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报告翻译问题
As for speed: best to just set some limits on the connectors themselves with TM:PE.
I see. What a shame especially seeing the previous game used a lane based system to my understanding. I guess we'll have to wait for a sequel, which in turn means waiting for Paradox to finish milking this game.
Luckily though, I am a Mechanical Engineer so Im no stranger to CAD modelling. If Civil 3D integrates well with the Unity Engine, perhaps its possible.
It would definitely be difficult if its at all possible though. It certainly would involve changing the behavior of the nodes and networks to be able to bank in the first place so superelevated networks can connect to non ones.
Then again you say the game uses an old fork of the engine so now i guess my hope is still naive. Shame on you Paradox
I'd rather have a lane-based system and do away with nodes entirely first before implementing anything as detailed as superelevation, but then we're getting into Infraworks/Civil 3d: The Game anyway :-)
Very nice intersection. I found it by searching for superelevation to see if anyone in the community added it into CS yet. Do you think its at all possible? I want it in the game so bad that I may attempt creating a mod for it even as a novice coder/modder
I think the former is enough because since you use the 'no collision' building mode you should be able to build outside the asset editor's boundaries.
Also, have an old-ish [i.imgur.com] map of that city as well to see how you can incorporate these larger types of interchanges on a C:S map.
Also, quite the faulty link you posted there haha.