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Took me a while to figure a leader mod was messing with ship icons.
Edit: Could you make a version with only more leader slots and passive exp gain for better compatibility?
Utility: Show/Hide Mod-added Planet. Decisions
An older utility mod that was still functioning, but dump log pointed me to it as well as the exact line in it. Diplomatic Ventures and this mod were probably being hit by that mod, and I originally blamed DV since a comment in that mod complained of a similar crash before this one failed again. This mod also has a comment claiming it causes a similar crash, but they didn't provide any log details and the mod author claimed BS.
It is an old mod though, so it might be a combination of conflict and something changing with Stellaris.
I released an update last night removing the file which were causing these issues in addition to numerous other bug fixes. Apologies if that caused issues with the mod conflict. Fortunately, it shouldn't happen again.
I guess I need to look at Diplomatic Ventures.
Apologies everyone, thank you Erik for discovering it. I hadn't done much testing yet for 3.0 and was just rushing to get the mod out.
I'd love to know what mod is causing this.
I experimented a LONG time ago with adding in decisions you could use on other player's planets but could never get the decision button to work so I figured they couldn't work. The code is still there but you cannot use the decisions. It looks like one of your mods somehow made it possible to use these decisions or something.
To fix it you can try deleting the fox_decisions_external.txt file to see if that fixes it. If this problem persists I will likely disable the file in a future update.
[00:53:57][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Rivva viba-Filavv [planet], file: common/decisions/fox_decisions_external.txt line: 90, Scope:
type=planet
id=140
random={ 0 3863503164 }
from={
type=country
id=9
random={ 0 1511578354 }
}
I'm running a ton of mods so it may still be a conflict, but do you have any clue what'd trigger this?
Thanks for the directions
My mod lets you pick from a larger leader pool, allows all of your lead to passively gain XP, increases the level cap, adds a couple of new army types, and adds a lot of new planetary policies.
I just have a question. Where is the hobby specification window again? I can't seem to find it.
I'm going to look at adding more decisions, events, and maybe espionage too.
I've re-implemented the planetary food decision with scaling cost based on population, might tweak it later. If I have time I may add a few more decisions in the future.
Fortunately, I haven't seen any problems with using it with 2.6 right now. Please report any bugs.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1467714013
It seems Jason mod overwrites your changes?
Just a thought, and thanks for the work you do.
Perhaps a version that only adds your traits to leaders?