Stellaris

Stellaris

[2.1] Stellar Expansion - Terraforming (Extreme)
85 Comments
Komandor_353 30 May, 2019 @ 7:18am 
Hello, I have two questions. 1 will there be an upgrade to the newest version of the game and 2 there is a problem with the terraformation of frozen worlds, they do not work on the terraformation button. Thank you in advance. Sorry for google translate
All hail the Cartlord 26 Apr, 2018 @ 3:42pm 
(Note that this may be listed compatible somewhere, but I'm asking this question on every mod I have because screw 2.0)
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
Atlantispy 1 Apr, 2018 @ 8:45am 
Hey, think it might be a incompatibilty with another mod, but I can't build around most planets, I think my game is counting barren planets as habitable.
WWDragon 24 Feb, 2018 @ 12:12pm 
Thanks for your entire series of mods!

I'm out now, cause stellaris 2.0 sucks hard.
Griff-L119 24 Feb, 2018 @ 10:03am 
Can you update for 2.0?
WWDragon 28 Nov, 2017 @ 5:44pm 
I just wanted to say that with just Stellar Expansion terriforming, the ai does terriforming just fine.
They just won't do it till later game, when they have high energy income and the research done.
Sammet 28 Nov, 2017 @ 1:42pm 
what if i want to terraform gas giants into ocean, tropical or continal worlds? is there a way you can add this to your mod collection? after all it will be possible to terraform all kinds of planets.
Sveb0s 28 Sep, 2017 @ 12:49am 
EC&TR is fine with these terraforming path, but AI is too dumb to choice it early creating imbalance very quickly. Maybe ordinary researching in not that bad option to help AI. Question is: how AI handling terraforming thing in general...
Zenithas 9 Sep, 2017 @ 7:45am 
EC&TR also has an "extreme terraforming" option, which becomes available after certain perks are purchased. Rather than providing an alternative path (such as Atmospheric Modification via perk or research), it gives duplicated terraforming options within the terraforming choices menu.
King Lemming  [author] 3 Sep, 2017 @ 11:43pm 
This does? How so?
Zenithas 3 Sep, 2017 @ 10:57pm 
Great mod, I won't use it personally as it causes a duplication for me with the Ethics, Civics, and Traditions Rebuild mod.

(https://sp.zhabite.com/sharedfiles/filedetails/?id=1100284147)
Zenithas 3 Sep, 2017 @ 10:51pm 
This works with Planetary Diversity Reworked, in the sense that it doesn't cause conflicts. The selection is vanilla still, but you can then terraform it a second time if need be.
outcastpyros 27 Aug, 2017 @ 4:57am 
will this work with planetary diversity mod?
King Lemming  [author] 17 Jun, 2017 @ 3:34am 
Yep. Works just fine.
TLO 16 Jun, 2017 @ 8:02pm 
Does this still work even after the whole update fiasco?
WWDragon 6 Jun, 2017 @ 11:19pm 
There isn't right now, other then just terriforming the visually biggest one in the system.

That would be nice to have in the mouseover tooltip though.
ReneArtois 6 Jun, 2017 @ 10:56pm 
Is there any way to determine resulting planet size before starting the terraforming process? In-game or console, either works.
WWDragon 16 May, 2017 @ 3:11pm 
Ohhh
King Lemming  [author] 16 May, 2017 @ 1:47pm 
20 years for these. 10 for the other ones.
WWDragon 16 May, 2017 @ 11:58am 
Isn't it 10 years?
King Lemming  [author] 16 May, 2017 @ 11:37am 
They do, yes.
Tzeentch 16 May, 2017 @ 11:37am 
Ai also use this mod? they also terraform frozen world too?
King Lemming  [author] 16 May, 2017 @ 8:48am 
Updated. Modifiers are 20-year now and there is a console command to convert existing ones to the 20-year version.

I will not be rolling them back entirely, sorry.
AlphaFred 12 May, 2017 @ 7:01pm 
I don't like the new negative modifiers. Please gib version without the 5/8/17 changes.
King Lemming  [author] 8 May, 2017 @ 7:44pm 
Just a note here...this file has been updated and well...rebalanced a bit. I expect I'll get some complaints, but the fact is for all of 1.5 so far, I couldn't really justify the existence of this mod, as it threw vanilla balance off too much.

No more! Now, planets are slightly less habitable and terraform with a few tile blockers.

