Starbound

Starbound

AnTiVegetation
35 Comments
MegaMato 3 Apr @ 2:30pm 
@Caaros I'll see what I can do.
Caaros 10 Dec, 2024 @ 8:08am 
Coming in here to add to the reports of flower issues, this mod currently botches the two-block-tall vanilla flower textures to swap the bottom and the top of them. Removing this mod and loading a new world with the same types of flowers resolves the issue.

Which is a shame, because this is a great mod and it didn't used to have this problem, even since its last update. Part of me wonders if this is the result of a wild incompatibility with a more recent, commonly used mod that no one would think to check.
bidiguilo 15 Sep, 2024 @ 10:44am 
im assuming unpacking the mod and deleting the flower files inside would fix it?
Grand Poo-Bah de Canadiannaise 27 May, 2022 @ 10:29pm 
Any chance of this mod getting a fix up with either or both of the Farmable Flowers mods out there?
Much love and appreciation for this mod :)
Grand Poo-Bah de Canadiannaise 10 Apr, 2022 @ 2:20pm 
@Armok
Unfortunately the fix mod does not seem to be working for me, for some reason
Grand Poo-Bah de Canadiannaise 26 Feb, 2022 @ 11:08pm 
Armok you're awesome

... anyone tried this with Dramatic Terrain?
Armok 27 Aug, 2021 @ 12:19pm 
I fixed the issue with the flowers this mod introduces in this mod here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2579660173
Raiizy 30 Apr, 2021 @ 10:45am 
i don't use FU and it messes the flowers up anyway
ScrambieBambie 8 Mar, 2018 @ 5:10am 
This mods spit BlueFlower.png errors (i use FU).
RizzCarlton 3 Feb, 2018 @ 8:11am 
BRavo, bravo.
Baleur 29 Dec, 2017 @ 2:28pm 
I suppose this isnt compatible with Frackin Universe?
Draemorth 29 Dec, 2017 @ 1:56pm 
Please I'd apreciate if you can fix flowers textures.
Thanks !
ScrambieBambie 15 Dec, 2017 @ 6:41pm 
Is this mod get an update? It apparently has some problems.
Moonleaf 23 Jul, 2017 @ 12:12pm 
What Zauber Paracelsus said, about the flowers being distorted....
Man In The Purple Hat 15 Jun, 2017 @ 8:56pm 
this mod working ok with 1.3 update? just making sure for my collection!
Froggy 4 Jun, 2017 @ 4:07am 
question do its corrupt planet when you unistall it?
Zauberin Stardreamer 17 Apr, 2017 @ 2:44pm 
This mod seems to mess up the flowers that you get petals from. They appear strangely distorted.
Super Brasilis 6 Mar, 2017 @ 7:18am 
♠Rel♠ that is a legendary ask dude for a legendary answear
Hallykon 1 Mar, 2017 @ 9:04am 
how tf did you manage to get more subscibers than visitors?
Neverward 20 Jan, 2017 @ 8:47pm 
Man all your mods are so great, thank you so much for putting in so much effort it's truly loved and appreciated <3
Doctopus 28 Dec, 2016 @ 9:07pm 
Variety is the spice of life and these added variants have been delightful to the visual experience in my game session. Thank you.
Annuschka  [author] 1 Sep, 2016 @ 6:15am 
As far as I know/tested: Removing the mod does not affect farmables. Removing does however affect vegetation like vines and grass, they will turn invisible. Planets get generated on first vist so this only affects planets that where geneated with he mod on.
Mr.Guy 22 Aug, 2016 @ 8:46pm 
Will removing the mod cause any issues?
Annuschka  [author] 10 Aug, 2016 @ 1:57am 
@cleanTechnologist To be more precise: Crash was caused by Fracking, Log error was caused by me and should be gone now.
Annuschka  [author] 8 Aug, 2016 @ 2:10am 
@cleanTechnologist I looked into it: It was a error caused by FrackinUniverse. They fixed it already: https://github.com/sayterdarkwynd/FrackinUniverse/commit/a991c4cdfb7e0bc91bc49be99b9a85574d01fe36
Nyx (She/Her) 7 Aug, 2016 @ 2:28am 
@Annuschka I have posted on the chucklefish forum topic for this mod an excerpt from a logfile post-crash.
Annuschka  [author] 5 Aug, 2016 @ 3:18pm 
The bug should be fixed now. There was a typo in one grass name, so it couldn't be found by the biome when generating new planets.
Annuschka  [author] 5 Aug, 2016 @ 12:46pm 
Yes, I'm on it right now. It's a typo and I now test differett solutions. Will update today.
Theramalse 4 Aug, 2016 @ 6:02pm 
Can confirm the error mentioned by RustedCutlass. After install most lush planets generate an error in the log and will not allow you to beam down.
RustedCutlass717 4 Aug, 2016 @ 5:43pm 
It is probably the grasses you added, as the .log states it's encountering a breaking error with that.
RustedCutlass717 4 Aug, 2016 @ 5:42pm 
Unfortunately, this mod sometimes prevents beaming down onto Lush planets, destroying the ability to start a new file. According to my .log files, at least......
Annuschka  [author] 3 Aug, 2016 @ 11:15pm 
@Kinasin You mean Frackin Universe? I didn't inrtall it to test, but I looked at their .patch code and there should be no conflicts. We don't alter the same values. One minor drawback: my new vines and grass parts won't show up in their biomes.
Kinasin 3 Aug, 2016 @ 12:37am 
Do you know if this effects fracken at all?
Annuschka  [author] 31 Jul, 2016 @ 2:17pm 
"any chance you can make re-growable and plantable vines?"- I doubt it. At least not in this mod. The intention is purely to expand biodiversity. Regrowing vines sounds more like a new mod, excluded from this one. And I'm not sure if I have enough scripting knowledge to pull it off.
Fuyuno 31 Jul, 2016 @ 10:17am 
any chance you can make re-growable (as long as you didn't break the stem) and plantable vines? (the "seed" would be to literally apply a plant fibre onto 2x1 dirt ceiling)
subscribed either way ^.^