Stellaris

Stellaris

Morjan Species Remastered
96 Comments
Erzebet Bathory 7 Aug, 2024 @ 7:44am 
@Salvus Do you have all of the things from this? Because when they selected it for me, it was because the category was still there, and they were technically still part of the list.
Salvus 27 Jun, 2024 @ 7:12pm 
@Dispesys there is a bug using that where some of the ai will pick invisible portraits
Dispesys 12 May, 2024 @ 3:44pm 
Cyber Warlord 8 May, 2024 @ 9:28am 
Would it be possible to have this apperance style but with the new cybernatic portaits and clothes? This is the close thing i have for my roleplay idea in stellaris. Was wondering if your working on updating the mod with the new style along with the cybernatic ones.
Ratzfatz  [author] 27 Mar, 2022 @ 2:10pm 
@The Emperor I am sorry but this doesn't seem to be possible. This is basically how also the base game is designed. As soon as you change the type of government it automatically also uses a different set of clothes which is defined by the game. My mod simply increases the variety. I have some kind of failsafe in place in order to keep compatibility errors with other mods to a minimum where it orients itself on basic government types, like militaristic, pacifist, or even imperial governments. Maybe I find a way to expand upon this but right now I don't have any idea.
Salvus 22 Mar, 2022 @ 3:18pm 
Could you create a compatibility patch for this and Zenith of fallen empires? The clothing does not transfer over to the new governments.
Ratzfatz  [author] 2 Jul, 2021 @ 11:22am 
@min 1957 This is a bit more complicated. It goes back to the basic structure of the game years ago, where species of the same class get a relationship bonus. While this no longer exists the game certain process seem to be still active. The game recognizes the addition of a new species as a "gamechanging" element and this means goodbye to ironman.
min1957 2 Jul, 2021 @ 6:36am 
Any chance for Iron Man compatibility?
ZombieKiller8989 14 May, 2020 @ 3:21pm 
Ok, I guess ill just pick one that looks like it will fit. Thanks.
Ratzfatz  [author] 14 May, 2020 @ 3:17pm 
@ZombieKiller8989 Honestly: no idea. I thought even in the base game factions rulers don't have a specific set of clothes.
ZombieKiller8989 14 May, 2020 @ 2:55pm 
So which outfit number is for the faction ruler?
Ratzfatz  [author] 1 Apr, 2020 @ 11:54am 
@KitKatWrath thx for the information. I fixed it as far as I could together with all the other variants of this mod.
KitKatWrath 1 Apr, 2020 @ 11:04am 
There is a bug. Male, uniform no 7 doesnt fit at neck. It looks like neck is move back.
MrMasterMoe 19 Mar, 2020 @ 12:38am 
100% fixed; thank you so much for doing this as quickly as you did!
Ratzfatz  [author] 19 Mar, 2020 @ 12:22am 
@MrMasterMoe I found the reason for this bug. It was basically some files for job distribution that I forget to update because I totally forgot that they existed in the first place. I should work now. At least I hope so. Please let me know if other problems appear.
MrMasterMoe 18 Mar, 2020 @ 8:12pm 
I don't know how exactly, but this mod breaks bureaucrats. The offices that are supposed to spawn their jobs now say their impact is "?"
jalang 5 Jun, 2019 @ 11:43am 
Thank you. I hope I did not come across as offensive or anything. I just personally prefer consistent style in the game outlook, which sometimes ruins some mods for me when they start to stray from it.
Ratzfatz  [author] 5 Jun, 2019 @ 11:06am 
@jalang I uploaded the older version of my mod. You can find it under the title "Morjan Species Pre". It is also ready for 2.3. Good thing that I kept the old files around^^.
Ratzfatz  [author] 5 Jun, 2019 @ 10:53am 
Shouldn't be a problem
jalang 5 Jun, 2019 @ 10:42am 
I agree with that more variety would be nice. However I want to ask are you going to keep the old one available in the future?
Ratzfatz  [author] 5 Jun, 2019 @ 10:36am 
@jalang Understandable. I had always aimed on expanding the mod and add more variety because I always thought only 2 faces for men and women is not enough.
jalang 5 Jun, 2019 @ 6:04am 
Personally, I much prefer the old faces. Of course that is just my opinion and other's might differ. My main complaint is that they do not stylistically look like they are from this game. If the aesthetics of the game were different, they might sit well there. I must say however, that I appreciate the fact that you have made this mod and continue to keep it up to date.
Ratzfatz  [author] 4 Jun, 2019 @ 9:44am 
With the new 2.3 patch I have also updated and "slightly" reworked my mod. Let me hear what you think about it.
Kreett 10 May, 2019 @ 1:19pm 
I love this mod bro, use it for my main Authoritarian empire
Ratzfatz  [author] 29 Jan, 2019 @ 12:08pm 
Technically it still exists but at the end of December 2017 I stopped working on after certain patches for Stellaris which changed basic mechanics and when I encountered different problems over and over again. Maybe at some time I try to revive it.
Enmerkar 29 Jan, 2019 @ 11:16am 
Been a while since I played Stellaris, but what happened to the Morjan Domain mod?
Ratzfatz  [author] 20 Jan, 2019 @ 2:31am 
I updated and reworked the mod to implement job related cloths but to be honest, I barely understand the system behind it. It was mostly try-and-error until I got the result I was looking for. Nethertheless I keep improving the mod. I put updated screenshots later online.
Ratzfatz  [author] 31 Dec, 2018 @ 4:45am 
Right now I brought back the old ethic related cloths but this is only a short time solution. I am trying to implement job related clothing but so far I am not very successfull
Ratzfatz  [author] 17 Dec, 2018 @ 4:14pm 
@I can try but I can't promise anything. 2.2 is, from a modding view, in some ways still an enigma for me.
Insane Prototype EU 16 Dec, 2018 @ 6:32pm 
I was just about to bring up the subject of the "remaster human default portraits" mod but Redeemed Soul beat me to it, still I too would love to see the new portraits in this mod.
Cyber Warlord 16 Dec, 2018 @ 2:53pm 
Hey RatzFatz, I found this cool mod that remaster the human default portaits and I think it would be pretty cool to intergrate this into this mod but with the feature you put. If possible. https://sp.zhabite.com/sharedfiles/filedetails/?id=1591647610
Maff 8 Dec, 2018 @ 10:43am 
Thanks for keeping this updated. Still my #1 species portrait choice.

