Cities: Skylines

Cities: Skylines

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23 Comments
Koesj  [author] 22 Dec, 2021 @ 5:33am 
Sorry my >6 year old asset isn't working out for you!
Mepzeta 19 Dec, 2021 @ 11:11am 
Super mega large, can't place it on the map unless it's a flat map or using anarchy. :steamthumbsdown:
Koesj  [author] 29 Oct, 2020 @ 11:47pm 
Yeah I've been involved in the testing process and it works great!

As for speed: best to just set some limits on the connectors themselves with TM:PE.
Sasquatch 29 Oct, 2020 @ 1:33pm 
Superelevation is now available via the "node controller" mod. Whether it effects speed or not is unknown.
garyfortolano63 10 Sep, 2020 @ 12:23pm 
One thing about the Texas D.O.T..They take care of the highways.I drove the L.B.J. loop around Dallas one time at night,and it took a good hour and a half.Just mind boggling how big everything is down there.Heck,their churches are the size of small cities. lol. God and football...and then country.
CaptainAnonymous 30 Aug, 2019 @ 9:40am 
@Koesj
I see. What a shame especially seeing the previous game used a lane based system to my understanding. I guess we'll have to wait for a sequel, which in turn means waiting for Paradox to finish milking this game.
Luckily though, I am a Mechanical Engineer so Im no stranger to CAD modelling. If Civil 3D integrates well with the Unity Engine, perhaps its possible.
It would definitely be difficult if its at all possible though. It certainly would involve changing the behavior of the nodes and networks to be able to bank in the first place so superelevated networks can connect to non ones.
Then again you say the game uses an old fork of the engine so now i guess my hope is still naive. Shame on you Paradox
Koesj  [author] 29 Aug, 2019 @ 1:34pm 
IIRC C:S leans very heavily on Unity Engine's default road implementation. And since this game's using an old fork of that engine, I can pretty much guarantee you it's a bridge too far.

I'd rather have a lane-based system and do away with nodes entirely first before implementing anything as detailed as superelevation, but then we're getting into Infraworks/Civil 3d: The Game anyway :-)
CaptainAnonymous 27 Aug, 2019 @ 6:39pm 
@Koesj
Very nice intersection. I found it by searching for superelevation to see if anyone in the community added it into CS yet. Do you think its at all possible? I want it in the game so bad that I may attempt creating a mod for it even as a novice coder/modder
Koesj  [author] 19 Apr, 2019 @ 8:35am 
Thanks! To be honest I've been exclusively working with Ronyx's Expressways for my personal projects the last 18 or so months, so I don't really feel like moving back to C:S' oversized roads to design any interchanges with :)
Enma 19 Apr, 2019 @ 8:33am 
Loving your interchange collection Koesj! Any thoughts about tackling a similar collection for T-junctions?
Holy Hermle 22 Jul, 2018 @ 7:18am 
very big and so money. so bad
Koesj  [author] 12 Mar, 2016 @ 10:08am 
Through NoPillars and Sharp Junction Angles .

I think the former is enough because since you use the 'no collision' building mode you should be able to build outside the asset editor's boundaries.
Sanctioner 12 Mar, 2016 @ 7:10am 
yea my asset editor is too small to make things this big. how do you do it? Mod searches come up empty.
LordGinger 17 Nov, 2015 @ 2:55pm 
How did you build these out of the givin asset editor space?
agusingnavy 16 Sep, 2015 @ 5:22am 
Your turbine and this one ... top of the top. Fine Road Heights should be in the core game. Hope this mod won't break with the upcoming update.
Koesj  [author] 15 Sep, 2015 @ 9:15am 
Haven't used these interchanges in my last city even, since they're newer still! Then again, my guide ( here for those of you who hadn't seen it yet) does have a lot of screenshots of the interchanges I did there, and they're based on the same real world-inspired design philosophy.

Also, have an old-ish [i.imgur.com] map of that city as well to see how you can incorporate these larger types of interchanges on a C:S map.
Liamcarr10 15 Sep, 2015 @ 9:05am 
ok i seen you guide and iv seen some you have use in citys but no on here can you maybe put up a city that you used then interchange in.
Koesj  [author] 15 Sep, 2015 @ 9:03am 
I'd rather have people be able to plop the interchanges without having any mods installed! As for myself, Network Extensions' roads mostly don't show up in Cimtographer-exported .osm files (I like to make maps of my cities) so I tend to forego on them anyway.

Also, quite the faulty link you posted there haha.
Liamcarr10 15 Sep, 2015 @ 8:53am 
3 ways are needed you need to make some the Y interchange 120 deggres for a smooth and level interchage
Koesj  [author] 15 Sep, 2015 @ 8:45am 
I've got (IIRC) my smallest yet coming out today! After that I might want to start taking requests or something, or first move on to three-way interchanges...
Liamcarr10 15 Sep, 2015 @ 8:44am 
real big cant be in a city just replaceing a interchange need to be like a main exit to the city
Koesj  [author] 15 Sep, 2015 @ 8:40am 
Well that somewhere probably has to be an area with lots of space right? I know these suckers are big ! :steammocking:
Liamcarr10 15 Sep, 2015 @ 8:38am 
sweet.i like the interchanges your doing i just have to get some were to use then in my game thay are awsome to look at with traffic flowing on them.