Space Engineers

Space Engineers

T.N.F. Destroyer Class 'Executioner' Mk.IV
17 件のコメント
Malmhrid  [作成者] 2020年12月14日 12時07分 
When I paste it the game tells me it's 6036 blocks. The only explanation I can think of for such a high number is some projector-caused shenanigans which duplicates the blueprint, but I thought I managed to remove that long ago.
Eevee 2020年12月13日 11時51分 
how is this 42901 blocks
EthKomet 2017年4月9日 9時18分 
Yea I wouldnt know where to start for fixing the scripts, code isnt my thing xD
EthKomet 2017年4月9日 9時16分 
Thank you very much
Malmhrid  [作成者] 2017年4月8日 3時36分 
@EthKomet: There you go, I have updated the blueprint. I replaced Mmaster's LCD script with his LCD 2 script, added Whip's artificial horizon script, and the Floor Plan script as well. The various blueprints have been updated, so the missiles, railgun, sights and decoys should work again now. I also made some minor aesthetic adjustments, though it is mostly as it was.
Malmhrid  [作成者] 2017年4月5日 11時23分 
@EthKomet: Hello! Yes, the scripts have not been updated for over a year. I am currently going over some of the older ships and drones, and have just updated the 'Ceres' drone blueprint. I am now working on the 'Nosferatu' and will take a look at the 'Executioner' next. I want to be thorough though, so I'm not sure how long it will take, hopefully not more than a couple of weeks. Glad you like the ship! As a quick fix, you can update the LCD-script yourself, in the meantime.
EthKomet 2017年4月4日 17時55分 
From my testing the LCD's in the bridge of this ship are not updating. For example the missile bay open closed readout remains to read closed when i open the doors. I'm not sure if this is a bug due to SE or my client. Could you please look into it? Otherwise I love all your ships and I'm planning on building a fleet with these in multiplayer soon. Keep up the good work.
117Entertainment 2016年8月25日 4時42分 
how i can shoot with the railgun?
Malmhrid  [作成者] 2016年6月3日 23時09分 
Hi, thank you very much! I am very fond of timers, so using only 5 would severely hamper many of the ship's systems. I think I would have retained one "main systems" LCD-script timer/programmable block and reconfigure all the LCD-panels to receive from it, and keep the railgun firing sequence timers. If so you will have to make a set of buttons/toggles to manually depressurize and open the hangar/missile bay doors, and to conctruct decoys. This would also mean that the missile bay must remain empty of missiles. Hope this help!
Docalophagus 2016年6月3日 2時39分 
Love the ship. It rocks. The server I play on has a limit of 5 programable blocks and 5 timers per grid. How do you recommend I best utilize the features on this ship with those limitations?
DrewboBaggins 2016年2月4日 1時58分 
I reckon this is your best ship yet! Keep up the high quality work!:steamhappy:
Malmhrid  [作成者] 2016年1月31日 22時46分 
@Daydream: Thank you, I learned alot while building the 'Tigershark' :) The oxygen system is really buggy in the game for me at the moment, but I'll take a look and see if I've made a building mistake later today!
MadnessTA 2016年1月31日 14時46分 
Forgot to say Fantastic job, ship look amazing!
MadnessTA 2016年1月31日 14時45分 
WHOA, What happened? Not to say your old ships were bad, but this is a HUGE jump in quality. Also I open the door to CO's quarters and the cabin depressurized, along with an alarm.
Malmhrid  [作成者] 2016年1月31日 11時37分 
I'm glad you liked the ship! :)
Croissant Guard 2016年1月31日 10時30分 
very good things today!
seb_wilkins 2016年1月31日 10時16分 
Very nice design, i look forward to seeing more of your creations in this line up.