Space Engineers

Space Engineers

T.N.F. Destroyer Class 'Executioner' Mk.IV
17 bình luận
Malmhrid  [tác giả] 14 Thg12, 2020 @ 12:07pm 
When I paste it the game tells me it's 6036 blocks. The only explanation I can think of for such a high number is some projector-caused shenanigans which duplicates the blueprint, but I thought I managed to remove that long ago.
Eevee 13 Thg12, 2020 @ 11:51am 
how is this 42901 blocks
EthKomet 9 Thg04, 2017 @ 9:18am 
Yea I wouldnt know where to start for fixing the scripts, code isnt my thing xD
EthKomet 9 Thg04, 2017 @ 9:16am 
Thank you very much
Malmhrid  [tác giả] 8 Thg04, 2017 @ 3:36am 
@EthKomet: There you go, I have updated the blueprint. I replaced Mmaster's LCD script with his LCD 2 script, added Whip's artificial horizon script, and the Floor Plan script as well. The various blueprints have been updated, so the missiles, railgun, sights and decoys should work again now. I also made some minor aesthetic adjustments, though it is mostly as it was.
Malmhrid  [tác giả] 5 Thg04, 2017 @ 11:23am 
@EthKomet: Hello! Yes, the scripts have not been updated for over a year. I am currently going over some of the older ships and drones, and have just updated the 'Ceres' drone blueprint. I am now working on the 'Nosferatu' and will take a look at the 'Executioner' next. I want to be thorough though, so I'm not sure how long it will take, hopefully not more than a couple of weeks. Glad you like the ship! As a quick fix, you can update the LCD-script yourself, in the meantime.
EthKomet 4 Thg04, 2017 @ 5:55pm 
From my testing the LCD's in the bridge of this ship are not updating. For example the missile bay open closed readout remains to read closed when i open the doors. I'm not sure if this is a bug due to SE or my client. Could you please look into it? Otherwise I love all your ships and I'm planning on building a fleet with these in multiplayer soon. Keep up the good work.
117Entertainment 25 Thg08, 2016 @ 4:42am 
how i can shoot with the railgun?
Malmhrid  [tác giả] 3 Thg06, 2016 @ 11:09pm 
Hi, thank you very much! I am very fond of timers, so using only 5 would severely hamper many of the ship's systems. I think I would have retained one "main systems" LCD-script timer/programmable block and reconfigure all the LCD-panels to receive from it, and keep the railgun firing sequence timers. If so you will have to make a set of buttons/toggles to manually depressurize and open the hangar/missile bay doors, and to conctruct decoys. This would also mean that the missile bay must remain empty of missiles. Hope this help!
Docalophagus 3 Thg06, 2016 @ 2:39am 
Love the ship. It rocks. The server I play on has a limit of 5 programable blocks and 5 timers per grid. How do you recommend I best utilize the features on this ship with those limitations?
DrewboBaggins 4 Thg02, 2016 @ 1:58am 
I reckon this is your best ship yet! Keep up the high quality work!:steamhappy:
Malmhrid  [tác giả] 31 Thg01, 2016 @ 10:46pm 
@Daydream: Thank you, I learned alot while building the 'Tigershark' :) The oxygen system is really buggy in the game for me at the moment, but I'll take a look and see if I've made a building mistake later today!
MadnessTA 31 Thg01, 2016 @ 2:46pm 
Forgot to say Fantastic job, ship look amazing!
MadnessTA 31 Thg01, 2016 @ 2:45pm 
WHOA, What happened? Not to say your old ships were bad, but this is a HUGE jump in quality. Also I open the door to CO's quarters and the cabin depressurized, along with an alarm.
Malmhrid  [tác giả] 31 Thg01, 2016 @ 11:37am 
I'm glad you liked the ship! :)
Croissant Guard 31 Thg01, 2016 @ 10:30am 
very good things today!
seb_wilkins 31 Thg01, 2016 @ 10:16am 
Very nice design, i look forward to seeing more of your creations in this line up.