Space Engineers

Space Engineers

T.N.F. Destroyer Class 'Executioner' Mk.IV
17 kommentarer
Malmhrid  [skaper] 14. des. 2020 kl. 12.07 
When I paste it the game tells me it's 6036 blocks. The only explanation I can think of for such a high number is some projector-caused shenanigans which duplicates the blueprint, but I thought I managed to remove that long ago.
Eevee 13. des. 2020 kl. 11.51 
how is this 42901 blocks
EthKomet 9. apr. 2017 kl. 9.18 
Yea I wouldnt know where to start for fixing the scripts, code isnt my thing xD
EthKomet 9. apr. 2017 kl. 9.16 
Thank you very much
Malmhrid  [skaper] 8. apr. 2017 kl. 3.36 
@EthKomet: There you go, I have updated the blueprint. I replaced Mmaster's LCD script with his LCD 2 script, added Whip's artificial horizon script, and the Floor Plan script as well. The various blueprints have been updated, so the missiles, railgun, sights and decoys should work again now. I also made some minor aesthetic adjustments, though it is mostly as it was.
Malmhrid  [skaper] 5. apr. 2017 kl. 11.23 
@EthKomet: Hello! Yes, the scripts have not been updated for over a year. I am currently going over some of the older ships and drones, and have just updated the 'Ceres' drone blueprint. I am now working on the 'Nosferatu' and will take a look at the 'Executioner' next. I want to be thorough though, so I'm not sure how long it will take, hopefully not more than a couple of weeks. Glad you like the ship! As a quick fix, you can update the LCD-script yourself, in the meantime.
EthKomet 4. apr. 2017 kl. 17.55 
From my testing the LCD's in the bridge of this ship are not updating. For example the missile bay open closed readout remains to read closed when i open the doors. I'm not sure if this is a bug due to SE or my client. Could you please look into it? Otherwise I love all your ships and I'm planning on building a fleet with these in multiplayer soon. Keep up the good work.
117Entertainment 25. aug. 2016 kl. 4.42 
how i can shoot with the railgun?
Malmhrid  [skaper] 3. juni 2016 kl. 23.09 
Hi, thank you very much! I am very fond of timers, so using only 5 would severely hamper many of the ship's systems. I think I would have retained one "main systems" LCD-script timer/programmable block and reconfigure all the LCD-panels to receive from it, and keep the railgun firing sequence timers. If so you will have to make a set of buttons/toggles to manually depressurize and open the hangar/missile bay doors, and to conctruct decoys. This would also mean that the missile bay must remain empty of missiles. Hope this help!
Docalophagus 3. juni 2016 kl. 2.39 
Love the ship. It rocks. The server I play on has a limit of 5 programable blocks and 5 timers per grid. How do you recommend I best utilize the features on this ship with those limitations?
DrewboBaggins 4. feb. 2016 kl. 1.58 
I reckon this is your best ship yet! Keep up the high quality work!:steamhappy:
Malmhrid  [skaper] 31. jan. 2016 kl. 22.46 
@Daydream: Thank you, I learned alot while building the 'Tigershark' :) The oxygen system is really buggy in the game for me at the moment, but I'll take a look and see if I've made a building mistake later today!
MadnessTA 31. jan. 2016 kl. 14.46 
Forgot to say Fantastic job, ship look amazing!
MadnessTA 31. jan. 2016 kl. 14.45 
WHOA, What happened? Not to say your old ships were bad, but this is a HUGE jump in quality. Also I open the door to CO's quarters and the cabin depressurized, along with an alarm.
Malmhrid  [skaper] 31. jan. 2016 kl. 11.37 
I'm glad you liked the ship! :)
Croissant Guard 31. jan. 2016 kl. 10.30 
very good things today!
seb_wilkins 31. jan. 2016 kl. 10.16 
Very nice design, i look forward to seeing more of your creations in this line up.