Cities: Skylines

Cities: Skylines

[AD]Drosovilas Disco
25 Comments
AleNes 10 Nov, 2017 @ 7:56am 
Please, make this as Commercial Leisure Growable.
Vellis 19 Jan, 2016 @ 5:07pm 
There is not many Commercial Leisure or Commercial Tourism zone buildings on Steam Workshop, I think.. There are so many items eligible like this one; just not updated / republished, yet. :steamsad:
Vellis 19 Jan, 2016 @ 5:05pm 
You updated it for night lightning but...

You have not posted an After Dark version for either:
1. [Commercial Leisure]
and/or
2. [Unique Tourism & Leisure]

Please? :steamhappy:
Daemon Trooper 8 Jan, 2016 @ 10:22am 
you've got many 1:1 / 1:1:6 why not just updating the upload instead of creating more and more ?
Kronoz 19 Oct, 2015 @ 7:59am 
Very cool asset, we want MOAR! :)
Baleur 30 Sep, 2015 @ 10:24am 
Yes! We desperately need more leasure and tourism specialization buildings
hellhound 10 Sep, 2015 @ 10:12pm 
Oh man PLEASE make this a growable leisure building in the DLC!
Tadoké Is N Aint 2 Sep, 2015 @ 2:22pm 
How is this only 2 MB!? Truly impressed by this awesome asset! It's great to use along my beach resort areas. Thank you very much for your hard work!
MrMiyagi 30 Aug, 2015 @ 5:56am 
And only 2MB? SOLD! Thanks for making this
Karadical 28 Aug, 2015 @ 2:00pm 
That one guy, This already exist and its called metro. Hope this help! (sry for being sarcastic or something but im jk)
De Fleuris 28 Aug, 2015 @ 10:05am 
@drosovila can you please make an underground train station, would be very handy en probably cool looking
MrMaison 27 Aug, 2015 @ 11:57pm 
HA....and so it begins. Nice work. I wish we could add ambient sounds like the disco in SC4 with the house music. Nice job! Thumbs up.
Leo Mystic Magic 26 Aug, 2015 @ 6:54pm 
Hey I like this, I think sometimes you could be a little bit more heavy on the LOD though. Would of liked to see it a bit rounder zoomed out. Overall Great Job :chirp:
JAJ17Plus 26 Aug, 2015 @ 3:17am 
wow nice one, at first i thought it was a commercial build. :D
tony_r_68 (Zed68) 25 Aug, 2015 @ 8:55pm 
I think I can hear the bass from here "boom boom boom...". Man you really are impatient to get the expansion DLC ;) ;)
MR.Fun 25 Aug, 2015 @ 7:08pm 
Ohh goodddd assets , btw which map I should add to light up the biilding if I try to made assest myself:steamhappy:
DieselDesigns 25 Aug, 2015 @ 7:06pm 
It looks so nice next to the River! https://www.youtube.com/watch?v=AwMaYApkl0w
Atys 25 Aug, 2015 @ 4:14pm 
So cool :)
DieselDesigns 25 Aug, 2015 @ 1:29pm 
Nice! Thanks for the building! I'll be spinning a hot mess in the club TONIGHT!
GCVos 25 Aug, 2015 @ 1:17pm 
Fancy boombox :D I agree they are probably just using the illumination map, linking it to the time cycle and marketing it as something new. :P
Drosovila  [author] 25 Aug, 2015 @ 11:40am 
@Termite We dont really have any info yet but I think the shader will be adjusted and the night lights will be their own texture. Or just repurpose the illumination texture. Either way I'll probably have to update all my assets, so that should be fun...
Termite 25 Aug, 2015 @ 9:02am 
So do you think CO will be having 2 models for each asset (1 for day and 1 for night) or will they be changing the whole way an asset behaves?
Drosovila  [author] 25 Aug, 2015 @ 8:59am 
@Termite Well yeah it isn't hard at all but there are some limiting factors:

1. The lights are lit up during the daytime as well, and they arent reflective anymore.

2. The lights get their color from the diffuse(color) texture, so if you want your windows tinted in a nice blue for example they would light up blue.
Termite 25 Aug, 2015 @ 8:54am 
Does this mean that it is not too hard to add lighting to an asset?