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I've added this to a collection,
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Mutual appreciation and all that ;)
http://sp.zhabite.com/sharedfiles/filedetails/?id=270641350
I felt like saying, "Bitch please! You don't us crossbows. What's this in between his eyes? MY CROSSBOW BOLT!"
Sorry about the rant. But yeah, I'd like some confirmation that Aela will actually recognize that you fought it, if indeed you do.
That doesn't mean that such a modification is impossible with scripts that check you reach a certain added point - just that I am not confident in doing it, and even were I, I don't like scripts running in the background 'waiting' for you to perform an action. It's.... sloppy. And if enough mods use them, you get save game bloat and slowed performance.
(Plus you'd probably see the giant and Companions appear out of nowhere anyway, which is even more ridiculous than the vanilla giant made of cotton candy.)
Anyways, this is a great idea, but it would be a better idea to merely spawn the giant once the player is near the general area the giant is at. Maybe it should spawn when you pass the HoningBrew Meadery?
As for setting it to Master, I tried that a couple times as soon as the giant was visible only to be jumped by wolves or turned inside out by mysteriously hostile Legionaries - and even when I managed to get past them, the giant was still too hardy to get close enough for melee.
It's and role-playing game, and it doesn't seem right that a character has to choose between switching to a weapon they've scarcely ever handled, or being accused of gawking without the chance to say "the whole thing was over too fast".