Left 4 Dead 2

Left 4 Dead 2

195 HD Molotovs [Pure RNG] (1/2)
41 kommenttia
VenomScout12 21.8.2024 klo 15.58 
Or can you do just one of the packs.
VenomScout12 21.8.2024 klo 15.58 
Does it require both of the mod files?
gatosexo 25.1.2024 klo 13.31 
the mod perfect
404_coffee.exe 8.12.2022 klo 12.14 
oh now thats pretty hype
stew 10.10.2022 klo 9.02 
can u do this but with the insurgency mod like last time
Publord Steve 18.9.2022 klo 15.10 
That's a lot of beer
LostWriter 26.4.2022 klo 21.07 
I truly love this mod, But it is too crashy even without RNG mods. Would it be possible to add a small pack of molotovs? like 50 instead?
JustV 1.8.2021 klo 19.55 
The Enhanced Graphic 2020 Final Version Conflicting the Molotov Mod
DeadGrip 13.5.2021 klo 22.52 
Will you add animation support eventually? it's the only thing keeping me from using this mod, sadly.
Dr. Tobias 4.2.2021 klo 9.55 
Hi Ellie, I made a 45 bottle rng version using your code and mostly your textures and included new textures (Löwenbräu, Little Creatures pale ale, Duff beer).
Is it ok if I upload it for the community or do you prefer I just keep it for personal use?

I can send you the new textures if you want them regardless of your decision
Ellie  [tekijä] 28.12.2020 klo 8.51 
@Dr. Tobias : Pure RNG do not cause crashes. It's the size of all textures that are loaded that cause crashes.
Dr. Tobias 28.12.2020 klo 8.34 
Another question would be is the resource usage coming mainly from how many bottles are being rngd or by the pure true rng technology?
Dr. Tobias 28.12.2020 klo 7.44 
Ah yes, it now does. It is not perfect because all molotovs in each map will be the same. This will be a backup if my edits to this true RNG one doesn't sufficiently improve performance/reduce crashing. Thanks.

Playtesting with my edits so far shows that my edits are definately working (reduced the RNG pool so fewer bottles are available), with no crash yet.
I seriously think I cracked it, or why would I be mistaken?
Ellie  [tekijä] 28.12.2020 klo 7.18 
@Dr. Tobias : Did you try the 60 Molotov mod after December 11th 2020 ? It now does make the world and hand model match. Also, there's no easy way to modify this 180 Molotov Mod.
Dr. Tobias 28.12.2020 klo 7.11 
Thanks, super quick reply :)
The one you linked is not as good as it does not rng the view model and world model to fit your hand for each new molotov on the map.

I looked into the code, and think I found a way.

in
Part1
root>materials>models>full_molo
using VTFEdit I edit the files v_rng.vmt and w_rng by making $skincount = 44.99 in both files, limiting the rng to 45 bottles instead of 194.
(also reduce the $skincount in rag.vmt and w_rag.vmt to 3.99 instead of 29.99)

Then I delete all the Bottle2, Bottle3, Bottle4 files from both parts (since they are no longer looked up for rng?).

Testing a few rounds didn't show errors yet.

Will this reduce the ram usage by around 75% to reduce crashes?
or do I make some mistake.
Any suggestion or advice?
Ellie  [tekijä] 28.12.2020 klo 6.06 
@Dr. Tobias : There's a version with 60 here .
Dr. Tobias 28.12.2020 klo 5.53 
How can we edit it so that it only has much fewer (maybe 30 or 60 even) so we can use it with other mods and reduce the chances for crashes?
Xx>₱ÙπIßH3D.X.M4π<xX 25.9.2020 klo 18.10 
this is pure black magic, I love it
Air Conditioner 13.3.2020 klo 19.04 
IS THAT CORONA?!?!
Rocky Stone Rogers 16.9.2018 klo 0.32 
also some time the molive in your inventoury changes skin
Priceless 21.8.2018 klo 15.02 
when you throw the bottle it will not match the one in your hand
seretoninagonismgovernmentcontro 4.7.2018 klo 16.25 
can you make one just with vodka
(its for my communist playthrough)
rapnoize 16.4.2018 klo 6.45 
@Ellie, why DXT5? Doesn't DXT1 .vtf allow animated textures?
Ellie  [tekijä] 5.7.2017 klo 10.23 
@Billy McSaggyTits : The Loading time at the beginning of L4D2 does not depend on the size of the addons, it's JUST the Workshop DESCRIPTIONS downloading.
Ajax Drinker 4.7.2017 klo 16.21 
Looks and works perfectly, but I must ask if you could develope a smaller version (Like, 24) with Pure RNG, as this adds about 2 minutes of load time, which is ridiculous.
twentyapm 27.1.2017 klo 16.53 
Almost everyone subscribed to this mod would appreciate insurgency animation compatibility, I'm sure. Looking forward to one <3
FortuneHost 9.1.2017 klo 11.33 
Absolutely stellar mod. Works smoothly and the RNG definitely works as advertised.
✠Tangle✠ 19.11.2016 klo 14.58 
@ellie: ok i will check
Ellie  [tekijä] 19.11.2016 klo 14.57 
@✠PENZER✠ : So either you haven't waited for them to fully download or you have conflicting addons. Try to look if it appears in red in the Addon Manager.
✠Tangle✠ 19.11.2016 klo 14.45 
@ellie : yes
Ellie  [tekijä] 19.11.2016 klo 14.42 
@✠PENZER✠ : They should not. Did you get both parts ?
✠Tangle✠ 19.11.2016 klo 14.41 
they r errors can you help me plz :(
Opposing Horse 27.10.2016 klo 7.27 
Does this have insurgency animation compatibility?
Ellie  [tekijä] 23.10.2016 klo 14.34 
@O'Nightmare! ⚣ : Nope it's not, I am pausing a bit modding lately, and only few people requested it so... :P
o'night 23.10.2016 klo 14.10 
Is this Pure Rng with Insurgency Animations released already?
nailmachine 7.8.2016 klo 5.52 
textures looks like very sharp and unreal. so as most of fan-made shit.
Ellie  [tekijä] 1.8.2016 klo 15.05 
@Johannes : Ty, I had copy-pasted most of it from the 180 Real RNG one ;) :steamfacepalm:
Johannes 1.8.2016 klo 15.02 
maybe you've overlooked it, but in the list of features it still says animation mods would be compatible, which isn't the case like you've mentioned above
Blev 1.8.2016 klo 14.51 
Alright, thanks!
Ellie  [tekijä] 1.8.2016 klo 14.50 
@Prophet : Nope, do NOT use the "Part 2" of the other Molotov or it will do shit xD. I didn't wanted to include Insurgency Animations (Base game ones are more popular somehow... ?!). But if nobody reported massive crash and stuff in 2 weeks, I'll do a "Part 2" with Insurgency Animations ;).
Blev 1.8.2016 klo 14.49 
Can this be paired up with insurgency animations?