安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
I'm out now, cause stellaris 2.0 sucks hard.
They just won't do it till later game, when they have high energy income and the research done.
(https://sp.zhabite.com/sharedfiles/filedetails/?id=1100284147)
That would be nice to have in the mouseover tooltip though.
I will not be rolling them back entirely, sorry.
No more! Now, planets are slightly less habitable and terraform with a few tile blockers.
And, as far as the discussion below...scroll down to get to the non-Terraforming Candidate processes.
is this normal?? or conflict with one of other mod?
But yes, I plan on tieing it in.
Frozen having maybe Sience or genetics?
And the winner is:
http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016
I can tell you that if the AI terraforms, it will make use of this. But that's definitely dependent on the AI code - Fallen Empires will certainly have the tech but are coded not to expand.
The default empires? If they terraform, then yeah - they'll use this if they reach their conditions. But as it it exists in the game, terraforming is largely a vanity exercise performed by human players.
https://drive.google.com/file/d/0B3NvGYkJJaHqZVJhaUdqVENrQkU/view?usp=sharing
PS: What about tomb worlds?