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It's a shame they can't contain NPCs though, mayhaps that could be something for the future..? 8'D
Reolactor -> Super Relocator -> Aegisalt Relocator -> etc
Spawning them in is just faster.
(also do these still work?)
I am looking to create a zoo...
And it's a relief hearing that it's still functional. At least that is what I think is implied.
Using the solarium relocator as a base material and a fraction of the material used for the previous tier to give the Solarium Relocator the form of another?
Also I know the popularity of this mod has long died down, but I'd like to say how much I appreciate you all for keeping the mod around. I'm honestly suprised it hasn't been broken by future updates. Or at least I assume as much, there's very few bug reports which I can't figure out.
If CF did anything with the Relocator code in recent patches, that might have affected it some how. In which case, I'll have to find out. Does it happen with any of the other relocators?
@M.A.D: It's a cool outfit lol I think it's what I'm currently wearing.
I haven't played in a while. Got burned out. And I'm a bit wary to turn the game on since the latest patch. My friend had me install like 200 mods or something. So I don't want to corrupt my save data.
Are you using Linux? If so, then I may need to look over the code and adjust it so the items work for you. I won't be able to work on it until later though.