Cheers
Ratzfatz  [author] 8 Dec, 2018 @ 5:03am 
Updated! I hope everything works fine because the new 2.2 patch basically felt like a huge logging for my mod.
jalang 8 Dec, 2018 @ 2:02am 
@Ratzfatz-GER Hi. When will these work for 2.2?
Ratzfatz  [author] 1 Nov, 2018 @ 11:10am 
Ich schau es mir mal an und schau nach was sich nachkorrigieren lässt
Hann3o 1 Nov, 2018 @ 10:28am 
Nvm, Ist so minimal merkt man nicht so sehr. Ich meinte bei manchen sehen die Arme so komisch aus, kann aber auch an meiner Vorstellung liegen :))
Ratzfatz  [author] 1 Nov, 2018 @ 10:12am 
@SpaceDundee only slightly misplaced or quite heavily?
Hann3o 29 Oct, 2018 @ 12:34pm 
Some clothes are weird and don't fit the body.
Cyber Warlord 9 Oct, 2018 @ 2:09pm 
Oh neat idea, will be looking foward to that.
Ratzfatz  [author] 9 Oct, 2018 @ 1:32pm 
Yes, i am not joking. They already showed a lot of information in the official forums and on Youtube.
And the answer to your question: Simple^^: I update the mod so that it works again^^. It may take a day or two we will see. But I really want to give the different jobs also different cloths to make them distinguishable.
Cyber Warlord 9 Oct, 2018 @ 12:52pm 
Wait really? Damn what's going to happen to the mod when 2.2 comes out?
Ratzfatz  [author] 9 Oct, 2018 @ 4:38am 
I think this will not be possible/necessary because with the changes I have seen so far that comes with the new 2.2 patch the classic planet/buildung/population window will disappear and so I fear also the ethic specific clothes-distribution.
Cyber Warlord 7 Oct, 2018 @ 11:04pm 
Is it possible in the future that you or some else could do a compatbility patch with Civics and tradtions rebuild? Also love the cloths in this mod.
jalang 27 Jun, 2018 @ 1:14am 
@Ratzfatz-GER I actually managed to get humanoid_03 clothing to Morjan bodies, but sadly it did not work because the clothes were lower than the bodies, so they did not fit to the images properly. Darn.
Ratzfatz  [author] 26 Jun, 2018 @ 2:00pm 
@jalang honestly no idea I think some quite time ago I experienced the same probem, tested a bit, but never found a solution and just sticked to my other stuff
jalang 25 Jun, 2018 @ 2:27pm 
Is there some easy way to get these Morjan bodies/faces/hairs but with humanoid_03 clothing? Editing the files seems like something that I'll accidentally break something and it will not work.
Ratzfatz  [author] 14 Jun, 2018 @ 4:53am 
Yes they can also appear as a random empire species. In one game I also saw them as a primitive species.
Byeforever 12 Jun, 2018 @ 6:25pm 
Hey can this spawn as a random empire species, or do you have to manually create one for it show up?
Maff 29 Mar, 2018 @ 10:16am 
Thanks for the quick update.
Maff 9 Mar, 2018 @ 7:31pm 
I like them without the beards as it makes them seem less ‘Terran human’. It’s also one of the reasons why I normally edit them to have only the white hair.