Cities: Skylines

Cities: Skylines

Fixed roof oil tank - Shell (Growable)
15 comentarii
Avanya  [autor] 1 aug. 2021 la 6:43 
@LateralusXs: They don't. They're oil specialization buildings, which don't level up. The levels determine if they are an extractor or a processor. My tanks (the growables at least) are extractors. So essentially they pump oil out of the ground more than store it.
LateralusXs 29 iul. 2021 la 10:49 
what do they level up into
WHR | TMaekler 24 nov. 2018 la 23:01 
Ah, I see. Thanks. So they basically do the same (produce either raw or zoned goods) but we don't know how much and how many trucks they have. Someone should write a mod so we can see ;-)
Avanya  [autor] 19 nov. 2018 la 14:04 
@tmaekler: I cover that in this guide :)
WHR | TMaekler 19 nov. 2018 la 13:58 
Do you know how the old special industries effect the new DLC industries? Is there any official comment as to how they integrade? Would be nice to see ingame how much the old industries produce / consume... .
Avanya  [autor] 15 nov. 2016 la 10:55 
@Xristos: Sounds like they're getting abandoned and then new and different ones spawn. It would also be the balance of extractors and processors are off for you. These are extractors, while most of the default buildings are processors.
Xristos 15 nov. 2016 la 10:14 
For me the tanks show up but after a while they are all replaced by other buildings of oil industry, I really dont understand why this happens?
Avanya  [autor] 25 sept. 2016 la 2:43 
@PermaNub: Yes, though it will only appear in oil industry areas.
NineNumb 24 sept. 2016 la 20:02 
so if i have just subscirbed to a growable should it grow im my alreay developedcity if i just bulldoze some stuff to make room for it?
cawaiiciel 10 sept. 2016 la 1:35 
Like it.
Thank you.
crylive 27 ian. 2016 la 13:56 
thanks :))
[BMT] carson7628 16 dec. 2015 la 14:02 
thank you
Leo Mystic Magic 16 nov. 2015 la 22:01 
Thanks for making the industry growables, much needed. Forestry is lacking the most.
Avanya  [autor] 16 nov. 2015 la 16:23 
@[BMT] carson7628: It's very close to what the developers recommend for growables and many of the base game ones actually have a much higher tris count than this. So I'd say it's a good size. :) Unique buildings or services can be much higher as you'll have fewer of them placed - 10.000 tris for a unique building is totally fine.

You can always get the Mesh Info mod - with that you just load up a save and hit ctrl+m and it lists all buildings, props and so on with green, yellow or red numbers to show which assets are higher than they should be.
[BMT] carson7628 16 nov. 2015 la 16:00 
is this considered high tris and texture or low tris and texture? sorry idk much about this stuff and tryin to get my game to run smoothly.