Counter-Strike 2

Counter-Strike 2

Ancient Pompeii
18 Comments
♱Rx♰ 4 May, 2022 @ 8:32am 
+rep
The BackBurner 16 Jan, 2022 @ 8:31am 
Despite the comparatively blocky level design (in comparison to the juggernaut valve developed maps), I think the art direction in this map is drop-dead gorgeous. The lighting alone is great. I can't comment on the gameplay, but I know this level looks great.
Good job!
Kripi  [author] 14 Apr, 2020 @ 6:14pm 
pr3da I am really glad you like it! I do agree that it isn't the best designed map for gameplay. I was more focused on the visuals since I figured they would look at that more. Also all of those textures are from Inferno remake that I think came out right before the contest.
pr3da 14 Apr, 2020 @ 1:52pm 
I've played right now, and man, this is amazing work, really. So simple but so clean and in same time detailed. The atmohsmere is incredible. It can be modified and fixed a bit like, remove some sound and add some details for gemaplay. But for 2x2 / 3x3 - is very nice. I will steal some textures or skybox from your map in future probably :D gj
Kripi  [author] 14 Apr, 2020 @ 11:03am 
pr3da Thanks! I did get the 1st place in the end, but there weren't many entries to begin with (I think there were 4 in total).
pr3da 14 Apr, 2020 @ 10:10am 
Very pretty looking map, made in fast way. GJ. What place did you get in contest?
RaLeXb0i 27 May, 2017 @ 11:16am 
This map is well done, (looks good) but i took a look at the optimization. NOTHING at all. Due to this i was running at about 70-80 fps. The start explosion of the volcano is really cool.
The Real Ozzy 6 Feb, 2017 @ 1:12pm 
stinks
𓅃 スノ 𓅃 16 Nov, 2016 @ 2:55am 
good lord it looks legit similar to the real one
👽gBGyo 6 Nov, 2016 @ 8:13am 
These damn "shit aim" has superseded this divine map!! great job!
THE OWL 4 Nov, 2016 @ 10:02am 
Rate my card, please!
This is my first map of hide and seek!
Оцените мою карту,пожалуйста!
Это моя первая карта прятки!
My map
alexd 4 Nov, 2016 @ 9:14am 
Nice layout, I like the idea. The volcano blowing up feels kinda weird, but a cool concept. BOTs are stuck like everywhere, could use some nav_mesh.
Lununz 4 Nov, 2016 @ 3:40am 
bot need nav_generate
Bappo 3 Nov, 2016 @ 5:47pm 
nice
RayThunder 31 Oct, 2016 @ 1:47pm 
huinia
Lununz 31 Oct, 2016 @ 8:53am 
BEAUTIFUL MAP
Zoran 29 Oct, 2016 @ 3:09pm 
Great work!
👽gBGyo 29 Oct, 2016 @ 8:43am 
looks good!