Cities: Skylines

Cities: Skylines

Fixed roof oil tank - Shell (Growable)
15 Comments
Avanya  [author] 1 Aug, 2021 @ 6:43am 
@LateralusXs: They don't. They're oil specialization buildings, which don't level up. The levels determine if they are an extractor or a processor. My tanks (the growables at least) are extractors. So essentially they pump oil out of the ground more than store it.
LateralusXs 29 Jul, 2021 @ 10:49am 
what do they level up into
WHR | TMaekler 24 Nov, 2018 @ 11:01pm 
Ah, I see. Thanks. So they basically do the same (produce either raw or zoned goods) but we don't know how much and how many trucks they have. Someone should write a mod so we can see ;-)
Avanya  [author] 19 Nov, 2018 @ 2:04pm 
@tmaekler: I cover that in this guide :)
WHR | TMaekler 19 Nov, 2018 @ 1:58pm 
Do you know how the old special industries effect the new DLC industries? Is there any official comment as to how they integrade? Would be nice to see ingame how much the old industries produce / consume... .
Avanya  [author] 15 Nov, 2016 @ 10:55am 
@Xristos: Sounds like they're getting abandoned and then new and different ones spawn. It would also be the balance of extractors and processors are off for you. These are extractors, while most of the default buildings are processors.
Xristos 15 Nov, 2016 @ 10:14am 
For me the tanks show up but after a while they are all replaced by other buildings of oil industry, I really dont understand why this happens?
Avanya  [author] 25 Sep, 2016 @ 2:43am 
@PermaNub: Yes, though it will only appear in oil industry areas.
NineNumb 24 Sep, 2016 @ 8:02pm 
so if i have just subscirbed to a growable should it grow im my alreay developedcity if i just bulldoze some stuff to make room for it?
cawaiiciel 10 Sep, 2016 @ 1:35am 
Like it.
Thank you.
crylive 27 Jan, 2016 @ 1:56pm 
thanks :))
[BMT] carson7628 16 Dec, 2015 @ 2:02pm 
thank you
Leo Mystic Magic 16 Nov, 2015 @ 10:01pm 
Thanks for making the industry growables, much needed. Forestry is lacking the most.
Avanya  [author] 16 Nov, 2015 @ 4:23pm 
@[BMT] carson7628: It's very close to what the developers recommend for growables and many of the base game ones actually have a much higher tris count than this. So I'd say it's a good size. :) Unique buildings or services can be much higher as you'll have fewer of them placed - 10.000 tris for a unique building is totally fine.

You can always get the Mesh Info mod - with that you just load up a save and hit ctrl+m and it lists all buildings, props and so on with green, yellow or red numbers to show which assets are higher than they should be.
[BMT] carson7628 16 Nov, 2015 @ 4:00pm 
is this considered high tris and texture or low tris and texture? sorry idk much about this stuff and tryin to get my game to run smoothly.