Left 4 Dead 2

Left 4 Dead 2

195 HD Molotovs [Pure RNG] (1/2)
41 件のコメント
VenomScout12 2024年8月21日 15時58分 
Or can you do just one of the packs.
VenomScout12 2024年8月21日 15時58分 
Does it require both of the mod files?
gatosexo 2024年1月25日 13時31分 
the mod perfect
404_coffee.exe 2022年12月8日 12時14分 
oh now thats pretty hype
stew 2022年10月10日 9時02分 
can u do this but with the insurgency mod like last time
Publord Steve 2022年9月18日 15時10分 
That's a lot of beer
LostWriter 2022年4月26日 21時07分 
I truly love this mod, But it is too crashy even without RNG mods. Would it be possible to add a small pack of molotovs? like 50 instead?
JustV 2021年8月1日 19時55分 
The Enhanced Graphic 2020 Final Version Conflicting the Molotov Mod
DeadGrip 2021年5月13日 22時52分 
Will you add animation support eventually? it's the only thing keeping me from using this mod, sadly.
Dr. Tobias 2021年2月4日 9時55分 
Hi Ellie, I made a 45 bottle rng version using your code and mostly your textures and included new textures (Löwenbräu, Little Creatures pale ale, Duff beer).
Is it ok if I upload it for the community or do you prefer I just keep it for personal use?

I can send you the new textures if you want them regardless of your decision
Ellie  [作成者] 2020年12月28日 8時51分 
@Dr. Tobias : Pure RNG do not cause crashes. It's the size of all textures that are loaded that cause crashes.
Dr. Tobias 2020年12月28日 8時34分 
Another question would be is the resource usage coming mainly from how many bottles are being rngd or by the pure true rng technology?
Dr. Tobias 2020年12月28日 7時44分 
Ah yes, it now does. It is not perfect because all molotovs in each map will be the same. This will be a backup if my edits to this true RNG one doesn't sufficiently improve performance/reduce crashing. Thanks.

Playtesting with my edits so far shows that my edits are definately working (reduced the RNG pool so fewer bottles are available), with no crash yet.
I seriously think I cracked it, or why would I be mistaken?
Ellie  [作成者] 2020年12月28日 7時18分 
@Dr. Tobias : Did you try the 60 Molotov mod after December 11th 2020 ? It now does make the world and hand model match. Also, there's no easy way to modify this 180 Molotov Mod.
Dr. Tobias 2020年12月28日 7時11分 
Thanks, super quick reply :)
The one you linked is not as good as it does not rng the view model and world model to fit your hand for each new molotov on the map.

I looked into the code, and think I found a way.

in
Part1
root>materials>models>full_molo
using VTFEdit I edit the files v_rng.vmt and w_rng by making $skincount = 44.99 in both files, limiting the rng to 45 bottles instead of 194.
(also reduce the $skincount in rag.vmt and w_rag.vmt to 3.99 instead of 29.99)

Then I delete all the Bottle2, Bottle3, Bottle4 files from both parts (since they are no longer looked up for rng?).

Testing a few rounds didn't show errors yet.

Will this reduce the ram usage by around 75% to reduce crashes?
or do I make some mistake.
Any suggestion or advice?
Ellie  [作成者] 2020年12月28日 6時06分 
@Dr. Tobias : There's a version with 60 here .
Dr. Tobias 2020年12月28日 5時53分 
How can we edit it so that it only has much fewer (maybe 30 or 60 even) so we can use it with other mods and reduce the chances for crashes?
Xx>₱ÙπIßH3D.X.M4π<xX 2020年9月25日 18時10分 
this is pure black magic, I love it
Air Conditioner 2020年3月13日 19時04分 
IS THAT CORONA?!?!
Rocky Stone Rogers 2018年9月16日 0時32分 
also some time the molive in your inventoury changes skin
Priceless 2018年8月21日 15時02分 
when you throw the bottle it will not match the one in your hand
seretoninagonismgovernmentcontro 2018年7月4日 16時25分 
can you make one just with vodka
(its for my communist playthrough)
rapnoize 2018年4月16日 6時45分 
@Ellie, why DXT5? Doesn't DXT1 .vtf allow animated textures?
Ellie  [作成者] 2017年7月5日 10時23分 
@Billy McSaggyTits : The Loading time at the beginning of L4D2 does not depend on the size of the addons, it's JUST the Workshop DESCRIPTIONS downloading.
Ajax Drinker 2017年7月4日 16時21分 
Looks and works perfectly, but I must ask if you could develope a smaller version (Like, 24) with Pure RNG, as this adds about 2 minutes of load time, which is ridiculous.
twentyapm 2017年1月27日 16時53分 
Almost everyone subscribed to this mod would appreciate insurgency animation compatibility, I'm sure. Looking forward to one <3
FortuneHost 2017年1月9日 11時33分 
Absolutely stellar mod. Works smoothly and the RNG definitely works as advertised.
✠Tangle✠ 2016年11月19日 14時58分 
@ellie: ok i will check
Ellie  [作成者] 2016年11月19日 14時57分 
@✠PENZER✠ : So either you haven't waited for them to fully download or you have conflicting addons. Try to look if it appears in red in the Addon Manager.
✠Tangle✠ 2016年11月19日 14時45分 
@ellie : yes
Ellie  [作成者] 2016年11月19日 14時42分 
@✠PENZER✠ : They should not. Did you get both parts ?
✠Tangle✠ 2016年11月19日 14時41分 
they r errors can you help me plz :(
Opposing Horse 2016年10月27日 7時27分 
Does this have insurgency animation compatibility?
Ellie  [作成者] 2016年10月23日 14時34分 
@O'Nightmare! ⚣ : Nope it's not, I am pausing a bit modding lately, and only few people requested it so... :P
o'night 2016年10月23日 14時10分 
Is this Pure Rng with Insurgency Animations released already?
nailmachine 2016年8月7日 5時52分 
textures looks like very sharp and unreal. so as most of fan-made shit.
Ellie  [作成者] 2016年8月1日 15時05分 
@Johannes : Ty, I had copy-pasted most of it from the 180 Real RNG one ;) :steamfacepalm:
Johannes 2016年8月1日 15時02分 
maybe you've overlooked it, but in the list of features it still says animation mods would be compatible, which isn't the case like you've mentioned above
Blev 2016年8月1日 14時51分 
Alright, thanks!
Ellie  [作成者] 2016年8月1日 14時50分 
@Prophet : Nope, do NOT use the "Part 2" of the other Molotov or it will do shit xD. I didn't wanted to include Insurgency Animations (Base game ones are more popular somehow... ?!). But if nobody reported massive crash and stuff in 2 weeks, I'll do a "Part 2" with Insurgency Animations ;).
Blev 2016年8月1日 14時49分 
Can this be paired up with insurgency animations?