug 2019 om 21:17 
Does this work with the planets from Planetary Diversity? How does the AI terraform using it? Do they know how to do so?
Dunestyler 22 aug 2019 om 9:37 
can you update this or make it new or something?
Mattie AH 21 aug 2019 om 16:51 
plz update
Eoftar 15 aug 2019 om 6:39 
Is there a chance that you will update this mod or give someome else for adoption? This is a great mod, but without an update and/or compatibility patches it is either unplayable or does nothing...
TurtleShroom 18 jun 2019 om 14:34 
Please consider adding the planets from Planetary Diversity to your Mod.