Left 4 Dead 2

Left 4 Dead 2

195 HD Molotovs [Pure RNG] (1/2)
41 kommentarer
VenomScout12 21 aug, 2024 @ 15:58 
Or can you do just one of the packs.
VenomScout12 21 aug, 2024 @ 15:58 
Does it require both of the mod files?
gatosexo 25 jan, 2024 @ 13:31 
the mod perfect
404_coffee.exe 8 dec, 2022 @ 12:14 
oh now thats pretty hype
stew 10 okt, 2022 @ 9:02 
can u do this but with the insurgency mod like last time
Publord Steve 18 sep, 2022 @ 15:10 
That's a lot of beer
LostWriter 26 apr, 2022 @ 21:07 
I truly love this mod, But it is too crashy even without RNG mods. Would it be possible to add a small pack of molotovs? like 50 instead?
JustV 1 aug, 2021 @ 19:55 
The Enhanced Graphic 2020 Final Version Conflicting the Molotov Mod
DeadGrip 13 maj, 2021 @ 22:52 
Will you add animation support eventually? it's the only thing keeping me from using this mod, sadly.
Dr. Tobias 4 feb, 2021 @ 9:55 
Hi Ellie, I made a 45 bottle rng version using your code and mostly your textures and included new textures (Löwenbräu, Little Creatures pale ale, Duff beer).
Is it ok if I upload it for the community or do you prefer I just keep it for personal use?

I can send you the new textures if you want them regardless of your decision
Ellie  [skapare] 28 dec, 2020 @ 8:51 
@Dr. Tobias : Pure RNG do not cause crashes. It's the size of all textures that are loaded that cause crashes.
Dr. Tobias 28 dec, 2020 @ 8:34 
Another question would be is the resource usage coming mainly from how many bottles are being rngd or by the pure true rng technology?
Dr. Tobias 28 dec, 2020 @ 7:44 
Ah yes, it now does. It is not perfect because all molotovs in each map will be the same. This will be a backup if my edits to this true RNG one doesn't sufficiently improve performance/reduce crashing. Thanks.

Playtesting with my edits so far shows that my edits are definately working (reduced the RNG pool so fewer bottles are available), with no crash yet.
I seriously think I cracked it, or why would I be mistaken?
Ellie  [skapare] 28 dec, 2020 @ 7:18 
@Dr. Tobias : Did you try the 60 Molotov mod after December 11th 2020 ? It now does make the world and hand model match. Also, there's no easy way to modify this 180 Molotov Mod.
Dr. Tobias 28 dec, 2020 @ 7:11 
Thanks, super quick reply :)
The one you linked is not as good as it does not rng the view model and world model to fit your hand for each new molotov on the map.

I looked into the code, and think I found a way.

in
Part1
root>materials>models>full_molo
using VTFEdit I edit the files v_rng.vmt and w_rng by making $skincount = 44.99 in both files, limiting the rng to 45 bottles instead of 194.
(also reduce the $skincount in rag.vmt and w_rag.vmt to 3.99 instead of 29.99)

Then I delete all the Bottle2, Bottle3, Bottle4 files from both parts (since they are no longer looked up for rng?).

Testing a few rounds didn't show errors yet.

Will this reduce the ram usage by around 75% to reduce crashes?
or do I make some mistake.
Any suggestion or advice?
Ellie  [skapare] 28 dec, 2020 @ 6:06 
@Dr. Tobias : There's a version with 60 here .
Dr. Tobias 28 dec, 2020 @ 5:53 
How can we edit it so that it only has much fewer (maybe 30 or 60 even) so we can use it with other mods and reduce the chances for crashes?
Xx>₱ÙπIßH3D.X.M4π<xX 25 sep, 2020 @ 18:10 
this is pure black magic, I love it
Air Conditioner 13 mar, 2020 @ 19:04 
IS THAT CORONA?!?!
Rocky Stone Rogers 16 sep, 2018 @ 0:32 
also some time the molive in your inventoury changes skin
Priceless 21 aug, 2018 @ 15:02 
when you throw the bottle it will not match the one in your hand
seretoninagonismgovernmentcontro 4 jul, 2018 @ 16:25 
can you make one just with vodka
(its for my communist playthrough)
rapnoize 16 apr, 2018 @ 6:45 
@Ellie, why DXT5? Doesn't DXT1 .vtf allow animated textures?
Ellie  [skapare] 5 jul, 2017 @ 10:23 
@Billy McSaggyTits : The Loading time at the beginning of L4D2 does not depend on the size of the addons, it's JUST the Workshop DESCRIPTIONS downloading.
Ajax Drinker 4 jul, 2017 @ 16:21 
Looks and works perfectly, but I must ask if you could develope a smaller version (Like, 24) with Pure RNG, as this adds about 2 minutes of load time, which is ridiculous.
twentyapm 27 jan, 2017 @ 16:53 
Almost everyone subscribed to this mod would appreciate insurgency animation compatibility, I'm sure. Looking forward to one <3
FortuneHost 9 jan, 2017 @ 11:33 
Absolutely stellar mod. Works smoothly and the RNG definitely works as advertised.
✠Tangle✠ 19 nov, 2016 @ 14:58 
@ellie: ok i will check
Ellie  [skapare] 19 nov, 2016 @ 14:57 
@✠PENZER✠ : So either you haven't waited for them to fully download or you have conflicting addons. Try to look if it appears in red in the Addon Manager.
✠Tangle✠ 19 nov, 2016 @ 14:45 
@ellie : yes
Ellie  [skapare] 19 nov, 2016 @ 14:42 
@✠PENZER✠ : They should not. Did you get both parts ?
✠Tangle✠ 19 nov, 2016 @ 14:41 
they r errors can you help me plz :(
Opposing Horse 27 okt, 2016 @ 7:27 
Does this have insurgency animation compatibility?
Ellie  [skapare] 23 okt, 2016 @ 14:34 
@O'Nightmare! ⚣ : Nope it's not, I am pausing a bit modding lately, and only few people requested it so... :P
o'night 23 okt, 2016 @ 14:10 
Is this Pure Rng with Insurgency Animations released already?
nailmachine 7 aug, 2016 @ 5:52 
textures looks like very sharp and unreal. so as most of fan-made shit.
Ellie  [skapare] 1 aug, 2016 @ 15:05 
@Johannes : Ty, I had copy-pasted most of it from the 180 Real RNG one ;) :steamfacepalm:
Johannes 1 aug, 2016 @ 15:02 
maybe you've overlooked it, but in the list of features it still says animation mods would be compatible, which isn't the case like you've mentioned above
Blev 1 aug, 2016 @ 14:51 
Alright, thanks!
Ellie  [skapare] 1 aug, 2016 @ 14:50 
@Prophet : Nope, do NOT use the "Part 2" of the other Molotov or it will do shit xD. I didn't wanted to include Insurgency Animations (Base game ones are more popular somehow... ?!). But if nobody reported massive crash and stuff in 2 weeks, I'll do a "Part 2" with Insurgency Animations ;).
Blev 1 aug, 2016 @ 14:49 
Can this be paired up with insurgency animations?