Cities: Skylines

Cities: Skylines

Difficulty Tuning
177 Comments
Skeil 28 Dec, 2024 @ 4:34am 
are you supposed to activate hard mode or just this mod
Evangeli0n 16 Dec, 2024 @ 9:59am 
For some reason this mod doesent appear in the settings-menu anymore :(
TeddybearSoldier 7 Aug, 2024 @ 3:20pm 
how do I activate the mod? I have it installed but it doesnt show any function
JoniThePoni 24 May, 2023 @ 10:34am 
When it still worked the last I used it, this mod was great. CS is not very hard, and this made me actually be able to bankrupt a city, so I love it.

Since it does feel pretty broken atm, I am hoping for an update sometime. If not, then so be it, but would really love to experience that difficulty again.
UncleYar 24 Mar, 2023 @ 6:44pm 
It would be nice to get a final update for the final DLCs.
ouz 20 Sep, 2022 @ 8:56am 
Is it still functional for Plazas & Promenades Patch?
furkan 20 Aug, 2022 @ 1:29pm 
hard and fast
Xenia 1 Feb, 2022 @ 12:01pm 
This is like the BEST MOD (well, the working hardcore mod with wealth for citizens to lvl up was also veeeery good), I love playing on impossible with realtime and realistic population. It's so hardcore and helps me staying intrested in my city! Also, deathrows are fun (you think you can survive: here we go with 4 million in dept and trying to get out of this by 27 % taxes for all xDD) LOVE IT!
Pwner’s Manual 5 Nov, 2021 @ 12:02pm 
Awesome mod! Feature request: would love to be able to control interest rates on each loan individually. For instance: since Pyramid Capital is a 50-year loan when set to 10x, I’d like to set its interest rate higher. IRL, even if you got a loan with 2% annual interest, compounded yearly, after 50 years you’d be paying 169% of the loan amount in interest.
Starfoth The Burgundy Silk Rug 14 Feb, 2021 @ 5:59pm 
It would be nice to be able to adjust specific expenses like making healthcare or police costs more expensive but lowering park maintenance upkeep etc
demongo1154 4 Aug, 2020 @ 12:28pm 
REALLY needs an update newer DLCs break this mod... plus base game has been updating and many features are not as effective as they used to be :/
007 Agent 26 Mar, 2020 @ 9:27am 
@Zenya Is mod 100% fuctional with the new patch/Sunset Harbor? :)
jpinard 18 Nov, 2019 @ 2:37pm 
@Zenya - could I ask you a few questions? Your mod has inspired me to do a mod that makes the Campus Life and the Industrial DLC's actually mean something in-game to those that have them. Right now they're basically graphical fluff. If you could answer a few questions it would be super helpful. Let me know. Thanks!
jpinard 14 Nov, 2019 @ 8:56pm 
Oh I see now. @Zenya - do you think you could fix the pollution slider? My guess is there's a typo or missed character in the code so it won't hook the pollution changes you set. Or if you could tell me how I can open and edit an existing mod that's just a dll I'll do it.
jpinard 14 Nov, 2019 @ 7:18pm 
@mazisky what do you mean by pollution radius doesn't change? Is the level still OK aka vanilla even if it's broken here?
xpala 6 Nov, 2019 @ 5:50pm 
yes a fix would be fine i also have the polution problem
Mazisky 17 May, 2019 @ 3:36pm 
Pollution radius doesn't change in game, i think it's broken. waiting for a fix.
TacticalShovel 5 May, 2019 @ 1:59pm 
Love this mod. It makes the start of a city pretty interesting. For me, money isn't ever a battle late game but it makes me stop to consider what I am doing before I blow 500k on a new freeway.
Vantezzle 20 Mar, 2019 @ 7:10am 
Works fine with the current version?My biggest problem with Cities Skylines is that it's too easy.
Makheda 24 Jan, 2019 @ 11:16am 
Hi. I've been using your mod since a while now (1 of my go to) Only problem encounted is when installing the Real Time" mode. Can have them working together properly.
avv 29 Dec, 2018 @ 11:40am 
Thanks for this great mod. And it would be even greater with a destruction cost feature included.
Zenya  [author] 5 Nov, 2018 @ 4:55am 
@007 Agent
This mod should be compatible with the latest version of CS (including Industries DLC).
If you've found some problems with this mod, please report here.
007 Agent 4 Nov, 2018 @ 5:32pm 
Hello. Can`t wait for update this mod! Dude this is awesome mod! :) +/- when You send new update? :)
LuckyVibes 2 26 Oct, 2018 @ 7:37pm 
Hi, i love this mod ! I would like to know if it is possible to add a slider to increase the difficulty of the new industries. in my opinion is too easy to level them up. Thx very much.
Zenya  [author] 24 Oct, 2018 @ 6:33am 
Just tried with industries dlc. It seems to work properly.
Valen 23 Oct, 2018 @ 12:49pm 
This mod is displayed incompatible with the new dlc of industries
Zenya  [author] 1 Oct, 2018 @ 8:35am 
@DanzaDragon
Thanks for your feedback.
May be I'll add some compatibility options in this mod.
DanzaDragon 27 Sep, 2018 @ 9:15am 
It was the super demand mod it was conflicting with. I imagine any demand mod will conflict with this!
DanzaDragon 27 Sep, 2018 @ 8:23am 
Just a heads up that I'm getting an issue I narrowed down to this mod. A conflict perhaps with another mod that results in NO ONE being able to move in to any building/into the city whilst this mod is active. Removing this mod instantly fixed the issue so I figure its a conflict with one of my other mods.