And, as far as the discussion below...scroll down to get to the non-Terraforming Candidate processes.
WWDragon 16 Apr, 2017 @ 9:04pm 
Most worlds ARE showing that they require terriforming candidate!
J 12 Apr, 2017 @ 10:11pm 
yeah figured out the problem :) thanks for the comment tho
King Lemming  [author] 12 Apr, 2017 @ 9:44pm 
This mod doesn't address Barren planets at all, that's the other mod. And it doesn't require Terraforming Candidate, no.
J 12 Apr, 2017 @ 6:52pm 
regular barren requires "Teraform Candidate" to be able to teraformed

is this normal?? or conflict with one of other mod?
Wolffje 11 Apr, 2017 @ 3:30pm 
Ah right. I think the best way would be to make two perks (one for each orginal mods) and make it so that you need the world shaper first before you can chose those advanced perks. That way you wouldnt have to change to the base perks only set yours to have the base one as a prerequisite. :)
King Lemming  [author] 11 Apr, 2017 @ 3:24pm 
Oh it's extremely possible to add new perks. What I mean to say is that if I want to depend on a perk from the BASE game, I have to modify base files, which I do not want to do.
Wolffje 11 Apr, 2017 @ 3:12pm 
Well, I am using this other mod named "Utopia Expanded". The modder added new vanilla perks and such. Perhaps it might be worth asking him how he did it. He even added 4 extra perk slots. It seems to work well, so maybe it would also work for perk based advanced terraforming. :-)
King Lemming  [author] 8 Apr, 2017 @ 11:14am 
Yeah, I'm inclined to agree on that, the problem is how PDX wrote the dependencies. I'd have to modify the vanilla ascension perk for that, and I don't want to mess with vanilla files unless I absolutely have to.

But yes, I plan on tieing it in.
Wolffje 8 Apr, 2017 @ 8:03am 
I would tie both terraforming mods into the new unity system. There is already an existing ascension perk named world shaping. I would definitely tie these mods into that perk. Perhaps add 1 or 2 new advanced terraforming ascension perkswhich have world shaping as a pre-requisite. As for the terrforming candidate mechanic. I have played a few games now in 1.5 and I haven't encountered any terraforming candiates yet. My guess is they are extreme rare.
House of Krey 15 Mar, 2017 @ 4:08pm 
Compatible with Planetary Diversity?
King Lemming  [author] 9 Mar, 2017 @ 10:32am 
I'm inclined to agree - I will either halt development of the mod post-1.5 as it majorly messes with the new balance of the game, or I'll find a way to integrate it with the Unity system.
Dark Thoughts 9 Mar, 2017 @ 10:23am 
Considering nega structures and terraforming candidates I feel those mods have to become obsolete simply to keep things balanced. Balance is already kind of a factor if you consider that you can colonize a literal shitload of planets with this but it gets even dumber if we have a big fat structure covering the star generating loads of energy and in the end this would not just break balance and logic but would also make stuff like habitats kind of obsolete.
King Lemming  [author] 25 Feb, 2017 @ 8:24pm 
Yeah I'm not entirely sure how I want to handle that to be honest.
Zinogre 25 Feb, 2017 @ 5:17pm 
Considering the incoming inclusion of dyson spheres, I feel that the dynamo manipulation tech should be changed to artificial sun for the sake of flavor.
Hangfish 10 Feb, 2017 @ 1:24pm 
Would it be possible to mod Frozen and Molten planets to be livable? Hanving them be transformed kinda sucks from a certain rollplaying perspective. I would Imagine giving them specfic bonuses, like Molten having lots of cogwheel tech on the few squares you can use them on.

Frozen having maybe Sience or genetics?
AnkDraig 25 Jan, 2017 @ 7:24am 
@King Lemming yeah. Type of mod-planets - those planets that was "glassed" aka bombed till wiped to "glass" condition (no atmosphere, soil burned, and stuff) . Would be awesome if i could re-build and terraform such planets.
King Lemming  [author] 25 Jan, 2017 @ 5:17am 
Glassed planets?
AnkDraig 24 Jan, 2017 @ 7:54am 
Is there ability to terraform glassed planets?
Olafr_the_Viking 18 Dec, 2016 @ 11:37am 
Olafr the Viking has finally decided upon who will be awarded the Modder of the Year Award for 2016.

And the winner is:

http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016
Ice 13 Dec, 2016 @ 12:32pm 
Aye, but it's such good vanity.
King Lemming  [author] 11 Dec, 2016 @ 9:24pm 
Unfortunately I can't give you a simple yes/no answer on that.

I can tell you that if the AI terraforms, it will make use of this. But that's definitely dependent on the AI code - Fallen Empires will certainly have the tech but are coded not to expand.

The default empires? If they terraform, then yeah - they'll use this if they reach their conditions. But as it it exists in the game, terraforming is largely a vanity exercise performed by human players.
Dragon of Desire 11 Dec, 2016 @ 9:10pm 
Does the AI Terraform? More specifically, will they proceed to terraform the shit out of the normally uninhabitable planets and spam colonies everywhere?
Ollor 23 Nov, 2016 @ 2:06am 
I translated this mode on the Russian. Here is a translation file (/localisation/):
https://drive.google.com/file/d/0B3NvGYkJJaHqZVJhaUdqVENrQkU/view?usp=sharing
King Lemming  [author] 22 Nov, 2016 @ 8:38am 
Tomb World terraforming is part of the base game - Climate Restoration is the technology. They added it with Heinlein.
Rohzdear 22 Nov, 2016 @ 8:13am 
Good mod.

PS: What about tomb worlds?