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That having been said, it would almost certainly not have worked perfectly with a mod that adds more star types, because of how it was implemented. The new star types would have had no entries in this mod's data, and so they would have been untouched.
Good luck.
Loaded up the game all excited as it were and my face dropped when it didn't work. Thought I'd share some love for the idea at least...
This mod is hideously out-of-date, you know that, right? Or are you playing a really, really old edition of Stellaris?
I just lost interest in Stellaris, basically. Sorry.
Frankly I got tired of trying to constantly mod a moving target.
I've made a mod for 2.2 Not as much energy as this mod had originally, but it works. Stars only tho, no gas giants or anything. I mentionned you ShadowDragon8685. I don't know how to link to other ppl or anything so I hope that's okay.
And I hope you don't mind that I made that mod. Since you said you don't play anymore, I figured you wouldn't mind.
Anyway, honestly, I don't even know WHAT they did to break Stellar Energy, it must've involved messing with the galaxy generation somehow, bug I'm buggered if I know how.
If no, how do I make it yes.
If yes, thank you 1000 times over!
1] You're trying to apply Stellar Energy to an existing game. Sorry, but it only affects NEW GALAXIES. Start a new game. (I know, it's painful.)
2a] You have another mod which changes galaxy generation. Stellar Energy SHOULD WORK with other mods that change deposits (as long as they don't use identical deposit drop keys, which they shouldn't unless the other mod literally ripped mine off because I use my handle as a unique identifier,) and will PARTIALLY WORK with other mods that ADD new stars/gas giants, in that it will still drop Stellar Energy deposits upon vanilla bodies but WILL NOT drop them upon new ones.
Please dont come in asking for updates, when a few comments down, you coulda read and realized that it still works, the mod author merely isnt going to all the trouble to change a single number around.