I'm investigating and trying to figure out what the conflict is. At the minute I have no idea what's causing it.
Jdalt40 5 Sep, 2018 @ 3:38am 
Hey Zenya, for some reason it doesn't seem changing the Construction Cost for Others affects terraforming costs, my Others cost is 50%, however the terraforming is still base price. Is there something I'm missing?
Jdalt40 1 Sep, 2018 @ 8:21pm 
Ah gotcha, thanks!
Zenya  [author] 31 Aug, 2018 @ 11:40pm 
@Jdalt40
Set "Construction cost / Others" to change the terraforming cost.
Jdalt40 29 Aug, 2018 @ 12:20am 
Heya, would it be possible to implement a cost modifier for terraforming? Just wondering, awesome mod by the way!
Owlchemist 12 Jul, 2018 @ 3:27pm 
Landvalue upgrade threshold presets could probably use some tuning. I used this mod to replace vanilla hard mode, turning it off and setting this mod to advanced, which claims to be similiar to it. But when I loaded up my city, buildings across the land were mass upgrading. Even when I bumped it up a level from advanced to hard, it still happened.
Good stuff 21 Jun, 2018 @ 12:22am 
This mod works perfectly with all DLCs and my mods collection (https://sp.zhabite.com/sharedfiles/filedetails/?id=1408992773)
Plumpus the Trotting Ham 29 May, 2018 @ 9:07am 
This is so awesome!!! I've been itching for something like this for awhile. Great work, Zenya.

For all those wondering: this is working just fine in Parklife from what I can tell.
UncleYar 14 May, 2018 @ 6:49pm 
Is this completely compatible with Green Cities, including all the new policies? The mod didn't get updated after the Green Cities and ChirpX updates, so just asking.
Dynamics1117 16 Mar, 2018 @ 8:08pm 
not like i wasn't enjoying them before...i was just cheating, so i was unable to fully enjoy. Small cities are boring to me...no highways, no high density, limited in a lot of assets. I will probably try a city from the start without unlimited money and using this mod...I am hoping it will add an even greater challenge so I never get bored with this game (at least not til next cs2 comes out)
Dynamics1117 16 Mar, 2018 @ 8:03pm 
I put it on challenge (with some minor changes, so it is now 'custom'), but also turned on unlimited money to start (it makes the game more fun for me, city thrives quicker, and you can always turn money back on with the same amount that you would have had). I was $77 MILLION in debt lol...but eventually got back in the green, around 55k population was when i was able to turn it around. Sped up the speed and slowly got back out of debt, now I am really enjoying the additional difficulties to the game that this mod brings. Great work :)
Joepdekoele 24 Feb, 2018 @ 4:18am 
how to open the menu
Spriggan 20 Feb, 2018 @ 10:25pm 
Fantastic Work! Love the control in the settings.
Twan 7 Dec, 2017 @ 5:20pm 
Thanks, I was sad to see how easy this game was, I have been playing it for a day and already am able to easily make a more or less perfectly functioning city. This mod definitely helps!
Zenya  [author] 6 Dec, 2017 @ 7:16am 
Apploaded several new screenshots to show that difficulty "Impossible" is playable.
MakeMePBaJ 19 Nov, 2017 @ 3:44am 
it dosnt work
Quetzalco 11 Nov, 2017 @ 4:06am 
damn this mod is amazing. With the disasters and heating i am really struggeling to keep the City alive. But it makes the game more fun.
Ace 10 Nov, 2017 @ 2:40pm 
I should add that I'm using network extensions 2, move-it, city vitals, road anarchy and tmpe, to enable more micro-managing. That probably makes things easier.
Ace 10 Nov, 2017 @ 12:37pm 
This mod breathes new life into the game! You need to set the time acceleration to 3x and go make a sandwich, but that also makes proper decision making and budgeting vital.

Impossible mode is really impossible, I think. I couldn't break 3900-4000 population for days, but the incinerator and high-density residential zoning comes in at 7700. So I caved and set it to Challenge. So far it seems perfect (no plateaus).

Thank you so much for making this and keeping it up to date!
Zenya  [author] 20 Oct, 2017 @ 7:03am 
It's difficult to say about economy realism in this game. :)

If you have build 1-2 big cities already, I think "Expert" is good. Not too easy, not too hard.
Reddichpflanzer 20 Oct, 2017 @ 12:46am 
I want start a new game. Which one are the best settings for realism economy (not to easy)?
Zenya  [author] 26 Sep, 2017 @ 6:12am 
Except changing the denamd, this mod does absolutely nothing to prevent people get in the city. It just changes stuff like costs and so on.

This happens when your city is not properly connected to the outside with road. There should be roads for both entering AND leaving the city.

If this didn't help, it may be mod conflict.