Starbound

Starbound

Multi-Tiered Relocators
120 opmerkingen
Animaster78900  [auteur] 17 mei 2023 om 23:07 
unfortunately not to my knowledge. I'm big dumb so I haven't figured it out if it's possible
Allerliebsterauspufftopf33563 17 mei 2023 om 4:30 
is there any way to makea relocator that relocates npcs?
Revalopod 23 aug 2021 om 8:17 
pog
BlueStormSky 31 mei 2021 om 6:42 
This is a pretty cool mod, finally all our woes of spawning countless relocators are over!

It's a shame they can't contain NPCs though, mayhaps that could be something for the future..? 8'D
Animaster78900  [auteur] 27 sep 2020 om 10:27 
I never got around to attempting to make that possible. So probably not.
ekoparker 18 sep 2020 om 21:07 
Can we move npcs? I have a bunch of humans that wandered away from the main settlement and can't get them back
Animaster78900  [auteur] 2 nov 2019 om 21:18 
I'm fairly certain they still work. You can upgrade them at the agricultural table using the previous relocator version.

Reolactor -> Super Relocator -> Aegisalt Relocator -> etc

Spawning them in is just faster.
Fuyuno 2 nov 2019 om 2:01 
if i use the tool upgrader, will it upgrade my vanilla relocators or do i -have- to craft or spawn these in?
(also do these still work?)
Slime In A Box 31 dec 2018 om 15:22 
A mobile farm.
Animaster78900  [auteur] 18 feb 2018 om 17:00 
No, hostile monsters can't be moved
Dydimos 18 feb 2018 om 6:56 
I can move hostile monsters?

I am looking to create a zoo...
Slime In A Box 13 jan 2018 om 20:18 
YES
Mike Loeven 16 nov 2017 om 18:29 
can you add a follower re-locator that allows you to pick up Crew and Quest followers so they don't DERP into lava or do something else insanely stupid like poke a swarm of monsters with a stick while your trying to bring them home >.<
Xaliber 10 aug 2017 om 9:49 
Yup, it works really fine in SB 1.3, no worries. :)
Animaster78900  [auteur] 10 aug 2017 om 9:34 
I'm glad you like it @Xaliber. :D

And it's a relief hearing that it's still functional. At least that is what I think is implied.
Xaliber 10 aug 2017 om 5:06 
Hey Animaster78900, I'm long time user of your mod. Still my one of favorite tools until now. :)
💖 Officer Hotpants 💖 25 jul 2017 om 19:44 
More options is never a drawback. Especially when it comes to appearances.
Solzucht 16 jul 2017 om 2:02 
i like the mod as it is, but as its urs-up to you to decide if you want to change any looks of the relocators :)
Animaster78900  [auteur] 14 jul 2017 om 16:24 
If I were to get back to modding into this. How does being able to change the look of the Solarium relocator to look like any of the previous tiers sound?

Using the solarium relocator as a base material and a fraction of the material used for the previous tier to give the Solarium Relocator the form of another?

Also I know the popularity of this mod has long died down, but I'd like to say how much I appreciate you all for keeping the mod around. I'm honestly suprised it hasn't been broken by future updates. Or at least I assume as much, there's very few bug reports which I can't figure out.
💖 Officer Hotpants 💖 14 jul 2017 om 5:02 
You know, I honestly thought that the relocator was something added by some mod that I didn't remember subscribing to. It has that "weird mod idea" feel to it. Huh. Just found the mission teleporter the other day and was praising how much work was put into such a simple mod, too.
Insert Multiple Insults 20 jun 2017 om 12:16 
capture all the pets.
Animaster78900  [auteur] 17 jun 2017 om 5:36 
Should be. Although I haven't tinkered with it for some time.
Vbgvbg113 17 jun 2017 om 3:48 
compatible with 1.3?
Animaster78900  [auteur] 13 mrt 2017 om 1:38 
I don't think that's supposed to happen. And I've never had that problem before.
If CF did anything with the Relocator code in recent patches, that might have affected it some how. In which case, I'll have to find out. Does it happen with any of the other relocators?
Lord Dragon 12 mrt 2017 om 23:54 
using it to catch fish after catching them, and it duplicates them. is that supposed to happen? using the Ferozium Relocator.
Amnaflagne 20 jan 2017 om 12:56 
i think it's the volcanic overlord set or something...
Animaster78900  [auteur] 20 jan 2017 om 12:55 
Looks cool! Happen to remember where you found the rest of the set?
Amnaflagne 20 jan 2017 om 12:17 
yeh me too except i dealed whit him and now i'm going to do just a big, regular vanilla game. And i am currently using the hat, i'm not using anymore the armor and legs tought, instead i'm wearing clockwork man's leggings and coat. That's probably not how it's named but whatever... I'm also using the dark cape. And it looks damn awesome i think i took a screenshot go check it!
Animaster78900  [auteur] 19 jan 2017 om 12:53 
@Terrathedragon: I'll need to research other similar mods to see if the same thing happened before I can diagnose the problem. I'm still new to modding, so Idk what to look for exactly.

