Stellaris

Stellaris

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2.2 Stellar energy
   
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9 Jan, 2019 @ 10:23pm
18 Jan, 2019 @ 11:47pm
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2.2 Stellar energy

Description
****Made some changes after having done a full playthrough. New values at the bottom.****

First of all, shout out to ShadowDragon8685 who created the original Stellar Energy mod which very obviously inspired this one.

Now, since that mod no longer works and Shadow said he doesn't play anymore, I've looked around trying to make a new ish version of it. So here it is.

To me, it makes perfect sense that a spacefaring empire should know the ins and outs of solar panels. So, now all stars (probably) will give out energy to various degrees.

Stars will give out anywhere between 2 to 5 energy. 2 being way more likely than 5. Example, out of 10 systems i surveyed, including a trinary star system, I got one that had 4 energy, three that had 3 energy and the rest had two. 5 is very lucky so you won't see it often. If my math is right, 5 is 50 times less likely to happen than 2.

Now, this is generated at the start of the game, if i'm not mistaken, so a new game is necessary. And since it's the stars that are modded, the AI empires get the extra energy too.

Be aware that I haven't played a full game with this mod so I have no idea if it's unbalanced or not. I would guess that early game it helps a lot more than late game, but I'm not 100% sure.

Feel free to leave comments on what you think about this tiny mod.

And I've no idea how to make this compatible with mods like Real Space or such. So if anyone wants to make compatibility versions, go ahead.

P.S: I play on 2.2.3 but I don't think it will cause a problem for anyone not on the beta. Mod is very simple.

P.S.S: I'm a trucker, so if you ask a question, be patient as I'm gone multiple days per week.

New Values as of Jan 14:
K-M-M giant stars can have 2 or 3 energy. They are the dimmest types of stars of the bunch.
F-G stars can have 3 or 4 energy. The sun is a G star so bright but not the brightest.
A-B stars can have 4 or 5 energy. They can be upwards of 20000 times more luminous than the sun. So yeah, energy aplenty.
T stars are new stars that emit more light now than when they'll stabilize into their main sequence, if I understood what I read right. So I put them like the A-B stars, so 4 or 5 energy too.
29 Comments
JenkoRun 19 Jul, 2019 @ 2:30pm 
2.3.3?
Gryphonheart  [author] 2 Jun, 2019 @ 8:47am 
@Deadeye_7 The standard stars might have the energy, but anything new would have the base game's very low chance, since they're not in the mod.
Deadeye_7 1 Jun, 2019 @ 1:05pm 
does this work with any of the mods that add star types?
Gryphonheart  [author] 24 May, 2019 @ 8:51pm 
@Ankor Knock yourself out mate ;)
Ankor 23 May, 2019 @ 5:42pm 
Hey, I created an (admittedly unbalanced) version of your mod where I buffed the energy output of all the stars. Is it alright if I post it on the workshop? With credits to you and ShadowDragon of course.
Darn 7 Apr, 2019 @ 5:50pm 
Yeah I like the mod but it does cause the physics to be gimped a bit because I think it only spawns on stars and black holes so now you can only get it from black holes.
Gryphonheart  [author] 22 Jan, 2019 @ 7:20am 
It's possible. But I have no idea how. And I never liked that tbh. So I don't intend to do it.
RedFalconGamer 22 Jan, 2019 @ 12:24am 
I just had a thought. If I remember correctly, the original Stellar Energy mod made it so that you could get both Energy and physics from stars if there would've been a situation where you'd only get one or the other. Is it possible to recreate that feature, or am I just imagining things?
RedFalconGamer 21 Jan, 2019 @ 6:30pm 
Okay, thanks for checking. Maybe I just got really unlucky with my star drop spawns in my local area. Thanks for checking.
Gryphonheart  [author] 21 Jan, 2019 @ 3:15pm 
I just did a new game and went to year 2250 or so with the study the stars done way early, and had energy stars, not physics. So seems to be on your end mate