The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Buffed Giant (Companion Encounter)
   
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20 Jun, 2012 @ 9:01pm
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Buffed Giant (Companion Encounter)

Description
Tired of Aela ragging you out for not helping to kill a giant that was dead before it rendered?
Though the giant's health is only half that of most you encounter, the gaggle of warriors fighting together is more than enough to bring it down in seconds. And it's YOUR fault for not being able to teleport there!

This little mod changes the giant's health. Though you won't have time to go a-wanderin' before you help out, at least you won't have to beat feet. Let Aela only accuse you of watching if you actually stood and watched!

Health changed from 250 to 650 - more than doubles the time so you can get there
Giants damage and skills unchanged - still no need for lowbie characters to worry about exploring space
13 Comments
DonnyDingo 8 Feb, 2016 @ 12:00pm 
were is it found
G20 14 Jun, 2014 @ 3:09am 
Hi.
Rated
I've added this to a collection,
you might like to support the collection with a rate,
Mutual appreciation and all that ;)
http://sp.zhabite.com/sharedfiles/filedetails/?id=270641350
DHDragon 13 Oct, 2012 @ 2:59am 
Actually, for a second I wasn't even sure that Aela even admitted that you did help them. I once fired a killing shot at the Giant with my crossbow (got the killcam and everything, so I know it was my shot), I went over tehre, Aela bitched at me for not helping.

I felt like saying, "Bitch please! You don't us crossbows. What's this in between his eyes? MY CROSSBOW BOLT!"

Sorry about the rant. But yeah, I'd like some confirmation that Aela will actually recognize that you fought it, if indeed you do.
Snackrat  [author] 12 Aug, 2012 @ 2:49am 
@soldier: I can't do anything to alter spawning I'm afraid. As soon as the character is loaded (depending on your view distance) their AI is enabled, and the fighting begins.

That doesn't mean that such a modification is impossible with scripts that check you reach a certain added point - just that I am not confident in doing it, and even were I, I don't like scripts running in the background 'waiting' for you to perform an action. It's.... sloppy. And if enough mods use them, you get save game bloat and slowed performance.

(Plus you'd probably see the giant and Companions appear out of nowhere anyway, which is even more ridiculous than the vanilla giant made of cotton candy.)
VinchenzoTheJackal & Shoon 12 Jul, 2012 @ 8:22pm 
I actually think this is a genious idea. I've always thought Bethesda needed to fix this because it is not possible to get to the giant and slay it without being a high level, sprinting, and having specific perks, and planning ahead, as well as that the battle starts before you even get within seeing distance of them (the battle tends to start for me not long after I cross the bridge by Riverwood! WTF!)
Anyways, this is a great idea, but it would be a better idea to merely spawn the giant once the player is near the general area the giant is at. Maybe it should spawn when you pass the HoningBrew Meadery?
soccerstorm07 12 Jul, 2012 @ 7:29am 
IM not really worried about the compainions being smart with me, but this mod is a good fix I agree, i dont feel like jumping through hoops for them as alowbie character. That and im sure for anyone thats a first timer for Skyrim would never even see the fighting happening until receiving ridicual for a fight that wasnt theirs. Props
BENNI.RoR 10 Jul, 2012 @ 5:40pm 
idiot! the giant was NOT dead before it rendered.you have to be fast there and dont look around and say: blablabla the landscape is so beautiful...
Snackrat  [author] 25 Jun, 2012 @ 6:16am 
Sorry, when I said "the giant was too hardy" I meant not hardy ENOUGH: ie the Companions still took it down rapidly.
Snackrat  [author] 25 Jun, 2012 @ 6:15am 
Oh it is definitely possible to get it, but for me it required a lot of quick-loads, sprinting, quick-drawing my bow and luck.
As for setting it to Master, I tried that a couple times as soon as the giant was visible only to be jumped by wolves or turned inside out by mysteriously hostile Legionaries - and even when I managed to get past them, the giant was still too hardy to get close enough for melee.

It's and role-playing game, and it doesn't seem right that a character has to choose between switching to a weapon they've scarcely ever handled, or being accused of gawking without the chance to say "the whole thing was over too fast".
The Green One 22 Jun, 2012 @ 1:11pm 
Difficulty set to master fixes the problem descirbed above as well, but it's pretty fun to move him and resurrect him elsewhere to make for an interesting fight. Nice work.