@M.A.D: It's a cool outfit lol I think it's what I'm currently wearing.


I haven't played in a while. Got burned out. And I'm a bit wary to turn the game on since the latest patch. My friend had me install like 200 mods or something. So I don't want to corrupt my save data.
Amnaflagne 19 jan 2017 om 12:48 
hey dude you have exactly the same outfit as me! well, the one i used...
Terra 14 jan 2017 om 14:18 
i ran into a problem with the mod where every modded relocator was completly removed
Animaster78900  [auteur] 2 jan 2017 om 1:07 
I'm glad that you like it.
Doctopus 2 jan 2017 om 0:23 
Thank you a ton for making this mod. I was just agonizing over relocating a farm of fifty animals to a new planet, thinking how annoying it would be with the default 3-unit relocator, but this made my life far more easier. Really feeling happy due to this mod.
Minty Badger 23 dec 2016 om 15:50 
kk
Animaster78900  [auteur] 22 dec 2016 om 6:54 
I don't see why not. Unless they changed something with the base relocator, it should be compatible with 1.2
Minty Badger 22 dec 2016 om 4:12 
is this compatable with 1.2?
Animaster78900  [auteur] 19 nov 2016 om 15:31 
Oh, well I'm glad you solved the problem. Sorry that my mod interfered with another though and caused the mess to begin with.
Monarch 19 nov 2016 om 15:26 
yes basicly it is but i found a solution aparently one of my mods has a relocator with the same mechanics but not the same mod as yours so i had to redownload it
Turtlemist 17 nov 2016 om 1:58 
this will help a lot for my aquarium, it's gonna house a lot of fishes
Animaster78900  [auteur] 15 nov 2016 om 14:35 
I'm remembering something that the modding IRC told me.

Are you using Linux? If so, then I may need to look over the code and adjust it so the items work for you. I won't be able to work on it until later though.
Professor 2 15 nov 2016 om 7:34 
ı upgraded my foraging table to agricultural table and ı took admin mod on still couldnt make it than ı gave myself with command and it gave me a perfectly generic item
Animaster78900  [auteur] 12 nov 2016 om 20:30 
That's strange. Are the relocators themselves coming out as perfectly generic items from the crafting table? Or what do you mean.
Monarch 12 nov 2016 om 15:44 
and im not using the spawn command thing
Monarch 12 nov 2016 om 15:43 
I TRIED but everytime i do it gives me perfect generic item
Animaster78900  [auteur] 12 nov 2016 om 10:17 
@XxM3GA10RDxX - Mouse over the creature (critters and fish, possibly friendly monsters I don't remember) and right click to absorb, left click to return.
Monarch 12 nov 2016 om 8:54 
HEY I NEED TO KNOW HOW TO USE THIS THING
Aeria Gloris 6 okt 2016 om 18:30 
Super glad to have the mod installed~ no bugs at all and lets me horde all the critters and fishes without having to go home every 2 minutes.
Catter 5 okt 2016 om 15:10 
Holy fuck dude, you have a Chuckle fish? I've been fishing for 3 days STRAIGHT and haven't even SEEN one.
Animaster78900  [auteur] 5 okt 2016 om 14:11 
I'm glad you like it :)
Smol Floofy Redhead 5 okt 2016 om 13:52 
This is one awesome mod! My favorite one has to be the violium one, cause it's purple and it glows purple when you have it out. I now have a ridiculous critter collection that I need to organize...